Trauma Football was the most i've enjoyed working on a game ever since i've started this brain scrambling hobby.
In many ways i'm incredibly proud of how far i could push myself with Trauma Pro Wrestling last year, and while i won't delude myself into thinking it was a fun game to play, when looking at the sheer amount of content i managed to put in it, i start wondering if i'm ever gonna be able to replicate that level of effort.
Even so, Trauma Pro Wrestling was as flawed as it was because, instead of trying something new, i just built it off of the template used for SkullFracture and 30 Days to be the Best, a template that was maybe better suited for a simpler boxing game, and that caused me to bloat it with content, since there was little i could actually do to improve the gameplay.
I always knew the game was hopeless, deep down, but it was still such a precious learning experience that i could never regret the time i spent on it, especially because of how easier it indirectly made the development of Trauma Football.
After 3 games back to back that all looked and played the same, TF was such a breath of fresh hair, and while i was intimidated at the prospect of having to write new code and create new assets from scratch, this ultimately turned out to be such an easier task than having to work within the incredibly wonky foundations that i had build previously.
Game developing is time consuming, stressing, you may come out the other way an anarcho-primitivist, but once all is said and done there is very little in life that feels more gratifying.