i know the way people talk about their pets now is probably how we’ve been doing it for all of history. a cat owner in ancient rome saw their cat lounging on the dining pillows and commented “he thinks himself to be the senator claudius 🤣”

@theartofmadeline

shark vs the universe
Cosimo Galluzzi
Xuebing Du

JVL
cherry valley forever
KIROKAZE

pixel skylines
Jules of Nature
Lint Roller? I Barely Know Her
todays bird
Sade Olutola
Acquired Stardust
wallacepolsom

Product Placement

titsay

izzy's playlists!
Three Goblin Art
Misplaced Lens Cap

#extradirty
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@unfortunatelycake
i know the way people talk about their pets now is probably how we’ve been doing it for all of history. a cat owner in ancient rome saw their cat lounging on the dining pillows and commented “he thinks himself to be the senator claudius 🤣”

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A demon has cursed you with the inability to have children or form a family, and as soon as you learn of this you went to tell the witch who you promised your firstborn child, as this clearly will prevent you from fulfilling your side of the deal.
The witch just nods and calls her lawyer Fae. Even demons need to learn to not infringe on deals.
Lawer fae: "After reviewing all of the documentation, I'm happy to inform you that there is a very simple solution!" 😀
Witch: And that is?
Lawer fae: While we can't remove the curse ourselves, your deal predates it by a significant margin. And since the curse interferes with the deal maker's ability to fulfill their end of the agreement through no fault of their own, you would be well within your rights to demand that the Demon either remove the curse or pay the price instead!
Coming up next on "UNSEELIE COURT"...
I think we need a show like this. Either serious court drama or Ace Attorney shenanigans showcasing civil cases involving magical or supernatural beings and the deals or curses they make.
RIP Anthony Stewart Head (1954 - 2026)

