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When an Atmoran or Nord mourned a sibling, they'd wear a bear pelt, often from a black bear, to show their loss.
The bear was the totem animal of Tsun, the nordic god of trials and adversity. We see him in Sovngarde guarding the Whalebone bridge. He died defending Shor from other gods, this was remembered as one of their "Dead Gods" like Shor. The sibling connection is his the fact that he and his brother Stuhn, the god of ransom fraternity and justice, were shield-thanes to Shor. To mourn his brother's death he adorned parts of the bear into his armor. Making the animal a symbol of mourning a sibling and or a sign of true strength.
Wearing a blackened bear cloak symbolized the mourning of a sibling and the strength to carry what was left behind. The surviving sibling would also be one of the few allowed to light the pyre for the deceased. Their world began with each other and one would end with it.
Bit of background before you read these, these are 4 essays written by me in character for what I believed should have been a third option in the Skyrim Civil war. Also, warning, this was proofread but no spelling or grammatical errors were brought to my attention so I’m not sure if there are any or not, and it’s very long. Very.
Also here it is @nerevar-quote-and-star and @stormbeyondreality the complete thing, even though Mal has already read it all.
You can also find this on Ao3:
An Archive of Our Own, a project of the
Organization for Transformative Works
My fellow citizens of Skyrim. Our land has been plagued by a brutal war that has deprecated not just our home, but families. That’s why me and my comrades are proposing a third option. We shed our imperialized form and return to the glory days of the Old Nordic pantheon. The glory days of Kyne and Shor, Tsun and Stuhn, of Jhunal and the Testing Gods.
Now, i understand that this will be a difficult choice for many. The Imperials have had a grip on Skyrim for centuries, and we do not expect for it to change over night. But we do believe we can get there eventually, with the grace of Jhunal. In this document, we shall list the many reasons why we believe neither sides of this war are truly good options, and why we think you should join with us in returning to the true glory days of Skyrim.
Point 1: the Sins of a Stormcloak
The first issue we wish to bring to light is the sins and crimes committed by the Jarl of Windhelm. This list is by no means small, and many of them were well hidden by him and those using him.
First, the Markarth Incident. The Reachfolk took back the city, which was stolen from them in the first place, and treated all of the Nord residents fairly, allowing them to live their lives as if nothing changed. The Empire wasn’t going to do anything about it, as they were already spent from the Great War, and trying to keep the Aldmeri Dominion at bay. They had bigger enemies to worry about than some Skyrim natives fighting over land. But Jarl Hrolfdir decided he wanted his castle back, so he contacted Ulfric and told him he would allow Talos worship in his city. So Ulfric gathered a militia and ransacked Markarth, slaughtering women and children’s n’s every single Reachman in the city.
Stuhn teaches us the value in keeping prisoners of war. But Ulfric slaughtered all of them. Man, woman, child, none were spared by his harsh hand. This one example shows the cruelty in Ulfrics heart, as he took the kindhearted Reachman who merely fought for their homes and never harmed a single Nord that didn’t attack them first, and he massacred them all. That is what truly happened. It was not a Markarth Incident. It was a Markarth Massacre.
I have personally interviewed a Nord resident of Markarth who was present for this event, and his story will further support our argument.
“I was there when the Forsworn took the city. It was not a blood full battle, with the Legion having left us for the Imperial City. They dethroned Jarl Hrolfdir, instead of executing him. They lived in the city, occupying empty homes instead of removing us from ours. I remember them all, reuniting with family and friends, making new friends and starting new families. I watched children grow up, seeing elders die, and couples wed. 2 years they lived alongside us, families mixing and growing. Then he came. Ulfric, wielding powers long forgotten. He invaded the city, alongside a militia of farmers and mercenaries. And the dethroned Hrolfdir. Ulfric gathered every Reachman in the city to the city square, executing each and everyone of them. Man, woman, child, elder, it didn’t matter to him. They were all killed, save for Madanach and the few who escaped. He even killed Callacha, my sweet Callacha.”
