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@trishatobias
Lazy days.

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Cats being cats ¯\_(ツ)_/¯
And Brigitte being so OP, she doesn't even need to wear goggles. (Nerf her Jeff, please.)
International Game Developers Association (IGDA) Monthly Meet-up
Featuring Danni Ann (The Letter) and Paolo Cabe (Garrison: Archangel)
Earlier this year, my professors invited me to speak to younger designers at my college, Old Dominion University.
In retrospect, this was a big jump in the Character Development™ department as I’ve never been the one to like public speaking — heck, you’d have to really push me to talk in class, let alone be in front of more than a dozen up-and-coming designers.
But life happened. ¯\_(ツ)_/¯
(And doing presentations at work every other week over the last two years has done wonders.)
I want to share a few of my slides which I've painstakingly revised and rearranged and reworded for about a month up until the day before the presentation.
It was a daunting material to prepare. I was on my own weird career path, and these people are off on their own adventures. What I find relevant in my own thing may not mean much for theirs, so it is a question of what I could possibly impart that would be of value for someone who's just about to get started.
So, instead of just the usual talk about design, techniques and advertising case studies, I talked about doubts.
And when I was a student, I had plenty.
This should be a wallpaper
Back then, I've always felt like I was running out of time. No matter what I did, there was always that huge distance between who I was and what I wanted to be. I went out of the way to get opportunities — difficult for an introvert — and pursued other things that aren't in the school curriculum.
But there was such a fine line between passion and pressure, and part of what really helped me cope was a sense of purpose.
I chose design because I loved making nice things for people using new technologies. In the end, I want them to enjoy the stuff I'm doing. Bonus points if they find it helpful. This was my guide to becoming a good designer; to me, the solution to learning more about interactive stuff is to join hackathons. But for others, it could be a totally different thing and it's really up to them to figure out what they love and want to pursue.
Woooo. Look at all these bullet points and concrete steps.
I think this whole speaking thing was a good exercise — and a wake-up call to me too. I didn't think that I'd be at the other side of the table talking about experiences since I still feel like I have a long way to go and still really trying to figure out this career. But I remember that there were some things that I needed to hear when I was that age, and people who are more experienced than me took time to stop and answer my questions. I suppose we give back in any way we can, in whatever stage we're in.
This has also given me more appreciation for the mentors I've had, who taught me not just to be a good designer and do good work, but also have that good emanate in all aspects. And perhaps, if there's anything I wanted to leave them, it's these lessons my mentors have given me:
📷: Stanley Zheng
I’ve been looking to know more about game development for a while now, but I never really found a good place to start. When it comes to learning certain things nowadays, my preference has really been in-person versus online — one reason is being away from distraction and the other because I like the collaborative aspect that comes with learning alongside like-minded people. What’s out there seems to be more dedicated to full course programs which, due to the nature of my job, I don’t have much time to commit to.
Cue Women Who Code Manila — every other Saturday, they host study groups about a variety of topics including game development. This beginner’s group was led by Ms. Porch Pascual who was super great with teaching us the basics.
I liked the format of this because it’s not a lecture, but more of a hands-on approach. Every session has a set goal, but we were free to explore the ins and outs of the software.
Starting off with learning the controls.
For the beginner’s group, we used Game Salad, which I think is a nice intro to game development coming from a designer’s / artist’s point of view. I’ve been in previous talks about other game software like Unity, but there is a steep learning curve and doesn’t come as natural to me; it was tough to simultaneously figure out how to incorporate design and user experiences with it. With Game Salad and its drag-and-drop approach, it’s much more intuitive. I could design straight away, lay out my elements, and then add in the interactions.
The program, while easy to use, is a little bit hard to debug afterwards. The module boxes below take up a lot of space so it’s a whole lot of scrolling. While dragging certain elements to different parts, it’s easy to place it in the wrong area and lose track of where it is.
This little bee definitely needs some... debugging.
Working! With a terrible penalty for slightly grazing that bush.
Boxes in boxes take up a lot of space.
Learning the basics was exciting though, and all I could think of are the many difficult games I could do for fun and to annoy my friends. This definitely won’t be the last time I attend another one of these sessions.
More pictures of the event at the Women Who Code’s FB page here. Assets provided by the event organizers.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Some of the materials I’ve done for Revolution Conf 2018 at Virginia Beach, USA. If you’re interested in tech and development, and find yourself in the area at that time, check out http://revolutionconf.com/ for the list of amazing speakers, schedules and tickets.
RevolutionConf 18 is organized by the RevolutionVA team: Kevin Griffin, Linda Nichols and Erik Olson.
Artwork for a fundraising event for my friend, Greg Gouge, who was in a severe car accident a couple of months back and is in need of financial help.
If you are in Hampton Roads Virginia, the fundraiser and art auction will be next week! There will also be a live band and plenty of art activities (particularly paper crafts.)
Details on the event page: https://www.facebook.com/events/1764828686918770/
Sketch & underpainting of a new piece I'm working on.
https://www.facebook.com/thetrishatobias/videos/1792091057695238/
Monsters
I tend to record bits and pieces of my painting process lately since they’re always so interesting to watch. (I mean, look how things just happen. What a motivation to paint even more.)
So here’s a little insight into my current process, which I’m continuously trying to refine in each of my work. I usually start out with a solid color, sketching over it, and marking where the highlights and shadows are going to be. Then it’s just adding in the more intense shading for depth, slowly painting over the initial sketch to get the texture that I want.
For more colorful paintings, this monochromatic piece wouldn’t be finished and would be an underpainting, a guide for the colors, but for the purposes and feel of this piece, I decided to just up the contrast and call it a day.
View the original piece here http://trishatobias.tumblr.com/post/157039299051

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I was feeling a bit of the quarter life crisis with the birthday coming by next month, and thought that painting it would be a better option than moping about. :) The rain on the glass was an experiment (and pretty fun to do.)
Just a quick sketch.
I've been working on this on and off alongside all the holiday stuff. Super glad that I finally got to the "omg I'm starting to add some level of detail so it doesn't look like a potato painting anymore!" portion of it (and just before the year ended too.) Here's a little WIP!
Hello: a timelapse. You can view the finished piece here
It's been raining a bunch over here. Quick color study.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I finally caught up with the comics I should have gotten to ages ago! Woo. To celebrate, here's some fan art.
This was inspired by Phil Noto’s Black Widow design (comics are gorgeous *_*)
Had some time to sit and paint (and even more importantly: complete) this. Here's a few little monsters. (: