I'm done!
I remembered again that I have a Tumblr
I finished this damn long-term construction and I consider this the best gift for myself!
Unfortunately it is in Russian
Cosimo Galluzzi
TMBGareOK. The Official They Might Be Giants tumblr

#extradirty

Discoholic 🪩
Cosmic Funnies
occasionally subtle
YOU ARE THE REASON

Origami Around
EXPECTATIONS

Misplaced Lens Cap
Fai_Ryy
noise dept.
Xuebing Du
★
Today's Document
macklin celebrini has autism
cherry valley forever

❣ Chile in a Photography ❣

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@vvaotea
I'm done!
I remembered again that I have a Tumblr
I finished this damn long-term construction and I consider this the best gift for myself!
Unfortunately it is in Russian

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
very subtle about my favorite golden deer ik
I created a 24-colonist Fire Emblem: Three Houses Medieval Eugenics Soap Opera in RimWorld #2
Chapter 1. The Beginning
According to my custom scenario, something happened in Fódlan right before Edelgard could start the war, so Rhea teleported the students to another world. That’s how the members of the Black Eagles, Blue Lions, and Golden Deer ended up in RimWorld. After all 24 of my pawns landed in the Dark Forest, New Fódlan was born.
Now, you might think, "You have 24 pawns, what do you even have to fear from raids?" Well, every single one of these goofs had a ridiculous market value (Hilda alone was worth 3,000 silver at the start). Because of this, my colony’s wealth shot through the roof on day one, meaning raids came in strong and heavy right off the bat.
To make matters worse, I was running Dubs Bad Hygiene (a simplified version, but still). The pawns actually needed to bathe and use the bathroom. Picture 24 colonists crammed into what was essentially a giant wooden shack that doubled as a bedroom (24 sleeping spots), a warehouse, a workshop, and a kitchen. Thankfully, I at least built the toilet in a separate room. Mental breaks were a daily event. They were sleep-deprived, starving, arguing over stupid nonsense, lacking resources, wearing tattered clothes, covered in dirt, getting bitten by bugs, and Felix was beating people up left and right... While these poor souls were suffering just trying to gather raw materials, I was busy planning out the village layout.
A hilarious bug: Ingrid was constantly freezing and catching hypothermia. I had to manually remove it via Character Editor, but it just kept coming back. Even after I gave her a heavy parka, she was still freezing to death. I checked her stat modifiers and realized her comfortable temperature range was set to +75°C to +625°C. Turns out it was broken math from the Crest of Daphnel. We quickly fixed that little oversight.
Anything that moved on the map was immediately hunted down and eaten. However, we needed a way to preserve the extra meat—remember, we had no electricity, summer was coming, and we couldn’t afford to let food rot. Medieval Overhaul (MO) has a meat drying rack that turns raw meat (2-day shelf life) into dried meat (2-year shelf life). But I had to manually restrict their diets so they wouldn't eat raw meat the second it was butchered. I also planted a massive field of rice and a small plot of potatoes, forbidding them from eating those raw too. In fact, I banned raw food entirely, except for berries. There were plenty of berries thanks to the biome, and we harvested herbs as well.
Additionally, there were two hornet hives on the map. They spawned hornet honey (an expensive drug) and insect jelly (edible), but if a pawn stepped too close, those flying pests would attack and bite. So yeah, we ate insect meat. We also raided hostile camps, taking everything that wasn't nailed down: food, leather, and supplies. Everything goes back to base!
Quests were constantly popping up: "clear out this bandit camp" or "craft this and bring it to us." If the reward was good (like legendary medicine, high-tier weapons, mithril, or runic cloth), we took it. I mean, what else were we supposed to do?
Medieval Overhaul has its own research tree, and certain tech could only be unlocked after finding specific blueprints. Where do you get them? Buy them from caravans or go plunder libraries. So, we regularly went on library-robbing road trips to loot books, which we could also sell for a nice profit.
Now, I'm the type of player who gets deeply attached to my pawns. If I lost anyone in a raid, I’d reload and try again to minimize casualties. Surprisingly, we handled diseases (malaria, flu, plague) fairly well, even though our only medicine was herbal plantain. Strangely enough, Marianne got sick the most because I gave her a weak immune system. Remember this fact. It will become important later in the story.
Winter was coming fast, which meant we urgently needed to sew parkas. Bernie couldn't handle the workload alone (and kept having mental breakdowns), so I forced Hilda to sew. Can you imagine the look on Hilda's face?
Relationships started forming, and couples naturally wanted double beds. We couldn't afford to build those for a long time, though. And considering I had the Intimacy mod installed... well, they didn't strictly need a bed, but things got pretty wild pretty fast. Still, I tried to rush a proper dining hall and individual houses as fast as I could.
Now, let's talk about the romance drama:
The first weird couple in the colony was Sylvain and Edelgard. Talk about "I see my goal, I see no obstacles." Pretty sure Dimitri stopped considering Sylvain a friend after that.
Dorothea started flirting with Hubert.
But Claude was the absolute king of chaos. First, he hooked up with Caspar, but Caspar dumped him for Raphael.
Claude, bitter about the betrayal, stole Lorenz from Linhardt.
But Claude wasn't done there—he then dumped Lorenz and stole Edelgard from Sylvain... while they were actively preparing for their freaking wedding!
It looked like we were witnessing a grand political alliance between the Alliance and the Empire—a peak diplomatic power move—until Hubert (who had previously been dumped by Dorothea for Lorenz) swooped in and stole Edelgard for himself!
Claude was shocked. I was shocked. Everyone was shocked. But Claude didn't give up: he went and stole Dorothea from Lorenz!
Can you hear Lorenz screaming in the background? Because I definitely can.
Meanwhile, Marianne, whatever malaria you've got going on, hold on a second—I've got way more important drama to deal with right now!
Oh, and there was also a move by Mercedes, who briefly stole Hubert from Edelgard, but Hubert eventually came to his senses and went back to Edelgard. Couples were popping up like mushrooms.

