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Elden Ring is filled with disabled characters. What I love about the specific way that Elden Ring uses disability, though, is that there is almost always a lore-compliant accommodation provided to the disabled character. This world filled with magic doesn't erase disability, but rather finds magical and lore-compliant ways of accommodating it, much like Star Trek:
Here is some of the disability representation within Elden Ring.
First Generation Albinaurics
First generation albinaurics are synthetic humanoids. Their legs do not function normally, so they are unable to locomote by walking. In the worst cases where no accommodations are provided, we see them crawling to move. But we get two really cool examples of ways to accommodate this disability:
First, we have Latenna the Albinauric. Normally when you summon her as a spirit ash, she functions as a static archer due to the state of her legs. However, if you summon her near a wolf, she will climb onto the wolf and ride it around to avoid enemy attacks and even gains a new attack (freezing mist) with the help of her ride. This puts the onus on you, the player, to make sure that you summon her under accommodating circumstances if you want her to be able to move. And of course, you could also choose not to, accepting her disabled self as-is as a perfectly great battle companion.
You can see a video of the wolf companion in action here:
https://www.youtube.com/watch?v=st6vGIpsHLs
Second, we have Commander Gaius. Gaius is also a first generation albinauric with non-functional legs. But you'd almost never know without reading his lore or looking closely at his model, because is accommodated. He rides his Battle Tank Boar into your fight and has absolutely no problem wiping the floor with your sorry ass.
In both cases, a support animal functioning as a mobility aid allows the first generation albinaurics to locomote.
Malenia, Blade of Miquella
Malenia is missing some limbs due to the Scarlet Rot infection she was cursed with at birth rotting. She is also blind due to the sickness taking her sight. However, Malenia is still able to fight you (and win and win and win and win and...). There are two accommodations at play, the first of which is canon and the second of which is a canon-compliant fanon.
The first is the prosthetics made by the Shaded Castle. Malenia's iconic blade is physically attached to her arm prosthetic, allowing her to wield it in battle regardless of the lack of (natural) limb.
Fun fact: this is based on a real, historical practice with armor where old armor was recycled into prosthetics! There was even a mercenary famed for using a prosthetic limb to hold his sword after an accident that damaged his arm. You can learn more here (timestamp 16:58):
https://youtu.be/PJwNjOvn-Ow?t=1018
The second accommodation that allows Malenia to be battle-functional is the water in her battleground. Because she is blind, she can listen for the player character's movement in the water, responding in a Daredevil-esque way. This is probably helped by the fact that her blade instructor--the blind swordsman named in the Blue Dancer Charm--was also blind and likely taught her how to accommodate that disability.
Millicent
Like her mother Malenia, Millicent is also afflicted by the Scarlet Rot. We find her alone and largely non-functional in the Church of the Plague at the beginning of her questline, writhing in pain. We then bring her the Unalloyed Needle, which keeps the Scarlet Rot at bay, relieving pain and allowing her to travel once more. Toward the end of her questline, Millicent removes the needle, which brings the Rot back in full force and ends her life.
In this way, the Unalloyed Needle functions as a treatment regimen for a chronic illness. It does not cure her, but it keeps the illness in check well enough for her to function.
The fact that Millicent chooses to remove the needle at the end of her quest is Important! Disabled people aren't under any obligation to "meet their potential" or continue treatment because it is convenient for others; if they wish to stop their treatment—even to accept palliative care—that is their right. Anything less disrespects their bodily autonomy and choice to make their own decisions. The fact that we get this representation in Millicent, who actively chooses against continuing her treatment after a certain point, is Good and Important.
And of course, we also provide Millicent with a prosthetic from the Shaded Castle, same as her mother. Once properly accommodated in this way, she can fight by your side as an NPC summon.
Messmer the Impaler
A lot of people speculate that Messmer is blind. This is because his left eye is (as far as we know) permanently shut, while his right eye appears to be a grace-filled synthetic seal rather than an eyeball. It's entirely possible that the grace seal does allow vision, but there are a couple of reasons to consider why it might not:
1) When we first arrive, Messmer is sitting in the dark. You could interpret this as being a Sad, Broody, Wet Blanket (which he is), or you could interpret this as evidence that things like light and dark are of less consequence to him than to a sighted person. Or, you know, both. A Sad, Broody, Blind, Wet Blanket.
2) Shortly after he lights candles--probably for your benefit--he sends one of his snakes into your face. He is able to tell from what the snake sees that you are Tarnished and comments on it. We can tell this means he can see what the snake sees, because he would have to figure this out from looking at your eyes and only the snake is close enough to do so.
This suggests that the snakes function as a remote viewing aid, providing a sight accommodation. And yes, again you could choose to interpret the snakes as existing in addition to a sighted right eye, but it is still interesting to consider what they mean if they are simply Support Noodles.
Ranni and Melina
There is a syndrome in our world called Locked-In Syndrome, in which paralysis prevents the entire body from moving with (usually) the sole exception of the eyes. As a consequence, the disabled person is unable to affect the physical world without help due to an inability to physically interact with the world around them.
Ranni and Melina have a similar situation going on, but with different ways of dealing with it. They are both disembodied spirits, having lost their physical bodies.
Ranni chooses to deal with the problem by incarnating herself into a doll's body at least twice: once as the doll's body we spend most of her quest interacting with, and later as a tiny actual-doll-sized doll that the player can interact with. Essentially, she has given herself a prosthetic that allows her to interact with the physical world once more.
Meanwhile, Melina goes a different route. Rather than incarnate physically, Melina requests that the player character help her reach her goal--the foot of the Erdtree, and then the Forge. In this case, we provide the physical support necessary for Melina to interact with the world, much as support workers do for those unable to care for themselves.
Goldmask
Goldmask never speaks to us in words. Rather, he communicates largely via physical movements. Brother Corhyn, a pupil of Goldmask, refers to his master's communication as "the movement of his finger". When Goldmask stops his movements, Corhyn reacts with distress, "I'm a little shaken since the master ceased his movements." He then proceeds to translate what the movements meant up to that point for us.
The fact that Corhyn is distressed at the master's lack of further communication after his movements cease suggests that this is his *only* mode of communication with him.
This is entirely a canon-compliant headcanon, but I like to believe that this means Goldmask uses sign language that Corhyn is learning to interpret in order to communicate with him. Additionally, the fact that we cannot necessarily interpret it ourselves and must rely on Corhyn to translate means that Corhyn is also acting as a support worker by being Goldmask's translator.
And yes, I think this is largely to poke fun at the Gesture system in the game, but it's also fun disability representation!
This list isn't exhaustive. There are yet other characters that either are disabled or could be easily argued to be so, like Roderika (grief and/or PTSD, given a space to heal and process), Rennala (depression and/or grief, NOT accommodated AFAICT), and Hyetta (blind, accommodated with...uh..."treatments"). But the fact that this post is already over 1400 words and has yet to touch upon all of the disability representation in the game just shows you how much there is.
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