Because it's baseball season and I've been recently thinking on the phenomena of sports and games in human culture, I want to reflect on the particular choice of baseball as an aspect of Benjamin Sisko's character. Any game would have worked as the initial example to explain linearity to non-linear beings in the first episode of Deep Space Nine and there are two other sports that are associated with American culture more than any other (American football and basketball), so the choice of baseball cannot be wholly explained by the metaphorical requirements for explaining causality and or to establish a particularity of place of origin for Sisko. Also, no American sport is especially associated with New Orleans in the way that Cajun and Creole food and language and music (Jazz) are or the way that baseball is associated with cities in the northeast of the U.S., like New York, Boston, Philadelphia, etc. So it's the game itself and its close mythic abstractions that are characterizing Sisko.
It is significant that in the show baseball is a forgotten and lost game. In the narrative reality, the game hasn't been retained in the culture like, for example, tennis, which is shown to resemble the game as we know it now but still evolved in a futuristic speculative form. This gives Sisko's care and attention to baseball an even greater temporal frame. Sisko's hobby--through which he explains his reality, the key objects of which he holds as psychological anchors in his daily work (working the baseball in his hands while he works through the various problems presented to him the series), and by which he invites others to connect to him personally (his son, Jake, who extends this pattern of friend-making with Nog; Kira; the rest of the DS9 crew)--is a thing representing how Sisko is a character constantly struggling with and accepting and swallowing the matter of time.
Baseball isn't the most popular sport in the U.S., not now or in the 90s when DS9 aired, though it was the most popular in country's history at some point and that popularity has embedded itself in the American vernacular and given the sport itself such a sheen of nostalgia that most Americans have convinced themselves that it's a sport of the midwest, of the country and cornfields, of an idyllic past. The most americana-elegiac film ever made, Field of Dreams, features not just the spirits of old baseball stars from past ages, but the spirits of baseball's greatest villains, the 1919 Chicago White Sox who threw games in a gambling scandal that disgraced the franchise: in the film, in the fields of Iowa, they were cleansed of their sins against the game and allowed to play again. It's a powerfully sentimental mythic treatment of the sport, when the MLB was declining in popularity especially in comparison to the NFL or NBA. But the pastoral elegy is a false history--baseball's origins are in the urban, in the working class neighborhoods of industrial cities of the northeast, and it was spread to other parts of the country mostly during the Civil War among Union camps. But the prime image that people conjure regarding the game is one of pastorality, history, and nostalgia, all of which is also helped along by the fact that baseball is a summer sport and a slow-moving one at that. The play of baseball, composed of long stretches of tension followed by quick bursts of action, not timed, will go as long as needed, ends up being figuratively linked with the cultural-feel of the game, as a past-time now passed into an idyllic mythic past.
Inserting this particular game into a story about a man consistently reckoning with his relationship to a place of beyond-causality, who is ultimately consumed by this place and forced to abandon the material of time as he was built to understand it, characterizes Sisko with an underlying structure of elegiac reflection. As a character, he, frequently enough, engages with traditional knowledges and practices, sometimes with a sheen of nostalgic yearning, mostly with an ethic of celebration and respect. He cooks and passes down his particular subculture's food, he builds a starship based on ancient Bajoran epistemes in a rhetorically decolonizing effort, his favorite game is one that has technically died out. He also is sometimes angled in his personal relationships towards the past: reaching emotionally for his dead wife; his closest friend being a re-version of an old friend from his youth (Dax); being wrenched away from a love-interest by the nature of an established system trying to maintain. He's centered as the voice of a primary speculative ethic in an episode surrounding a nostalgic-futurism, a mid-twentieth century speculative fictive frame of imagining grand explorations for any and all people in a time where half the U.S. was living in an apartheid state: the character is in many small character-detail ways and large narrative-theme ways a character of historical reflection and temporal consideration.