At this moment, the man broke into tears at the memory. This quote acts as a first person account of the true event of the Markarth Massacre. Ulfric is no hero, he is a battle thirsty, power hungry man who doesn’t deserve any kind of power, much less the power of the Voice. And once our informant finished mourning his lost love, he continued to explain to us that despite the victory, Ulfric refused to cede the city to Hrolfdir until he decreed that Talos worship be allowed in the city. When the Thalmor agents came and demanded Ulfrics arrest, many of the cities residents demanded Hrolfdir agree.
Ulfric killed their friends, their families, and almost took control of their city, and then faced no punishment until another invading force came and demanded it. Ulfrics actions not only caused the deaths of hundreds of people and the ruin of countless lives, but he directly caused the Thalmor to occupy Skyrim, which they hadn’t paid any mind to nor did they enforce the White-Gold Concordant.
Second, Ulfric murdered the High King of Skyrim. This is a topic under heavy debate across Skyrim. The Stormcloaks argue that it was an honor-duel, a tradition that dates back to the first kings of Skyrim. That is something I can not argue with, as a challenge was made and accepted. But that does not mean Ulfrics victory followed the rules of the duel. Ulfric used a power not seen by any but the Greybeards for hundreds of years. His use of the Thu’um to kill Skyrims High King is an affront to Kyne and a bastardization of her gift to her people.
The Thu’um May once have been used by Nords the way swords are used today, but that day has long since past. Once upon a time, magicks were used by the Norse under the watchful tutelage of Jhunal, but that day was long ago, and has been replaced with a fear and hatred for the ancient arts. Would the Stormcloaks defend Ulfric the Murderer with as much fervor and fury if he had used a spell instead of a Shout? Would they still declare him king if he had used the gift of Jhunal instead of the gift of Kyne?
No, they wouldn’t have. And I ask you, dear reader, what is truly the difference between the two arts? What is the difference between flames from you hand and flames from your mouth? Moving back the High King Torygg. We hold members in our ranks who work in the Solitude Court, and their accounts of Torygg show that he agreed with Ulfric. He believed that Skyrim should be an independent nation, and that the Imperial Empire had grown weak.
But Ulfric challenged him anyway. And yes, I will admit that Ulfric couldn’t possibly have known of Toryggs beliefs, but if he had just given him a chance. If he had pleaded his case first, instead of jumping on the chance to challenge the young man. This challenge held no glory, no honor to be won. Torygg was young, with little martial training, and Ulfric was a war veteran wielding an ancient power from the Gods themselves.
All who die in worthy ways go to Shor, on the wings of Kyne and her daughters, but because of Ulfric, Torygg will be going to him young, dishonored, and without the wisdom of age.
Thirdly, Ulfric caused the return of the dragons, however unintentional it may have been. We all know of the Dragonborn. The hero who bears the soul of a dragon and the body of a mortal. We grew up on the stories of their return, on the stories of Alduins destruction of the world. And we all know the prophecy.
When misrule takes its place at the eight corners of the world.
When the Brass Tower walks and Time is reshaped
When the thrice-blessed fail and the Red-Tower trembles
When the Dragonborn Ruler loses his throne, and the White Tower falls
When the Snow Tower lies sundered, kingless, bleeding
The World-Eater wakes, and the Wheel turns upon the Last Dragonborn
Those last two lines are the ones I’d like to bring a focus to. “When the Snow Tower lies sundered, kingless, bleeding. The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.” Our scholars have spent wells analyzing this prophecy, and they have come to the conclusion that the Snow Tower refers to Skyrim herself, a bit obvious once you look at it, and once we learned that, it was obvious what the other words meant.
With the death of High King Torygg, Ulfric set the final part of this prophecy into place. By killing the High King, he left Skyrim “sundered, kingless, bleeding.” He opened the path way for Alduin to return, setting in motion the end of the world. While he also set in motion the return of the Dragonborn, if the Dovahkiin had failed, all of Nirn would have fallen under his control.
Ulfrics lust for power and hunger for glory has placed not just him, not just Skyrim, but all of Tamriel in danger! He had endangered everyone in his quest for glory with no concern of the consequences. While he may not have known he would cause Alduins return, even the political backlash from the Empire, Thalmor, and Skyrim itself weren’t considered by Ulfric the Murderer.