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I created a 24-colonist Fire Emblem: Three Houses Medieval Eugenics Soap Opera in RimWorld
Hi, I’m Aotea! Back in 2025, a friend introduced me to the Fire Emblem: Three Houses universe, and I fell head over heels in love with the game. Sometime later, I stumbled upon a FE3H hairstyle mod by Meng De, and something just clicked in my brain. I knew I had to recreate the FE3H characters and play as them.
After a quick test run playing as just the Black Eagles (starting with 8 pawns), I got inspired to go mega-scale: What if I started with all 24 students at once?!
I spent a long time preparing and tweaking settings. I drew custom face textures to match the FE3H hair mods (you can find them on the Steam Workshop), while Meng De coded a mod for Crests (so they could be passed down through generations) and Nabatean ears. I installed a mountain of mods to simulate a medieval setting, improve pawn behavior and personalities, and more.
I spent about a week fine-tuning every single character, picking canonical traits even if it turned a pawn into a completely useless or insanely unbalanced unit. I'm an artist, this is my vision! Every pawn had canonical clothes, accessories, and weapons. I ran a couple of test runs with the full 24-pawn group to make sure everything worked.
According to RimWorld stats, I spent 9 days and 2 hours of actual in-game time on this save. But in reality, I dumped countless hours into it sometimes playing non-stop for a month, sometimes taking a month-long break.
Just to be clear: I’m a casual player. I don't play RimWorld for min-maxing, hyper-efficiency, or extreme survival challenges. I love building and telling generational stories. My original end goal was the death of all original FE3H characters (or the total wipe of the colony), but I wrapped up the story earlier because... well, it turned into a routine.
Starting Setup:
Storyteller: Randy Random, but with save-scumming enabled.
Threat Scale: 85%.
Aging Rates: Child growth sped up by 600%, adult aging by 300% for faster generations.
Starting Gear: 500 survival meals, 24 sleeping bags, and basic supplies.
Tech Level: Used World Tech Level to lock the world into the Medieval era. No electricity, no automation, and zero mechanoids!
Genetics: Used Cherry Picker to disable all Biotech xenos except baseline humans and the ones created by Meng De (Nabatean blood, Crest bearers, etc.). Meng De also coded baseline pawns to carry the Crestless gene.
Biome: Dark Forest (Medieval Overhaul) by the ocean. It’s packed with trees, berries, and herbal medicine, but chopping trees carries a risk of spawning a wood golem that will gladly bite your butt.
No Cannibalism: Sure, it sounds like a great strategy for this setup, but it’s not lore-accurate! Edelgard isn't going to butcher her enemies and eat them for breakfast!
Universal Bisexuality: I set everyone to bisexual just to see how relationships and pairings would dynamically unfold. All pairs are formed randomly, without my intervention.
Ideoligion: I created a custom ideoligion (though it could've been refined further). Its main feature was a Triumvirate leadership structure using the Republic meme. The three co-leaders were the Emperor of Adrestia, the King of Holy Faerghus, and the Leader of the Leicester Alliance—roles immediately assigned to Edelgard, Dimitri, and Claude.
How the Crest System Worked: As far as I know, only Meng De and I have this mod right now. Crests give various stat boosts (attack speed, aim, etc.)—nothing game-breaking. A colonist can carry multiple Crests, but one dominant Crest will suppress the others so pawns don't turn into god-tier war machines. Suppressed Crests can still be passed down to future generations. Additionally, the Crestless gene can suppress all Crests. Genetic experiments at their finest!
Over time, the playthrough devolved into a comfortable routine: births, marriages, great-grandchildren, more births, more births... Even after cranked up the difficulty, raids stopped coming, and caravans or airships were nowhere to be found. I decided it was a good place to wrap up the story.
The Original FE3H Survivors:
Black Eagles: Ferdinand and Linhardt
Blue Lions: Felix and Mercedes
Golden Deer: Hilda and Ignatz
Current Rulers of Fódlan:
