I need to talk about the Suzerainty game in Disco Elysium.
I love enslaving workers, stealing money from scared city states and razing foreign cities in Civilization V, so why could I not bring myself to do anything of the sort while playing Suzerainty in DE?
Kim seems to have no issues with it, and easily beats Harry in the game, because I was too busy improving my little workers' conditions out of compassion. Which might seem heartless on Kim's side of things, until you realize that of course Kim has no qualms with it; it's a game, it's not real.
It's just that for us, the player, it's a game in a game, and that's what makes it feel so horrifying. Putting a game in a game is a great way of defamiliarizing the player, and in doing so change their perspective of the primary game. It's the same thing as reading a romance novel where the protagonist is pining over a character from one of their romance novels, or playing a dice game in a Dungeons and Dragons session.
Suzerainty allows the player a brief moment of self-reflection, reminds them that they are playing Disco Elysium, a game about colonization and exploitation, all by making Harry play the same game from a different perspective.
It has the absolute potential of changing a player's style and outlook, might even completely influence the choices they make in the future, but playing it with Kim is completely optional, it's even a bit of a hassle to get there. It's like you, the player, actively have to search out a way of making sense of the game, by playing a board game from a random book store, by spending money you cannot actually afford to spend. Yet I still did.
It's fantastic game design.