I was looking up facts about Cormorants to find a title for this and found out about the liver bird a mythological creature from liverpool that is literally just a cormorant which I find kinda funny
anyway still think what to call this maybe UKAI

oozey mess

gracie abrams
Claire Keane
RMH
KIROKAZE
taylor price

NASA
Interview Vampire Daily

roma★

Game Changer & Make Some Noise

Product Placement
let's talk about Bridgerton tea, my ask is open
Today's Document
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always

titsay

Kiana Khansmith
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@talesoflight
I was looking up facts about Cormorants to find a title for this and found out about the liver bird a mythological creature from liverpool that is literally just a cormorant which I find kinda funny
anyway still think what to call this maybe UKAI

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The Sims™ 2 FreeTime Music Video feat. Natasha Bedingfield 🕺
Stockholm, Sweden
Aerial View of Bern, Switzerland
Woerden, The Netherlands

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Mod Edits by Me
Hi all! I think I'm ready to share these edits now - these were designed mostly with my medieval game in mind but who knows, they might be useful in modern games too!
So firstly, as I've been posting about, here's Epi's / Midge's / everyone's Visitor Controller, edited to have Medieval Caste traits, Sun and Moon traits, and some generic 3t2 traits as ban-able characteristics:
I've split these up roughly, they're probably not perfect, but here's what's included in the Caste menu:
I hope that covers pretty much everything; there's room to add ONE more toggle into this menu if there's something people really want!
Then here's what is currently in the "traits" menu:
Plenty of room in here to add other traits :) I don't particularly feel like adding ALL of the 3t2 traits, at least not right now... maybe in the future if I get desperate enough.
I've tested most of the traits but if you come across anything that doesn't work (the sims with those traits don't get zapped if they're banned), let me know and I'll fix it!
Don't forget to get Epi's cool inventory token that you can also use to stop sims ever appearing on lots 😊
Download here
Next up, a fairly major edit of @midgethetree's Sell From Inventory mod.
I use this mod ALL THE TIME in medieval gameplay. It's my preferred way of having sims buy / sell / barter for goods at market. However, I was always annoyed by having to work out how much to sell the goods for.
If you're familiar with the original mod, a "fridge menu" price picker would pop up and you'd have to select a price for the goods, then select the goods to sell.
I've completely gotten rid of the fridge menu. What happens now is that when you select 'sell from inventory', the code will scan the sim's inventory and add up the value of every sellable item in their inventory. Then after you select the goods to transfer to the other sim, the inventory is scanned a second time to calculate the $$ difference which is then charged to the buying sim and credited to the selling sim.
Unfortunately there was nothing I could do to change having to use the slightly painful "give gift" dialogue window, which only allows for selecting single items at a time. Sorry about that, I did want to but it wasn't really possible.
I've also added an extra feature:
This goes in increments of 10%. So you can sell things at a discount (maybe if you're a poor dirty peasant) or sell things for a markup (maybe if you're a money hungry merchant 🤑)
There are some limits with this feature. If you sell goods totaling over $1800 worth, and apply a markup, the calculations will go slightly wonky and won't be exact. This is due to limitations in SimPE when it comes to handling numbers and me not being as smart as @picknmixsims when it comes to dealing with it 😂 I did the best I could with my limited maths skills lol sorry.
Otherwise the calculations should be fairly accurated, just bearing in mind that SimPE can't handle decimals so things get rounded down to whole numbers.
In any case, no more manually adding up how much everything you want to sell is worth, hooray! The price will automatically be debited and credited and will appear over the sims' heads.
I'm gonna enjoy the heck out of this and I hope you all will too 😊
Download here
As always, with anything, please do let me know of any issues, bugs, conflicts etc and I will do my best to resolve them quickly!
Enjoy!
Love Tea xo
Actual Cafes Mod
Hi guys, I've been working hard on this one....
For those of us who play Open For Business in The Sims 2, cafes left a lot to be desired. Sims could come in and "shop" for food which would go into their inventory, but then they'd have to take it home... instead of sitting down and eating it.
The only other option was to run a full "restaurant" with a menu, host, server and more... And we all know that restaurants in The Sims 2 are hard, lol.
But what if there was another way?
Can anyone say functional medieval tavern version? Welp, adding that to my "Frac This" list of things to make medieval style.
Thank you Tea! This is so cool!
Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
TS2 Medieval Economics
I have uploaded a PDF copy of my ‘Sun & Moon Supply Chain (Non Fantasy)’ document if anyone is interested in it.
It basically outlines the supply chain of all Sun & Moon non-fantasy items in my game. I think it is up to date, although I have to do a run through to check for new sets. It does include Sun & Moon sets that don’t exist yet but that are planned/in works or that can be otherwise simulated.
If anyone has anything to add, I’d be happy to update.
The document basically lists the base stations/items under Peasant or Yeoman, trades and artisan careers are listed under Yeoman and shops are listed under Merchant.
I also have a second document planned to cover the Sun & Moon fantasy items.
Installing TS2 on Linux Ubuntu
I have finally got my act together and written out how I installed TS2 on my Linux Ubuntu system. If there are any major spelling issues, like random \][;] throughout the document, I apologise. One of my cats was attention seeking by walking over the keyboard as I was typing… I do think I managed to delete all of his contributions though!
Download it here
Please let me know if you have any questions or feedback. Hopefully others find it helpful!
Just reblogging to highlight some more up-to-date Linux resources, as the tutorial I wrote in 2022 is now very outdated and TS2 Starter Pack is no longer available.
Lees verder
For reference...

