Tornado Spin (Technique)
With a powerful and rapid spin, the user is able to deflect incoming threats.
Base
Technique Type: Combat Performance: Defensive Action Effect Type: Instant
As a Defensive Action, Tornado Spin can be used to deflect threats hailing from Techniques and natural hazards alike. The Technique's effect behaves as an automatically successful Deflection, but they do not benefit from any feats or advantages that specifically enhance said Deflection skill.
In addition to its primary effect, Tornado Spin can also be used to blow away any gas surrounding the user, and may also free the user from a grapple or any binds if the userβs [Potency + 1d20] is higher than that of their respective DC.
Upgrades
1 point:
Knockdown: Those adjacent to the user must roll for Guard as a saving throw pinned against the user's Potency to prevent from being Downed by the spin's powerful force. If the user is performing a Prolonged Spin (see other upgrades), those that pass adjacent to the user also prompt this Saving Throw.
2 points:
Prolonged Spin: When performed, the user of Tornado Spin may choose to continue spinning until the start of their next turn, automatically applying a successful Deflect to any incoming threats.