The narrative conclusion for the character is to, in a way, leave behind this depth of signifying through temporal matter. At the end of his story, the wormhole-people he had so reached out to and explained himself to through baseball, a nostalgia, who had confronted him with the lived-reality of grief, another form of yearning for the past, fully claimed him and he entered entirely into the space where time was such that everything that characterized him up until that point had to be redefined on a fundamental-matter level. The story-end for Sisko was a full subsumption of the self. Narratively, it can be argued, because it's Sisko and because he is characterized the way he is throughout the series, because from the very first episode his character is set up in a friction through which he is frequently prompted to handle and/or solve time itself, the story claims that Sisko was uniquely positioned to be the figure so subsumed and changed. He both had to have the rich-causality (a growing temporal and creative son, a new love with progressive thought and movement, a new child still in the process of becoming, a traditional and nostalgic bend to him, a lifelong interest in a forgotten game) and he had to leave exactly all of this in order to materially change the outcome of an existential fight for his pluralistic civilization. It's a competing tension resolved by the fact of leaving causal understanding.
One can read that by the end of season 6, start of season 7, Sisko's character is fully committed to rewriting the depth of his temporal significance. He lost the first re-version of his friend Dax, a character whose specific relationship with time both reifies Sisko's and challenges it, and meets the second re-version of the "old man", and, in a sense, this change represents the tension at the center of Sisko both losing everything and gaining everything, reformed at a fundamental matter level, by the end of the series. Sisko's religious posture in-narrative for the Bajoran people becomes more and more substantive to his lived-reality and the expression of his person. He becomes the messenger, the "emissary", the wing-footed carrier of temporal significance, handing over the character-specific and narratively-thematic composition of himself over to the people beyond the threshold of causality. It's not so much that he leaves anything behind but that he takes with him every rich temporal aspect in order to satisfy the story-tension of a place with swapped-time-and-space existing without enough narrative weight: to the imagination of the audience, the wormhole nexus, where conscious beings live and affect the cosmos beyond them, is an impossible/improbable place. To solve it, the character who has been its agent and, in equal depth, the agent of the changing, historical reality outside its bounds, must enter it and claim its episteme and affect for the whole story.
Sisko leaves behind but also, through his substance, carries: his son whose in-narrative power is storytelling, a wife who is associated with building and futuristic progressive hope, an old friend of constant death and rebirth and memory, another friend of equal pluralistic leadership to whom he also leaves his baseball.
As episode one demonstrates, baseball has no place outside of causality so of course the object Sisko can't take with him is the ball itself. But due to how Sisko's presence has manifested in the story, many times referenced through that object, Kira picking up the baseball at the end of the series is the still-presence of Sisko and thus a portrayal of how Sisko has remade himself to be both atemporal and omni-manifest. Baseball, the forgotten sport of the past, can only be played now by the characters because Sisko sank himself into it and swallowed its temporal reality and put that substance into a position where future-and-past are right-and-left. He reformed the mythic nostalgic yearning of the sport into the memory of his self and into the metaphor of his self and life as he entered into a differently-woven plane of reality. No longer occupying one point in time, Sisko has presenced baseball and himself and made a game of temporality and looking-back and myth-making simultaneously a way of speculation and futurism and progressive-movement by forcing the game's cause-and-consequence across the threshold of linearity through the matter and narrative-nature of his being.
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I had a dream that someone I'd just met told me that they really hated the DS9 episode Meridian. And instead of agreeing, the smart option, I started arguing with them that Meridian is one of the few episodes Jadzia has so it has its place etc... Then I woke up thinking, no what the hell Meridian sucks ass, why was I defending it in a dream. Anyway I think being in this fandom has permanently altered my brain for the worse
No matter what the future holds, no matter how far we travel, a part of us, a very important part, will always remain here...on Deep Space Nine.
- Star Trek: Deep Space Nine (1993 - 1999)
From a fic I'm working on about the Deep Space Nine episode "Children of Time", and Yedrin and Jadzia's relationship(s):
Yedrin remembered Worf’s pride unwinding in parallel with her own, as the long years stretched. The yawn of time had pulled the stiffness from his bearing and re-wrapped him in the hard, material colors of subsistence life: early dawn light, sunned-skin, lined hands and eyes. His face had grown darker and sweeter; the great adventure of his person, which had originally attracted Yedrin to him, had been smeared into a reliable comfort. And Yedrin had shifted with him, allowing motherhood to take on the vastness of her interest, producing person after person to carry on her back into the depths of the woods and hills, expanding the collection of selves she’d claimed in her young adult-hood to more. Where Worf, her husband, had put his personal pride into the hand-work of their subsisting life, allowing it to be sanded to silt and mineral, Yedrin had put hers in all their produced-people, spread it out across their children and grandchildren. Others thought she had softened—she had, instead, multiplied, could only ever look at it that way in order to accept it day by day.
