on break at work rn and hoLY FUCK Unity screwed up big time!!!!

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on break at work rn and hoLY FUCK Unity screwed up big time!!!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Ever wondered how HOPPER and M.A.C.K worked on @robbydude 's stream?
Well here's how i helped make it happen!!
Each side of the controller controls each character, and the Dpad/buttons changes the expression!
The app is set up to have the resources be imported through specific file structures
That way, you can add and change sprites and SFX on the fly!
You can also assign which controller the app should take input from!
so there you have it!
A small peek behind the scenes!
Roam the environment in the video yourself for FREE: https://drive.google.com/file/d/1_ai2-gHq0T3wMfHc7ujpWIeID-zl8Te4/view
Get these assets and more: https://assetstore.unity.com/packages/3d/environments/dungeons/low-poly-dungeon-creation-kit-221945
Elevate your workflow with the Low Poly Dungeon Creation Kit asset from Andrew Parker. Find this & other Dungeons options on the Unity Asset
Low Poly v High Poly
I just checked and My VR Chat world, the “Classy Criminals’ Lounge” has had over 13,000 visits! Holy heck! Also, I just published an update that adds a hidden safe to the room, that you can unlock using a simple cipher to decode the combination. I also added some new items, and made tweaks to some of the materials and lighting, which especially improved the look of the Quest version, which requires much simpler shaders.
I just started learning about Unity’s lightmapping, so there is still definitely room for improvement on that. But it looks much better than it originally did!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
For Gaming Students: Unity Scripting API - MonoBehaviour Essentials in Depth Explanation
Visit: https://www.youtube.com/watch?v=E-qJzEpTVA4&list=PLdE8ESr9Th_tLSOvCRbDyfhLAqVH7omOg
Unity Tutorial #1: Run with Dust~
Add satisfying flair to your game’s movement by having little dust clouds puff out of your players as they run!
Step 0: Observe how other games’ particle effects work.
Think about what is common or what is different across several games to determine what kind of artistic liberties you can take with your particle effects + what kind of behaviour your particle effects should have.
Observations
Animal Crossing New Horizons
Dust cloud sprites are realistic
Dust cloud starts small and increases in size.
Dust is spreading and dissipating.
Dust clouds appear close to feet of player character.
Dust clouds fade in quickly then out slowly.
Overcooked 2
Dust cloud sprites are cartoonish and round.
Dust cloud start big and decrease in size.
Dust clouds appear behind the player character.
Dust clouds appear suddenly, then dissipate into smaller clouds.
Step 1: Draw some cartoonish clouds!
3 of around the same size will do. Arrange them in the same file, equidistant to one another. This is your cloud sprite sheet.
Step 2: Open Unity and create a material.
We’re using the Standard 3D pipeline for this tutorial.
Right-click the Assets window and navigate to Create > Material. Change the material’s shader to Particles/Standard Unlit. Change the rendering mode to ‘Fade and the Color Mode to ‘Multiply’.
Import the cloud spritesheet made in step 1 into Unity and set it as the material’s albedo.
Step 3: Create a particle system. Assign the material to it.
Right-click the Hierarchy window and navigate to Create > Effects > Particle System. Drag and drop the material from step 2 onto the particle system in the Hierarchy window.
Step 4: Check all the relevant particle effect properties.
Select the particle system in the Hierarchy window and view its properties in the Inspector window. Check all the properties shown below.
Step 5: Adjust the numbers as depicted.
Step 6: Attach the particle system to your character!
Put it slightly behind the character’s feet. The character we are using here is Mix And Jam’s mascot!
The name of the YouTube the talk from my previous post is"This is a Talk About Tutorials, Press A to Skip" & the link is below, he expands so I thought you might want to hear more
https://youtu.be/VM1pV_6IE34
#gdc #gamedevelopers
#gamedev #indiegamedeveloper #indiegamedev #Unity3d