All of these reason, and more we may not know yet, are why Ulfric is not fit to rule Skyrim, or even Windhelm. He has shown a blatant disregard for the lives of the Nords, and even though he claims to hold the values of a traditional Nord, he only follows the ones that support him and his lies. He calls for an ancient duel, then uses magic to win, he calls for religious freedom so he can worship an Imperial god. He lies and cheats when it suits him while preaching about honor and Nordic pride. But do not take my criticisms of Ulfric for support of the Empire, for that has issues of its own.
Point 2. Imperial Issues
The issues with the Legion are easier to list, as they have been happening for centuries, unlike Ulfrics all being within the past 20-30 years. Many of our issues are not with the legion itself, but with the Empire, much like Ulfric we have members who are war veterans, who fought in the Great War, who even joined the Civil War when the Empire called for them, but were dismissed due to injuries and saw how little the Empire truly cares about Skyrim.
The first thing we should discuss is the Great War. This war weighed heavy on many people in Skyrim, and all of Tamriel, with the deaths of loved ones and almost themselves. This war with the Aldmeri Dominion is not an issue itself. The Dominion is a blight and that is plain for us all to see. Their head god is the killer of Shor, and they talk as if they’re inherently better than the Nords.
Our issue is not with the war. Our issue is with its conclusion. During the siege of the Imperial City, Emperor Titus Mede II sacrificed an entire Legion so he could escape. He then called all of the troops from Hammerfell and Skyrim back, leaving the provinces defenseless while he marched on the now Dominion controlled Imperial City. Jhunal and Stuhn teach us the importance of strategic planning, but this follows the precedent of the Empire abandoning Skyrim. Much like during the Oblivion Crisis, when our lands were ravaged by the forces of Mehrunes Dagon, and yet the Legion couldn’t spare a single legion to help. Yes, they had they’re own issues to deal with, but they couldn’t even send a militia?
Now, back to the Great War, more specifically the treaty that ended it. The White-Gold Concordant was a treaty signed by Emperor Titus Mede II 4E 175, after he had taken the Imperial City back. And it was completed unnecessary. The Empire had won, they had the City back, they had driven the Dominion from Hammerfell, it was only a matter of time before they regained their strength and took the rest of Cyrodiil back.
And they still signed it. They outlawed the worship of the God of the Empire. They gave Hammerfell to the Dominion, without even discussing it with them. They disbanded the Blades, the honor guard of the Empire. This is such an obvious show that the Empire doesn’t care for its citizens, or it’s traditions. They sold an entire country to the Dominion, what’s to stop them from doing it again? They outlawed the worship of the man who founded their empire, why wouldn’t they outlaw our gods? They disbanded the Blades, the personal guard of the Dragonborn, if they would throw out they’re own traditions without a second thought, imagine what they would do to ours?
Secondly, Titus Mede the First was not a liberator of the Empire, but a conqueror and the Mede Dynasty holds no legitimacy to their rule. After the assassination of Chancellor Ocato, a Nibenese witch-warrior was crowned emperor. While he was not liked by the people, he was favored by the Elder Council, who’s duty it is to choose the Emperor. They had made their choice, and as citizens of the Empire it was our duty to respect it.
But Titus Mede did not. He marched on the Imperial City, crowning himself Emperor. He conquered an Empire, not founded. He dethroned the Emperor and went against the Elder Council. This once again shows such a blatant disregard for tradition that we can’t help but fear what they’ll ignore next.
And our current Emperor, Titus Mede II has made our current empire a shadow of itself. Valenwood and Elsweyr have been ceded to the Thalmor, Morrowind has yet to recover from Red Mountain and hasn’t been a part of the Empire since 4E 48, Hammerfell was sold to the Dominion before ceding from the Empire itself, and Black Marsh was lost long ago. The current state of the Empire only includes 3 countries, and they struggle to hold onto even those.
Titus Mede II signed the Concordant which started the Civil War, and he makes no moves to end it, sending one general without an army, with no weapons, no money, and no supplies. He is unfit to rule, as he had proven time and time again. And that’s not even touching on the illegitimacy of his claim to the throne.
Titus Mede I stole his crown, conquering the Empire. Titus Mede II dragged the Empire to the ground. And neither are truly worthy of their titles. The Empire was started by the Slave-Queen Alessia with the help of Kyne and Mara. The Second Empire was started by Reman Cyrodiil, the next in the line of Dragonborn Emperors. The Third Empire was started by Tiber Septim, Dragon of the North. Our current empire was conquered by Titus Mede, a Nibenese noble with an ego.
