Most Early Access games spend years trying to prove they can survive. Bellwright did something far more difficult: it found an audience larg
Bellwright RPG coming to consoles
seen from China

seen from Türkiye
seen from Malaysia
seen from China
seen from United States

seen from United States

seen from Singapore
seen from Germany

seen from Russia
seen from China
seen from China
seen from China
seen from Singapore
seen from United States
seen from United States
seen from Guatemala
seen from China

seen from Malaysia
seen from Italy
seen from Germany
Most Early Access games spend years trying to prove they can survive. Bellwright did something far more difficult: it found an audience larg
Bellwright RPG coming to consoles

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Arkanoid - taito - 1986
★ Vincent Valentine - FF 7
Angel at Dusk - Steam
Nagisa's hometown.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Week 3 (Lecture Reflection) - Minimalism, SFX and more Ambience
Minimalism was introduced to me in the core units Music Language 3 + Music History 3, with Steve Reich being a well-discussed topic as part of these disciplines. However, I had never considered minimalism in the context of video game soundtracks. Horizontal resequencing and Vertical Remixing are interesting concepts that may prove helpful for the upcoming minor project (as well as the major one). In a way, these concepts correspond to Steve Reich's sentiment that music is "a gradual process" – not to be confused with the process of composing music – but rather the actual music itself, procedurally developing as an idea.
References -
(Reich 2002) - Writings on Music In 1965-2000, ed Paul Hillier. England: Oxford University Press. http://www.bussigel.com/systemsforplay/wp-content/uploads/2014/02/Reich_Gradual-Process.pdf (accessed 07/03/2025).
Today
(2021) a couple CONTROL fan arts I did.
Screenshot repaint from the game, and a chibi Distorted cause they're my favorite enemy design 🥰
//re-blogs okay, please do not re-post//