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pick up the pieces 🪞

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But we always make them presentable in case someone comes. It's the last thing we can do for 'em
THE PITT - 12:00 PM
resteraunts will call themselves gastropubs and eateries so they don’t have to spell restarunt
Checking into The Pitt: Stars and creator talk breakout medical drama's success and what to expect in season 2 (x)

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Childhood
Henry is the most game accurate character in these movies
not now kitten. daddys twittering about doctor age gap yuri.
this is a Christmas post for you to like and unlike over and over to see the little snowy animation they have rn
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.

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How is bnha anime of the decade...... they aren’t even anime of the hour of the minute of the second
The notes on this post were so toxic that staff just axed em
1969.........
Yes, when the original post is deleted from the server (not just the blog, but the Tumblr servers), there is no root post for notes to be added onto, and also no root post for time to be counted from, so it starts from zero. Most computer operating systems use Unix, which was launched in 1971 with t.he epoch date of midnight on January 1, 1970 as 1. Therefore zero is one second behind that date: December 31, 1969. Also, very unfortunately, this also means nobody except you and anyone you reblog it to will see this explanation, as you cannot open the notes to see comments when there are no notes.
Transcription, because it is worth reading:
There’s a phenomenon I actually see extremely commonly when literature is used to teach history to middle school and high school students. Let’s call it “pajamafication.”
So a school district nixed Maus from their curriculum, to be replaced by something more “age-appropriate.” IIRC they didn’t cite a specific replacement title, but it will probably be something like John Boyne’s “The Boy in the Striped Pajamas.”
The Boy in the Striped Pajamas is tailor-made for classroom use. It’s taught at countless schools and it’s squeaky-clean of any of the parent-objectionable material you might find in Maus, Night, or any of the other first-person accounts of the Holocaust.
It’s also a terrible way to teach the Holocaust.
I’m not going to exhaustively enumerate the book’s flaws—others have done so—but I’ll summarize the points that are common to this phenomenon in various contexts.
First, obviously, the context shift. Maus, Night, et al are narrated by actual Jews who were in concentration camps. The Boy in the Striped Pajamas is narrated by a German boy. The Jewish perspective is completely eliminated.
Second, the emphasis on historical innocence. Bruno isn’t antisemitic. He has no idea that anything bad is happening. He happily befriends a Jewish boy with absolutely no prejudice.
Thus we’re reassured that you too, gentle reader, are innocent. You too would have have a childlike lack of prejudice and you too would be such a sweet summer child that you would have no idea the place next door is a death camp.
In Maus, by contrast, the children are not innocent. They are perpetrators of injustice just like adults.
[ID: Picture of part of a page of Maus where children run away yelling “Help! Mommy! A Jew!! - the next panel says “The mothers always told so: ‘Be careful! A Jew will catch you to a bag and eat you!’ …So the taught to their children.”]
Maus also smashes the claim that people just didn’t know what was going on in the camps.
[ID: Picture of part of a page of Maus where a Nazi truck is arriving at Auschwitz guarded by men with sticks and a pointing, growling dog, the boxes say “And we came here to the concentration camp Auschwitz. And we knew that from here we will not come out anymore…” “We knew the stories that they will gas us and throw in the oves. This was 1944… we knew everything. And here we were.”]
Third, nonspecificity. The Boy in the Striped Pajamas turns a specific historical atrocity into a parable about all forms of bigotry and injustice. I’m sure Boyne thinks he’s being very profound. But the actual effect is to blunt and erase the atrocity.
There’s the too-cute-by-half way it avoids terminology: “Off-With,” “the Fury.” Harsh language becomes “He said a nasty word.”
Notice how “it’s a fable” ties in with the goal of eliminating anything parents might object to.
And that’s our fourth point. Bad things can happen, but only abstractly. Someone’s dad disappears. He’s just…gone. How? Who knows. People stand around looking hungry and unhappy and saying “It’s not very nice in here.”
The ending is sad, but it’s sad like a Lifetime movie. It’s sanitized, it’s quick, there are no details, it’s meant to poke that bit of your heart that loves crying.
Maus’s description of the gas chambers, meanwhile…
[ID: Picture of part of a page of Maus where the process of gassing and then taking out the bodies are described in detail as inmates are working. That it took 3 to 30 minutes to gas people. That the largest pile of bodies was by the door. The worker telling the story mentions “We pulled the bodies apart with hooks. Big piles, with the strongest on top, older ones and babies crushed below… often the skulls were smashed…” “Their fingers were broken from trying to climb up the walls… and sometimes their arms were wera as long as their bodies, pulled from the sockets.” Until the narrator says, “Enough!” “I didn’t want to more to hear, but anyway he told me.”]
A historical atrocity can never be a metaphor for all bigotry because the specifics are what makes it an atrocity. The Nazis didn’t just do “bad things, generally,” they did THESE things. And leaving out the details is simply historical erasure.
Finally, fifth: Fiction.
However much poor little Bruno and Schmuel might rend your heartstrings, you can ultimately retreat into the knowledge that they aren’t real and they didn’t really die.
Now, I write historical fiction, and obviously I believe it has a place, in the classroom and out. But no Holocaust education can be complete without nonfiction that teaches about real people who genuinely did experience it.
One of the striking things about Maus is how big the cast is and how few of them survived.
[ID: Picture of part of a page of Maus where one character describes to another many other people who didn’t make it. Eventually covered over in lower panels by pictures of the dead.]
Because it’s a true story, Maus can also explore neglected aspects like the intergenerational trauma, which simply vanish in a pat fictional story that is just finished when you get to the end.
[ID: Picture of part of a page of Maus where the illustrator sits at the drawing desk above the pile of bodies. The artist says: “At least fifteen foreing editions are coming out. I’ve got 4 serious offers to turn my book into a TV special or movie. (I don’t wanna.) In May 1968 my mother killd herself. (She left no note.) Late’y I’ve been feeling depressed.” Someone calls from out of panel, “Alright Mr. Spiegelman… We’re ready to shoot!…”]
Thus, books like The Boy in the Striped Pajamas are not an age-appropriate equivalent way to teach the Holocaust, but a false construction of history.
This ends the first part of the thread. But there’s more…
The Maus incident is not an isolated case. It’s part of a broad trend of replacing the literature used to teach history with more kid-friendly, “appropriate” alternatives.
And outside of the Holocaust, it usually doesn’t meet with much controversy.
It might mean replacing Narrative of the Life of Frederick Douglass, an American Slave or Solomon Northup’s Twelve Years a Slave with modern historical fiction, for example.
Wars, the Civil Rights movement, Apartheid: any “icky” part of history can be a target.
But it plays out along the same general lines: Primary sources replaced with modern fiction, victim perspectives replaced with perpetrators, specificity replaced with Star-Bellied Sneetch-style “Why can’t we all just get along?” metaphors.
A little update on where John Boyne is now, btw:
John Boyne wrote that women who support trans rights are similar to women who help rapists harm other women.
the pitt bts actually kills me
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