One of these things are not like the others, with Titus Mede being the first non-Dragonborn emperor to start a new dynasty. Why, in this time of war and dragons, would the Last Dragonborn not be born in the line of Emperors, if they were truly meant to rule? Why would Akatosh not bless the ruling family with his blood if he truly approved of their reign. Because they hold no legitimate claim to the throne. Instead, he gave the power to Skyrim, with the blessing of Shor and Kyne, in order to stop Alduin the Word Eater and set the world to a new age.
The Last Dragonborn holds a stronger claim to the Empire than any of the Mede’s could hope for. And yet they make no grab for power, because they know they don’t have to. They have their kingdom here, in Skyrim. The land of the Nords and home of the Sons and Daughters of Kyne.
Now, while we call for a return to the Old Ways of Skyrim, we understand that many may have forgotten their roots, and will need a reminder. So in the next passage we shall educate you all on the true path of the Nords.
Point 3: Traditions and Customs
A return to tradition can not happen if we do not know our traditions and history. Us Nords are an ancient culture, and our ways date back to the founding of Skyrim. We have many things to cover, so this may be the longest part of the Papers. First, the gods of the Old Ways.
Kyne
The Kiss at the End. Goddess of the Storm. Widow of Shor and patron of warriors. The Mother of Men. She, her daughters, and Parthunaax taught the Nords the Thu’um or “Storm Voice”. Her tears over Shors death were the first rain in Nirn. She is associated with hawks.
Mara
Goddess of Love. Handmaiden of Kyne. Concubine of Shor. Goddess of fertility and agriculture. She is often depicted as a she-wolf.
Dibella
Goddess of Beauty. Worshipped across Skyrim, each of her cults being dedicated to different parts of her sphere. Some are devoted to women, others art, and others the more sensual sides of her. Dibella is often times associated with moths.
Stuhn
God of Ransom. Brother of Tsun, Shield-thane to Shor. Warrior-god who fought against the Aldmeri gods. He taught Men how to and the importance of taking prisoners of war, and is represented by the whale.
Jhunal
The Rune God. God of knowledge and hermetic orders. His worship and teachings have been shunned by modern day Skyrim. He is often times depicted as an owl or has an owl with him.
Shor
God of the Underworld. Shor sided with Men after the creation of the world. Elven gods conspired against him and brought along his defeat, dooming him to the afterlife, Sovengarde. He is the Chief of the Gods. Not explicitly worshipped, for he is a dead god. Shor is depicted as a fox in most cases. And it is commonly believed that Shor would come down to Earth in mortal vessels known as Shezzarines to the Imperials and Ysmir to us.
Orkey
Also called Old Knocker, he is the god of mortality. Nords once held lives as long as the elves, until Orkey tricked us into a bargain that shortened our life spans to 6 years, until Shor removed the curse. Orkey, like the other testing gods, is depicted as a snake.
Alduin
The World Eater. He is fated to destroy the world, eating it in order to make place for the next. He is both a creator and a harbinger of the apocalypse. Many of modern day Skyrim has become very well acquainted with Alduin, due to his return and defeat at the hands of the Dragonborn. Alduin is, obviously, depicted as a dragon.
The Testing Gods
Herma Mora (the Woodland Man) tests the Nords through wit. He is an ancient demon of knowledge, who spent much of Ysgramors life targeting him. He is also called Hermaeus Mora
Mauloch (God of Orcs) tests the Nords through warfare. Mauloch spent much time torturing the heirs of King Harald. He is also called Malacath.
Tsun
The Dead God of trials against adversity. He died defending Shor in battle and now guards the whalebone bridge leading to Shors Hall. He is the brother of Stuhn. Despite being one of the dead gods, when Tsun is honored he is often depicted as a bear.
Now that we have covered the Gods themselves, it’s time to talk about the traditions. One thing that is very important in both the old ways and modern ways is music and stories.
The skalds of old held places of high esteem in our society. The oral traditions and stories they passed down hold the history of our people, and the songs they spun acted as the light in the darkest of days. And with Dibella being the patron of the arts, it is no wonder that the skalds hold her favor.
