[ID: a Reddit post and three comments by Important_Cookie_958 in r/AmITheAsshole
AITA for not making board game nights in my store child-free?
I (35M) own a gamestore and hold boardgame/DnD nights three times a week. I have a few tables set up in the back so people can come in and play games, along with a small 'kitchen' (really just a fridge, microwave, sink and cupboard) so people can have some snacks and drinks while playing.
One of the regular groups have been playing DnD in my store on a weekly basis for the past three years (and I've sometimes joined them as a guest player), and it's always been great fun. About a year ago they had to find a new DM because their usual DM didn't have the time to dedicate to preparing campaigns anymore. While they were looking they still came in weekly, but just played regular boardgames instead.
Now a few months ago this 10-year old girl (let's just call her Emma for convenience) showed up with her mother at one of the game nights. According to her mother, Emma had been spending months making all kinds of materials for playing DnD, but didn't know anyone who would play with her. So her mother wondered if it was okay for her to ask at my store if anyone would be willing to play.
The regular group was more than happy to join in for a session, and it ended up going so well they asked Emma to DM for them regularly if she wanted to. Fast forward to now and Emma is DMing two days a week, one time for the regular group and one time for one-off sessions for other people to jump in if they want. I swear this girl is a genius, she has memorised the entire player's handbook and monster guide, and made a fully homebrew campaign that's genuinely fun and exciting (though sometimes also surprisingly dark).
Now for the problem. A few other people have started complaining about there being a child on game nights, saying the reason they're playing here is because they have children at home. Now that Emma is also coming to the game nights, they feel like they can't play games as they usually do because they keep having to think about whether their language or jokes are inappropriate for the presence of a child.
I told them that I never said anything about providing a childfree space, so I won't be banning Emma from coming, so I'm sorry if they don't like it. But they're welcome to plan their nights on days where Emma isn't there, or find a different place to play. I did tell Emma's mother that Emma is only allowed to be here as long as one of her parents is also present (not going to take any risk).
AITA for not banning children from game nights and telling people to basically suck it up?
Comments 1, 2, and 3 by OP Important_Cookie_958
1. It was honestly a surprise to see how good she actually is. She's better than probably 90% of DMs I've seen, and that's saying a lot. I kind of expected her campaigns to be relatively child-like and innocent (because, well, she's 10), but they turned out to be full of political intrigue, betrayals, plot twists and genuine heartwarming moments.
I have to applaud her mother for letting Emma invest herself in her hobby. Even though Emma's mother doesn't understand the game, she can see it's doing a lot of good for Emma's creative and social development.
2. It's been great fun having her around. The regular group has even started pitching in so Emma can buy miniatures and map-props to create battle maps and arenas for their games.
3. One instance I personally got really interested in was when it was revealed that the guy the group had been helping in the city had actually been killed and replaced by a doppelganger three sessions in.
None of the group ended up passing the checks to discover it, so after many sessions it turned out that instead of them helping the city get into a better position, they instead unknowingly helped the doppelganger set up his takeover of the city. They had taken out political figures, nobility, guard captains etc. that the doppelganger had claimed were corrupt, when instead those were the ones that were innocent.
I believe they're still dealing with the aftermath from that.