The Art of Brawlhalla
@theartofbrawlhalla
In late 2013, I was asked to help with the development of a PC platformer/brawler (inspired by Nintendoās āSuper Smash Brosā) called āBrawlhallaā. The game is available on Steam, and will soon be available for the PS4. I helped develop the game until early fall 2014. At the time I came onboard, the game had very little perspective when it came to style and story. For close to a year, the team at Blue Mammoth Games were mostly experimenting with the possibility of creating a fighter game. A rudimentary rig was created, and animation tests began. Eventually, Iād come to help co-art direct the production. I helped to establish the first roster, and overall design language of the characters. A language still being used for the game after my departure. This blog will showcase the early work I created for āBrawlhallaā.Ā