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DOG
dog dog dog
dog dog dog
dog dog dog
I think all computers should have cd slots and all phones should have headphone ports send tumble
Arthur Conan Doyle really said "This is my OC Sherlock. He spends his time going on walks around london taking soil samples so that when a criminal leaves behind a footprint he can tell you what street the dirt came from. He refuses to learn how the solar system works because it might overshadow his knowledge of obscure poisons. He has a gun. He doesn't even need the gun to kick your ass but he has it anyway. He plays the violin. Everyone who knows him thinks he's the coolest person in England and they're absolutely right. When he doesn't have a mystery to solve he gets so bored that he does coke about it."
Writing Fight Scenes: The VIOLENT Method
okay, so because people have a hard time writing effective fight scenes, I'm going to walk everyone through the method that I use for everything from massive sci fi battles, to quick three-v-eight sword brawls to bar fights. The VIOLENT Method. (Because fun mnemonics)
Visceral: Make sure your audience feels it by keeping it grounded in injuries and pain. People get fuckin' hurt in fights, and no fight where people do not is going to feel real. Tying into this, people don't fight fair, and people don't fight pretty. Even people who are trained fighters will make mistakes in their technique in a real fight because adrenaline makes you worse, not better, even as it makes you faster/stronger. Also, in real fights people stomp on downed opponents, take shots at turned backs, people bleed, scream, etc., Also, really critically, people are exhausted after fights. Your characters should be wrung by the time it's over, even if it only lasted for a few minutes.
Immediate: Keep sentences short and punchy. No one is analyzing every step of the fight tactically while it's happening. If characters are thinking "Ah yes I will make him overextend and then pull his wrist in and throw him before stomping his head…" I know that the author of the scene has never been in an actual fight. Keep sentences short and punchy. "Draw in, grab, and throw."
Obnoxious: Tying into the above, fights can be disorienting. Don't overdo this, you need your reader to have an idea of what's going on, but don't underdo it either - things should be a bit chaotic. If it feels like the characters know everything that's going on around them, you're doing it wrong. Read what the following sections say about rhythm, but bear this in mind: once you get a rhythm going and keep it flowing for several paragraphs: break it with a short, hard paragraph and shift it in a way deliberately disorienting to the reader on purpose to drive in that things are unpredictable. In a fight, there's a lot of noise, there's a lot of confusion, and that should reflect enough in the narration to bring a sense of it to the reader - but again, don't overdo it to the point where the reader can't tell what's going on.
Liquid: Fights flow. There's a definitive rhythm and momentum to a fight. While the characters won't necessarily have a great idea of everything happening, they WILL have a sense of the momentum around them and the way the fight is making them move. Momentum and movement are going to be the key to writing an impactful fight scene and give the reader a sense of excitement, or, if you want to give a sense of a dragging, exhausting affair of attrition, do the opposite: grind the momentum to almost nil while two massive groups start sniping and grinding at each other with almost no movement.
Environment: Where's the fight happening? How is everyone moving? Describe the surrounding environment. This is the space a fight is happening in, whether a big open field, a forest grove, a small tight room where you can use the walls for leverage, a park where you can use benches for jumping points or to smash people's heads against, etc., matters in a fight, as does how everyone is using it. Heat, cold, visibility, all of these factor into a fight as well.
Narrator: Who is your narrator in the fight? A trained soldier? A trained fighter? Just some untrained schlub who has no idea what they're doing? These people have a different idea of how fighting works, and that matters. What a soldier notices, what a correspondent notices, what a martial artist notices, etc, are all differences. Keep an eye on how you present this.
Tactics: What does everyone want out of the fight? Is one side fighting to kill the other? Just to knock out? To capture? To take a location? Just to drive each other off? What are the rules of engagement? How trained are the combatants? What kind of discipline is everyone under, if any? Weapons? These all matter when you're asking questions, and you should research what effects all of these will have, but short version: fighting to kill is easier than fighting to capture, and its very rare, despite what the movies say, that any force will fight to the last man rather than retreat.
Love that this alien arm is clearly just green bubblewrap. 70s prosthetics I love you
Classic SF once again betrayed by a clear, static-free signal and a flat digital screen
This is how I remember classic Who and Star Trek, folks, with signal ghosts and scanning lines (but usually with more static/snow)
Sharing this on my main because it appears from the notes that it's useful for some modern viewers.
You KNOW classic SF used the limited displays of CRT television and the static of transmitted signals the way theaters use stage makeup and lighting to make inexpensive props look great fine— take advantage of the medium! But it's hard to imagine how it looked if you've only seen Blu-ray HD restorations.
I swear to you, despite classic Who using bubble wrap for years as one of its go-to materials that reflected light in interesting ways, we never realized that's what it was.

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I love characters who would die for each other but will not, under any circumstances, communicate a single honest feeling.
I want to show you an actual training slide from my customer service job that I had to see yesterday.
Fińàncial Harm
the human body when you use it and exist in it
saw someone mix up "abysmal" and "abyssal" today, so as a reminder:
her skills are abysmal = she is unskilled
her skills are abyssal = her abilities draw upon the forbidden power of the dark void
2/3 of the iron triangle + Hei-ye filling in as the resident senior citizen

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“knowing how to write effective AI prompts will be a valuable skill in the future” and what if I skip all that and write the email myself in under 30 seconds drawing from my very own biological database of language and rhetoric (my brain)?
This phrase has already entered my vocabulary re: media criticism where like. The viewer has a concrete view of what they expect a story to be based on the tropes and cliches they're used to seeing together, and when that doesn't happen, they judge it as a failed depiction of what they assumed it was going to be instead of judging it as what it actually is.
"This show is problematic because the hero didn't kill the villain at the end": When does he steal the bread?
"These two characters who were close friends throughout the series don't kiss at the end! What the fuck?": When does he steal the bread?
"This feels like it's missing a conclusion! Like, the protagonist does bad stuff and because of a critical decision he makes as a result of his major character flaws, meets tragedy in the end! Where's the part where he learns better and brings is love back from the dead and becomes a good guy and gets a happy ending?": When does he steal the fucking bread??
I heard this out as "When criticizing something, you must judge it for what it is, not what it isn't"
#this is why so many of us urge people to get a wider diet of stories