He could remember his love for her husband. He could remember the day he woke and realized he had long stopped feeling resentment for the fact that in some way this was Worf’s ideal existence while it was precisely the opposite of hers. When Yedrin had seen Worf for the first time, young, not the graceful creature he’d been in his shining old age, his heart had raced and he’d felt his warmth on his body, the rush of natural love, come naturally to all social things that needed each other, that were made to fall and keep love in the person lying beside them at night and feeding their children and embracing the carving knife of time as a unified team. And as an aftershock, the rush of Worf his stalwart father, Worf the gentle-handed grandfather, Worf the bent-over great-grandfather, fading before Yedrin was old enough to know him again: all people Worf had been to Yedrin, like a many-fingered hand, dipping all at once into the same stream of falling water.
Harder, it had been, to remember the before of it all. But the memory was there and as real as all others from Jadzia’s life: Jadzia wasn’t sure of Worf at this point in her life, not as a long-committed partner. Jadzia, the person standing against the unlit sky now, was torn and terrified and choosing, as ever, to do her duty, as best she understood it, while still feeling as if she was choosing and understanding entirely wrong.
There's a kind of irony in the idea that Jadzia and Lenara can't be together due to their past lives though they seem to connect specifically through their current one (in the narrative topic); and Jadzia and Worf seem to connect due to Jadzia's past lives and are culturally permitted to choose each other. It can follow the logic of the restrictive argument in the "Rejoined" episode and the speculative Trill culture: Jadzia is disallowed to act (nominally) as an individual; only permitted to act (nominally) as a crowd.
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SEVEN: Come, warrior, let me look at you.
TORRES: Enough, Seven.
SEVEN: Your blood is sweet!
[...]
SEVEN: Don't worry, Lieutenant. The Son of K'vok will not be joining us.
TORRES: Glad to hear it. Does this qualify as our second date?
EMH: Just think of me as your chaperone.
[...]
SEVEN: The members of this crew put themselves at risk to help me. I am unsure how to reciprocate.
JANEWAY: Let's start with something small, like a recalibration of the EPS manifolds. B'Elanna's expecting you in Engineering.
"Infinite Regress," Voyager
Seven's violation of B'Elanna amidst her own mind's violation is a thru-line concern in the story, perhaps as a way to show that Seven's regrets over the circumstances are keenly felt, perhaps as a way of providing a simple reminder over why Seven regaining control over her own mind is so important. One doesn't cancel out the other--Seven is shown as overwhelmed and threatened with a thorough erasure in the mind plane at the end of the story, when both Tuvok and B'Elanna are doing some part of keeping Seven from being forced to give up her person, which makes in some way the story about B'Elanna as it is about Seven surviving an attack on her mind. When B'Elanna jokes that their meeting up around the device that is causing Seven to slowly lose herself is a "second date", after Seven makes sure to address B'Elanna's evident wariness, the sexual threat remains part of the conflict of the story. B'Elanna then reaching out through Janeway to invite Seven back into her physical space and into her work is the full resolution in the implied message being communicated to Seven: that B'Elanna does not fear Seven. The story is also communicating that it is to B'Elanna Seven needs to make reciprocal effort. As the story plays out, there is a priority of danger represented by Seven's personality being subsumed as well as the aim of Seven's gratitude.