Another part of our traditions are the ice wraith hunts. In the dead of winter, young men would go to the tallest peaks for weeks hunting the wraiths in order to earn their citizenship. This acted as not just a test of their battle prowess, but as a way to prove their faith in Kyne, for those who’s faith is strong are rewarded with an immunity to the cold.
One very special tradition is the naming ceremony. Where a priest of Jhunal and a priestess of Mara would use omens and prophecy to choose a name for a child during a special ceremony before they’re ninth birthday.
One tradition that is not so happy is the practice of wergild, an act of retribution in Stuhns name. Where if one life is taken, another must be given, or an amount of high value items will be taken as payment, if it is agreed upon.
To bring this back to a lighter note, there are 4 holidays celebrated in the ancient traditions. The first is the Feast of Dibella, where a silver, moth shaped mirror is displayed for the goddess so that she might be drawn in by her beauty and bless the city. Another holiday is Feast of the Dead, where on the 13th of Suns Dawn, a feast takes place in honor of the Five Hundread Companions of Ysgramor. One very special holiday is Konunleikar, which is a celebration of the 10th anniversary of the High Kings coronation, which we sadly did not get to celebrate for High King Torygg as we had not even made it to the one year anniversary of his rule.
One lost tradition is the use of the Thu’um. Like Ulfric and the Greybeards, the ancient Nords were capable of using the Thu’um and shouts since we were created by Kyne. The Ancient Tongues were a staple of Nordic civilization and honored as parts of the society. They were instrumental in wartime and sieges, while also acting as voices for the gods. But that changed when Jurgen Windcaller banned the use of Thu’um outside of times of “true need”.
Windcaller never specified what true need meant, and so the Greybeards, his disciples, sit in their home of High Hrothgar doing nothing as the world falls around them. Tiber Septim did establish the Imperial College of the Voice in hopes to return the practice to Skyrim, but it never amounted to anything.
The funerary rights used by ancient Nords are still in practice in many places today, such as Windhelm, Markarth, Winterhold, Riften, and Falkreath. While Falkreath doesn’t bury their dead in a tomb, the rites used are those done by ancient Mords, albeit with an Imperial twist that honors Arkay instead of Shor. Winterholds burial practices are more similar to Solstheim’s burials as they entomb the body’s in ice using magic only known by the College of Winterhold. Another funeral rite that was practiced by the ancient birds was ancestor veneration, with offerings of gold, wine, apples, snowberries, and weapons being left for them to take to the afterlife. This is a practice still held by many Norse to this day.
Now, we have covered as many of the old traditions as we can, it is time for us to move on to the true point of these essays. How the old ways and help us move into the future.
Point 4: The Future with the Past
We know how we sound, we must return to the past in order to move into the future. But listen to me my brothers and sisters. The Nords have lived under Imperial control since the first empire. Since Alessia, they have tried to convert us to their gods. They have tried to make us forget our culture in favor of there’s, and for centuries they had failed.
We can return to that strength again, if we return to the old ways. The ways of Kyne and Shor, Jhunal and Stuhn, Mara and Orkey. The gods gave us strength, and ever since we abandoned them, we have gotten weaker. Now do not get us wrong, we understand that this can not happen immediately. It will take time for the Nords to return to our old ways, so here is what we suggest.
First, we dethrone Ulfric as Jarl of Windhelm, replacing him with an actual True Nord of Skyrim. Then, we convene the moot to vote in a high king or queen who is dedicated to the old ways. Then, we reinstate the temples to the old gods in each city. Converting the temple of Kynareth in Whiterun to a temple of Kyne, the Temple of Talos in Windhelm to a temple of Shor, we shall open a temple of Stuhn in Morthal, and Winterhold shall be known as the City of Jhunal.
The High King or Queen shall also act as avatars of either Shor or Kyne on earth, being placed as the heads of not just the country, but also the religious practices.
The traditions named previously shall come back to Skyrim, with the naming ceremony and ice wraith hunt being the first to come back. We know that many in Skyrim do not hold the martial prowess for the ice wraith hunt, so we do not expect the first one to take place for 9 years after we take command, as to rightfully train Skyrims people in warfare, to at least take on a wraith.