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Balloons and clouds and a whispering wind balance in the carcarous sky
Ideas may dance and your heart may sing though your head keeps asking why
But the hands must listen to the bold beating heart pluck ideas from the air and create earthly art
Inspiring transformation within
Starting things can be super scary.
But here I am doing it anyway. And it’s fun. It’s exhilarating. As a Gemini, I love starting new things. Inspiration is everywhere, new ideas practically form themselves and if I let my imagination run free, I’ve got the wildest dreams for dazzling futures in no time.
The hard part is: actually starting.
Read on... : On Getting Started and Why You Should Try it -- new article to kick off my blog!
Laura @ErraticArtist
@maureenjohnson i was thinking about putting my family on a vegitarian diet for a month, any tips or cookbook recomends?
I have tips!
I’ve been a vegetarian since 1994. And to be 100% clear, I am not actually vegetarian. I eat small amounts of...
Sensible, practical tips on eating vegetarian from Maureen Johnson!
I feel young though. I've been a vegetarian since 1993 -- but that is because that's when I was born!
For some reason I feel very calm, comfortable and homey when I look at this picture.
You were on your way home when you died.
It was a car accident. Nothing particularly remarkable, but fatal nonetheless. You left behind a wife and two children. It was a painless death. The EMTs tried their best to save you, but to no avail. Your body was so utterly shattered you were better off, trust me.
And that’s when you met me.
“What… what happened?” You asked. “Where am I?”
“You died,” I said, matter-of-factly. No point in mincing words.
“There was a… a truck and it was skidding…”
“Yup,” I said.
“I… I died?”
“Yup. But don’t feel bad about it. Everyone dies,” I said.
You looked around. There was nothingness. Just you and me. “What is this place?” You asked. “Is this the afterlife?”
“More or less,” I said.
“Are you god?” You asked.
“Yup,” I replied. “I’m God.”
“My kids… my wife,” you said.
“What about them?”
“Will they be all right?”
“That’s what I like to see,” I said. “You just died and your main concern is for your family. That’s good stuff right there.”
You looked at me with fascination. To you, I didn’t look like God. I just looked like some man. Or possibly a woman. Some vague authority figure, maybe. More of a grammar school teacher than the almighty.
“Don’t worry,” I said. “They’ll be fine. Your kids will remember you as perfect in every way. They didn’t have time to grow contempt for you. Your wife will cry on the outside, but will be secretly relieved. To be fair, your marriage was falling apart. If it’s any consolation, she’ll feel very guilty for feeling relieved.”
“Oh,” you said. “So what happens now? Do I go to heaven or hell or something?”
“Neither,” I said. “You’ll be reincarnated.”
“Ah,” you said. “So the Hindus were right,”
“All religions are right in their own way,” I said. “Walk with me.”
You followed along as we strode through the void. “Where are we going?”
“Nowhere in particular,” I said. “It’s just nice to walk while we talk.”
“So what’s the point, then?” You asked. “When I get reborn, I’ll just be a blank slate, right? A baby. So all my experiences and everything I did in this life won’t matter.”
“Not so!” I said. “You have within you all the knowledge and experiences of all your past lives. You just don’t remember them right now.”