In a gendered read, there's an idea of a specific betrayal--that a violent attack and violent sexual advance is a great violation between two women. Seven, lost from her own mind momentarily, draws blood from biting B'Elanna's face before B'Elanna can throw her off. B'Elanna serving to break the power of the device holding Seven hostage to being violated in her own mind over and over, overwhelmed to the point of a kind of death, and then extending a hand of friendship after all the violence is over is a story resonant with a kind of feminist solidarity and liberation. It is not dissimilar to Sook-hee destroying the erotica library of Hideko's uncle in The Handmaiden--thematically, if one wanted to ready "Infinite Regress" with this particular political framework. But also as a potential read, still setting the story next to The Handmaiden, is the potential implication of inherent threat of one woman sexually desiring another--how this is a great danger to be eradicated. That would be a bad-faith take away, as the violence is the clear issue to B'Elanna, but because the scene is playing with the unexpected by means of a transgressive action (B'Elanna is taken completely by surprise; Seven is taken completely by surprise; they are both ambushed and invaded by the violent sexual desire in some way, by a "man" suddenly in a woman's space and woman's body), a gesture to a possible lesbophobia and transphobia is present enough. Additionally, when Seven is overtaken by a person who wants B'Elanna, that person is Klingon, and thus a possibly fraught portrayal of a bio-essentialist desire--a male Klingon seeing a female Klingon and immediately seeking to make her his mate. The sexual element of the scene can signify several varied arguments.
But what is troubling about the scene and problem-implications are extra-text ideas and not the core substance of it. That substance comes from how Seven's two main interactions when she is not herself in the episode that the story makes a point of emphasizing are with both Naomi and B'Elanna. Naomi wasn't harmed (though the threat of what could have happened to her were Seven to lose herself to a less innocent personality was certainly there) and Seven prioritizes seeking out Naomi before anyone else--Naomi's picture gave her the most visible reprieve from her turned-inward concern in the episode--and it is the personality she connected to Naomi with that she chooses to learn from, in a sense, by asking Naomi to teach her the game she as that personality played with her. The particular innocence of both Naomi and B'Elanna in the story can be read as a mirror of Seven's own particular innocence in it, narratively justified by both Naomi and B'Elanna playing an important role of rescuing Seven from the brink of self-oblivion, whether emotionally or materially. Seven finds an expression of the child-like self through Naomi and finds an expression of a respected partner/colleague/friend through B'Elanna, in a refraction of the two personalities that warped and invaded Seven while she interacted with both of them. When the EMH says that all the personalities will always be a part of Seven, it seems possible that in the last scene Seven is letting some part of her thousands-of-minds through into the person that she is as an individual in order to deliberately connect with Naomi. One can imagine Seven able to let some of the choice regard for B'Elanna through in an equally deliberate way, as well, however it manifests. Seven herself is a soft-landing, in the end, for the expression of the multitude.
let's convince ourselves that this is okay. let's rely on technicalities to exonerate ourselves. let's avoid looking what we're doing in the eye. let's live under its shadow, both aware of what this is but unwilling to say it out loud, since that will shatter the careful illusion we've built
i know the ship has long sailed and we're all in for the meme etc, but having actually read loads of yuri manga in the 00s it is still weird to me to catalog actual, unequivocal attraction between women in their 30s as 'yuri'. it's literally a different planet. but i shall go on with the times with the only occasional yelling at clouds
it could also be kira to jadzia in season 6 (i forget the episode sorry) but with the completely different vibe emerging from jadzia offering to introduce kira to captain boday
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Elnor probably thinks she learned how to steal Borg Cubes in her career as a vigilante but, of course, she had the most stealing Cubes practice on Voyager
younger Seven would have explained in excruciating detail as a point of pride while she worked (she knows allll about the Collective) but of course older Seven doesn't because there's very little pride in being an xB. But what's unchanged is that she has to be as irritating as possible either way <3
Baseball has gotta be the funniest sport to make kids under 10 play. The rules and gameplay of baseball are so incompatible with small children not a single kid on that field knows what’s happening
If you’ve never watched a children’s T-Ball game It’s like if you showed some aliens ten minutes of baseball and then they tried to recreate it from that memory. They know they’re supposed to hit the ball and run but everything else is kind of a black box.
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To generate a transwarp conduit the coil required a minimum input of thirty teradynes (three hundred meganewtons) of force from the ship's systems.
I hate Star Trek so much. What are you talking about, WHY IS FORCE EVEN RELEVANT HERE when you could've easily talked about power or energy. If kilowatts and kilowatt-hours sounded too mundane you could've just used the SI equivalents. I think saying 30 terajoules sounds cooler, even