Tim Sweeny & Vic Seipke
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Tim Sweeny & Vic Seipke

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Thoughts on Tim Sweeney's future of video games being all about live service experiences?
Epic has primarily been a multiplayer-only developer for close to (if not more than) 20 years now. And Fortnite in particular has made them billions and billions and billions of dollars.
Like, I believe it came out as part of the Apple trial, Epic made 20 billion dollars in 2022 alone. That's $20,000,000,000. And that's just for that one year. Fortnite has, since then, had multiple times where they've broken all kinds of concurrent player records, and now Fortnite as a business has grown to encompass multiple entire games.
It would be easy to say that, in its entire life time, just Fortnite alone has very likely earned Epic Games close to one hundred billion dollars.
So if you're looking at things from a purely monetary perspective, as a "ššššššš" that generates "šššššš", then yes. You would naturally say this. You would say, "we made a live service product that has generated more money than anything we've ever made combined, ergo that is the future." You are successful, so you want to repeat that success.
Which is the thing with these kinds of people, right. I know Tim Sweeny comes from the trenches, I know he wasn't always this rich, but he's speaking from the same perspective as, like... let's talk movies for a second.
Let's talk about the term "executive meddling." Film studio executives chase money. They chase trends. They'd like to be trend setters, but the fact of the matter is, a lot of them are too cowardly to do that. They wait until somebody else becomes a trend setter, they set up a mining operation in that trend, and bleed the vein dry until the next trend setter comes along.
You might have a really incredible idea for a movie, you might write a really amazing script, and it could turn out to be a legendary classic, but executives only see the world in dollar signs. If your movie doesn't hit "what's hot" then you are considered a risk and depending on how much of a risk you are, your legitimately great movie might get thrown in the dumpster.
And even if they are the ones to set a trend, that does not necessarily mean they are suddenly open and welcoming to new ideas. Again, it's all about going where the success is and staying there until the success stops happening.
Games are no different, except that it's much easier to have a breakout indie success on a lower budget than it is with a movie. There's a lot about making a movie that requires a crew of people to work, whereas an indie game can be the sole effort of a single person and still tear up the charts.
With the one hundred billion dollars Fortnite has made Tim Sweeny, he could fund hundreds of thousands of independent developers. Possibly even a million-plus. He could give these people careers. Even if they failed, it wouldn't matter, because he has one hundred billion dollars and lost maybe 0.001% of that. He could cultivate an entire cottage industry of his own. Multiple, even.
He doesn't even need to be that picky! He was on staff for Jazz Jackrabbit! It's Sonic with a gun! The next Tim Sweeny could be out there with something just as derivative, and just needs a little extra nudge, you know?
Instead, our current Tim Sweeny wants to make two hundred billion dollars. He wants to put Snoop Dogg in Fortnite, who has a lightsaber battle with the Demogorgon from Stranger Things. They are both killed when horror movie icon Micheal Myers pulls up in Paul Walker's Nissan Skyline from The Fast and the Furious, who blows them both up with a rocket launcher that shoots pumpkins. He is wearing an Among Us back pack.
Certainly, that is a video game. It is also definitely money, both coming in and going out like a firehose. But it will never be the only video game. To claim otherwise is just chest thumping for investors.
You can't take it with you, Tim. And one day, Fortnite will have to shut down. Seven-plus years of weapons, maps and gameplay will all evaporate overnight. Are you so sure you can trap lightning in a bottle again? I haven't forgotten Battle Breakers. The Metaverse only makes sense to those with infinite money, and nobody, not even you, truly have infinite money. Especially not in the ways you're burning it at both ends.
Besides that, Ready Player One was a dystopia! It was a dystopia, Tim! People weren't happy!
Fortnite rompe rĆ©cords con mĆ”s de 44.7 millones de jugadores en un dĆa Ć©pico
Fortnite rompe rĆ©cords y marca un hito en su historia con una participación rĆ©cord de 44.7 millones de jugadores en un solo dĆa. Esto se traduce en un asombroso total de 102 millones de horas de juego. La comunidad de Fortnite estĆ” celebrando este impresionante logro que ha superado todas las expectativas. En una emocionante [ā¦]
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Tim Sweeney Reportedly Says Epic Games Doesn't Know How To Finish The Unreal Tournament Game
Tim Sweeney Reportedly Says Epic Games Doesn't Know How To Finish The Unreal Tournament Game | #Unreal #Fortnite #UT2014 #GameDev
If you donāt know, Unreal Tournament 2014 was a first-person shooter developed by Epic Games. The ninth installment in the Unreal franchise for PC also had crowdsourced help, meaning work on the game was open to contribution from anyone. However, the game is dead as of now and Epicās CEO, Tim Sweeney, reportedly says the team doesnāt know how to finish the game. (moreā¦)
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Beats In Space #704 with Seth Troxler (19-11-2013) by SethTroxler Seth Troxler on Beats In Space Radio (November 19 2013) http://ift.tt/1hObYbC

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BIS Radio Show #777 with Shit Robot
This was broadcasted on April 14 of last year, and eventually I followed Beats in Space on Soundcloud and downloaded the set, out of loyalty to our green robot friend here. The tracklist showed that there were some unreleased tracks of his own in the set and at the end he explained that he couldnāt say much about them. Fast forward to a few days before Jan 15, andĀ āOB-8ā³ goes up for pre-order. I debate for a day, buy the thing and listen to the new A-side, which is phenomenal and full of what makes me want to own more keyboards. On release day though, both mp3ā²s came through, and upon listening to side B, which is calledĀ āTorpedoā (which is a sweet name for a song), something happened I didnāt think would happen: I recognized it. On facebook I commented on an OB-8 related @dfa-records post and they confirmed my over-excited nerd hunch. I like Shit Robot a lot, and this set is full of deep immersive tracks I wish Iād made, so I wanted to share.
Epic Games Boss Tim Sweeny Believes Virtual Reality Won't Fade Out Like 3D TVs
Epic Games Boss Tim Sweeny Believes Virtual Reality Won't Fade Out Like 3D TVs #vr #virtualreality #epicgames
These days, it isnāt uncommon to find tech news feeds brimming with console and smartphone makers, videogame bigwigs and pretty much anyone with a stake in the videogame industry extolling the virtues of virtual reality and wearable headsets. However, the industryās enthusiasm is met with cautious scepticism from consumers voicing their opinions in forums and comments sections of virtually everyā¦
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El Unreal Engine 4 ahora gratis para todos
El #UnrealEngine4 ahora gratis para todos - #videogames #STEM #latism #EpicGames
Si te encantan los videojuegos y quieres entrar al campo de diseƱo y desarrollo, ahora hay una manera de poner tus habilidades a prueba con el Unreal Engine 4, descargable de forma gratuita a cualquier persona a partir de hoy. El Unreal Engine ha establecido el estĆ”ndar en el desarrollo de juegos durante muchos aƱos, y Epic Games harĆ” que UE4 y sus futuras actualizaciones sean gratuitas,ā¦
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