Devlog #57 | 6.9.26
THE END APPROACHES
Summer is HERE. And, like I promised last devlog, I have exciting news for this one.
Alaris: Full Release Approaches Very Soon
Why? You Ask? Well, because this month, Crescence finished ALL THE CGS FOR THE GAME (*HORNS START BLARING IN THE BG*). That means All 54 (FIFTY-FOUR!!!) CGs are in the game YEAAAAA.
I'm pretty happy with how everything looks together now, especially in the gallery! While I won't show too much, here are some sneak peeks of some of the CGs you can look forward to!
look how all my kids look together
I ALSO finished all the sprites, along with Aisa & Kuna'a's updated expressions, so they can emote fully (well, as much as they're able to), just like the rest of our LIs. While I do need to get some base expressions in for the NPCs, all sprite bases are DONE and ready to be added into the game \o/
That makes all art assets FINISHED. All we really have left are some minor additions, like NPC sprite expressions, the last of Aisa's edits, and voice acting, to put into the game.
WHICH LEAVES US LOOKIN A LITTLE LIKE THIS.....
Writing: 100% Complete
Editing: 95% Complete
Art: 99% Complete
Coding: 99% Complete
Voice Acting: 80% Complete
If you're interested in playtesting the game and getting early sneak peeks at the full build, it's available on Patreon. Right now, the build has all routes and all CGs but doesn't include all NPC sprites/updated sprite expressions.
I'll be rolling updates for that out in the coming weeks! The roadmap I have outlined is currently as follows, but subject to change pending development progress:
Full Build Playtesting Roadmap
June 4: All Routes & CGs Released
June 19: All Sprites & Updated Sprite Expressions (i.e., Kuna'a & Aisa) Released
July 3: All Voice Lines Released
Full Build Public Release: It's a Secret
As always, the builds are available on Patreon at the Hydra tier!
Get more from Crescence Studio on Patreon. Creating a Silly, Little Game called Alaris. Support Crescence Studio and get exclusive access to
That's all for this devlog. We are genuinely nearing The End after spending so long in development. I really can't thank you all enough for sticking around for this long. If all goes well, this will be our last devlog ever. And in its stead, I will have an Exciting Announcement for you all next month instead.
There are no words that can capture my excitement for how close we are, so I'll just say Until Next Time!