I stopped walking and took you by the shoulders. “Your soul is more magnificent, beautiful, and gigantic than you can possibly imagine. A human mind can only contain a tiny fraction of what you are. It’s like sticking your finger in a glass of water to see if it’s hot or cold. You put a tiny part of yourself into the vessel, and when you bring it back out, you’ve gained all the experiences it had.
“You’ve been in a human for the last 48 years, so you haven’t stretched out yet and felt the rest of your immense consciousness. If we hung out here for long enough, you’d start remembering everything. But there’s no point to doing that between each life.”
“How many times have I been reincarnated, then?”
“Oh lots. Lots and lots. An in to lots of different lives.” I said. “This time around, you’ll be a Chinese peasant girl in 540 AD.”
“Wait, what?” You stammered. “You’re sending me back in time?”
“Well, I guess technically. Time, as you know it, only exists in your universe. Things are different where I come from.”
“Where you come from?” You said.
“Oh sure,” I explained “I come from somewhere. Somewhere else. And there are others like me. I know you’ll want to know what it’s like there, but honestly you wouldn’t understand.”
“Oh,” you said, a little let down. “But wait. If I get reincarnated to other places in time, I could have interacted with myself at some point.”
“Sure. Happens all the time. And with both lives only aware of their own lifespan you don’t even know it’s happening.”
“So what’s the point of it all?”
“Seriously?” I asked. “Seriously? You’re asking me for the meaning of life? Isn’t that a little stereotypical?”
“Well it’s a reasonable question,” you persisted.
I looked you in the eye. “The meaning of life, the reason I made this whole universe, is for you to mature.”
“You mean mankind? You want us to mature?”
“No, just you. I made this whole universe for you. With each new life you grow and mature and become a larger and greater intellect.”
“Just me? What about everyone else?”
“There is no one else,” I said. “In this universe, there’s just you and me.”
You stared blankly at me. “But all the people on earth…”
“All you. Different incarnations of you.”
“Wait. I’m everyone!?”
“Now you’re getting it,” I said, with a congratulatory slap on the back.
“I’m every human being who ever lived?”
“Or who will ever live, yes.”
“I’m Abraham Lincoln?”
“And you’re John Wilkes Booth, too,” I added.
“I’m Hitler?” You said, appalled.
“And you’re the millions he killed.”
“I’m Jesus?”
“And you’re everyone who followed him.”
You fell silent.
“Every time you victimized someone,” I said, “you were victimizing yourself. Every act of kindness you’ve done, you’ve done to yourself. Every happy and sad moment ever experienced by any human was, or will be, experienced by you.”
You thought for a long time.
“Why?” You asked me. “Why do all this?”
“Because someday, you will become like me. Because that’s what you are. You’re one of my kind. You’re my child.”
“Whoa,” you said, incredulous. “You mean I’m a god?”
“No. Not yet. You’re a fetus. You’re still growing. Once you’ve lived every human life throughout all time, you will have grown enough to be born.”
“So the whole universe,” you said, “it’s just…”
“An egg.” I answered. “Now it’s time for you to move on to your next life.”
And I sent you on your way.

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Start small.
For even the oak -- mighty and tall --
has sprung from a single seed.
The universe is always speaking to us. … Sending us little messages, causing coincidences and serendipities, reminding us to stop, to look around, to believe in something else, something more
Nancy Thayer (via thakate)