2nd Emperor of Adrestia: Nevil (Son of Edelgard and Hubert)
3rd King of Faerghus: Lamberta (Daughter of Byleth and Dimitri)
5th Leader of the Leicester Alliance: Elysia (Son of Mona and Ignatz)
I might do another FE3H run sometime soon, but first, I need to refresh my mod list. Maybe next time I won't limit it to the medieval era (an AU scenario where Rhea accidentally teleports the students into a whole new universe...). Thanks for reading!
Greetings! We're currently working on the Demo, and soon we'll be releasing new CGs that, as we hope, you'll enjoy and will help you better feel the story of Parselene.
Here's a spoiler for one of future CG's.
Leave your ratings on itch.io!
LinHilda
The Paraselene demo has already been released.
Play Paraselena on itch.io
The young King of Aquamaris, Gilbert, consumed by his loss and guilt, left his people to deal with the consequences of a terrible war.
Enya had just begun a bright streak in her life, when suddenly the girl was kidnapped to another world. Although she managed to save herself from the kidnapper, the problems didn't end there.
Fate brought them both together in the prison of Aquamaris, where Enya was caught stealing. Although the young King doesn't know how to help the girl return home, he promises to help her at all costs.
Isekai, otome, romance, fantasy, drama and detective
5 love interests
The passage of the prologue takes about 1 hour and has 13,766 words
Support for Russian and English
A demo version of the visual novel "Paraselena" has been released today.
Play Paraselena on itch.io
The young King of Aquamaris, Gilbert, consumed by his loss and guilt, left his people to deal with the consequences of a terrible war.
Enya had just begun a bright streak in her life, when suddenly the girl was kidnapped to another world. Although she managed to save herself from the kidnapper, the problems didn't end there.
Fate brought them both together in the prison of Aquamaris, where Enya was caught stealing. Although the young King doesn't know how to help the girl return home, he promises to help her at all costs.
Features:
The story will be released in acts
Isekai, otome, romance, fantasy, drama and detective
5 love interests
The passage of the prologue takes about 1 hour and has 13,766 words
Support for Russian and English
SUPPORT ME, MY TEAM, AND MY VISUAL NOVEL!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A demo version of the visual novel "Paraselena" has been released today.
Play Paraselena on itch.io
The young King of Aquamaris, Gilbert, consumed by his loss and guilt, left his people to deal with the consequences of a terrible war.
Enya had just begun a bright streak in her life, when suddenly the girl was kidnapped to another world. Although she managed to save herself from the kidnapper, the problems didn't end there.
Fate brought them both together in the prison of Aquamaris, where Enya was caught stealing. Although the young King doesn't know how to help the girl return home, he promises to help her at all costs.
Features:
The story will be released in acts
Isekai, otome, romance, fantasy, drama and detective
5 love interests
The passage of the prologue takes about 1 hour and has 13,766 words
Support for Russian and English
Character Development: PASCAL
Character Development: ENYA
Which kingdom do you like?
AQUAMARIS
MORION
SUNSTONE
DOLOMITE
ADULARIA
«Before entering the laboratory, I passed through a decontamination chamber. Its windows were always fogged up, so you could only make out the silhouettes of those outside. I walked in quickly and, without thinking, put on the uniform hanging on the hook. Sorge couldn't stand what she considered unsanitary and disrespectful to science.»

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Step-by-step background drawing for my visual novel.
Here's a little look behind the scenes at how I paint backgrounds for my visual novel. According to the lore, this world falls under the category of 'demonic,' but the demons in my story aren't rooted in Christianity - they're chaotic beings by nature.
A timelapse of the draft design for the Steam page of the game. If you look closely, you can see fragments of backgrounds that we haven't shown you yet.
Don't forget to wishlist the novel on Steam: https://store.steampowered.com/app/4426050?utm_source=tumblr