âTo know you love me for the man I am, and not the magic I command... âđ§ââď¸đŞđ
Exploring the charm of our little booteater, trying my best getting used to him for some incoming pieces đ¤¸ââď¸
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âTo know you love me for the man I am, and not the magic I command... âđ§ââď¸đŞđ
Exploring the charm of our little booteater, trying my best getting used to him for some incoming pieces đ¤¸ââď¸

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Sunset over Waterdeep
commission for @/KaydeeSauce on twt
Here's Kimmuriel Oblodra, for @estellisa ! This one was really enjoyable to do, and getting to give a spin to this character was funny and rather nostalgic. I had drawn him many ages ago for an art collab once, so this ended up being a revisit of sorts. I designed his outfit to have few details reminiscent of Viridiana and Jarlaxle >:3
The Placement of Galeâs Tower in Waterdeep
âBetween Ignorance and Blissâ
Of all of the almost certainly wrong things said about Gale, the idea that Pish Posh Gale Dekarios would build his tower in Dock Ward is almost the wrongest.
Of course, it is impossible to assign Gale Dekariosâ tower a truly canonical address. Neither the official maps nor the texts place it with precision (the map above is an amalgamation of all official WotC and FR sources on Waterdeep from my World Anvil account) and the in-game rendering offers only suggestive vistas. Yet speculation is half the pleasure of Realmslore, and I find it whimsically satisfying to imagine his residence âon Wall Street, between Ignorance and Bliss.â The phrase suits him â at once earnest, ironic, and a little self-aware â a wizard who built a monument as much to his pride as to his craft
Cartography and District Character
On the official Waterdeep: Dragon Heist map, the Dock Ward is a sprawl of wharves, warehouses, and fishmarkets pressed directly against the piers. The Sea Ward, in contrast, is elevated above the harbor, its streets aligned with the Sea Wall that fortifies the cityâs northern and western edges.
As Steven Schend â long-time Realms Author and the âvoice of Waterdeepâ (writes almost all current Blackstaff lore)â explains:
âDock Ward is utilitarian poor⌠People here are tools of commerce. Sea Ward is plebeian rich⌠People here are feted as Old Money⌠Sea Ward is also on the water but up on a slight bluff unlike the docks.â [1]
This distinction is crucial: Sea Ward is maritime, but it is above the working waterfront, elevated to avoid flood and filth.
In-Game Evidence
The balcony view from Galeâs tower in Baldurâs Gate 3 strongly supports this placement. The scene shows:
⢠The Sea Wall itself running below his tower.
⢠Calm harbor waters and private moorings for gondola-like craft.
⢠No cargo cranes, no rigging, no working docks â the very heart of Dock Ward life.
Instead, the impression is curated, patrician, and elevated â a shoreline for prestige, not commerce. (The Dragon Heist map even shows small strips of land outside the Sea Wall, but these are tidal flats, ground that would be underwater at high tide â precisely what we see in the in-game view from Galeâs balcony.)
Other things to think about
Itâs always helpful to remember that the Sword Coast is HEAVILY Europe flavored, and real world cities like Waterdeep exist.
This arrangement mirrors the logic of real-world maritime cities:
In Venice, the mercantile docks bristled with trade, while patrician palazzi rose along the Grand Canal, their entrances at water level but their living quarters lifted above the bustle.
In Dubrovnik, the cityâs wealthy families and civic leaders claimed residences along the fortified sea wall, overlooking the Adriatic from a position of security and grandeur.
In both cases, the wealthy placed themselves on the water but not of the docks â precisely the condition Steven Schend ascribes to the Sea Ward.
So~
Galeâs tower is situated on the Sea Ward seawall, likely along Wall Street. From this vantage, the self-styled Wizard of Waterdeep commands a sweeping view of Deepwater Harbor, visible to all who enter by sea, yet removed from the toil of Dock Ward. It is a placement befitting both his ambition and his ostentation â whimsical enough to be imagined âbetween Ignorance and Bliss.â
Many horrors lurk in the deep dungeons of Undermountain, far below the Yawning Portal tavern, including illithids, beholders, and whatever that big stompy thing is in back (Karl Waller, Undermountain Adventures by Ed Greenwood from The Ruins of Undermountain box set, TSR, 1991)

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Map of Waterdeep
Art for City Systems
Art by Valerie Valusek
I'm normal about him đŤŁ
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