Skyrims Halls of the Dead shall also be converted into temples of Shor and Tsun, and be open will laces of worship and veneration to not just the gods, but ancestors as well. Outside of each major city, there shall be a spot of nature and trees sacred to Kyne. Hunting is permitted here, as long as you can prove yourself to the goddess and her servants.
Efforts will be made to excavate Labyrinthian, and return it to the great city it once was. We shall also set up a museum to teach about Nordic heroes and history such as the Dragon Cult and the Nordic-Falmer War. With help from the College of Winterhold, we hope to excavate as many Nordic ruins we can, either converting them into cities, burial mounds, or at least setting the dead to rest.
And as for the Thalmor and Empire, they will be given a chance to leave Skyrim or join us, but if they wish for neither then we will make them leave. We hope to avoid war, as enough blood had been spilled during the Great War and Civil War, but if we are left with no other option, then we will fight and we will win for the glory of Skyrim and her children.
Now, one thing that neither side of the Civil War has yet to address is the Dragons. We will not be as blind. With the defeat of Alduin, the dragon threat has been reduced but not eliminated. So we shall create a group dedicated to wiping out the rest of the dragon threat. Under the patronage of Kyne, our Einherjar will eradicate the dragon threat from Skyrim.
This is not everything we wish to do, but it is as much as we can say at this point in the war. We hope this essay has convinced you to side with us against both the False Empire and the Traitorous Stormcloaks. If so, come to the Skyrim Historical Society in Whiterun and present them a copy of these papers and they shall know what to do next.
Published by the Skyrim Historical Society, Whiterun Wind District.
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So, with TESV being all about religious conflicts in Skyrim, it was very disappointing to see that much of the old Nordic pantheon was replaced by Imperialized versions with only vague allusions here and there, but not many who worshiped the old pantheon seriously (is Froki the only one?).
There was also a glaring omission even among the allusions.
But anyway, if you are not familiar with them, the Nordic gods are gods who also has an animal allusion, and if you wonder about the carvings at the end of Nordic tombs, you will have seen them: Shor the Fox, Kyne the Hawk, Mara the Wolf, Tsun the Bear, Stuhn the Whale, Jhunal the Owl, Dibella the Moth, Orkey the Snake, Ysmir the Dragonborn and Alduin the Dragon.
Some tries to replace Ysmir with Talos (including UESP), but I disagree. They also like to add Mauloch (Orkey, before Orkey was Orkey) and Herma-Mora (guess who? But he seems to be mostly Skaal?). The Testing Gods as a whole (Mauloch, Orkey and Herma-Mora) seems to just be another name for Daedric Princes. It is interesting though that the Daedric Prince of Orcs and the Aedric God of Death is conflated in Orkey, who is the only one with an animal symbol among them.
And yet, even if we count them, we will have left a Nordic god out. A extremely important god: Sai.
You see, Sai was a wandering god of luck who had children with a woman in Skyrim. It is rumored that it was one of his daughter(s?) who slew the Snow Prince (Sai is stated to be the cause of Snow Elves being driven from Skyrim and Nords becoming dominant, however, Finna’s mother and Sai’s Nord lover does not share the same name: Jofrior vs Josea. However, it should be noted that Josea is not a Nordic name and could have been Imperialized from Jofrior by way of a game of medieval telephone and vague runes and faded ink and whatnot. Even in the real world there are some strange Roman versions of foreign names...), cementing Nord presence in Skyrim and thus made sure that Alessia had allies to free humanity from being enslaved by elves.
If he was part of the old faith, he too would have been given an animal symbol (and not the wolf, because that was Mara’s).
In Oblivion, the Luck stat is symbolized by a unicorn, rather than the starry symbol in Morrowind.
So that made me wonder if Sai would have been the Unicorn in the old Nordic pantheon?
The Bear clambers up the Tower, not long after descending another, his fur rife with hoarfrost, his eyes guided through the blizzard only by magelight. As he climbs he searches every cave and ponders on every false peak and crag, seeking its Stone. The world here swirls around like the Dawn, like it was never told about Convention. The Bear holds fast against the storm, keeping himself together by sheer will alone - as if there was any other glue strong enough in this raw place.
An argument roars down the side of the mountain, whipping up snow and dust to assault the Bear’s eyes. The Bear blinks away the debris and continues climbing, quickening his pace as he follows the sound. He can’t make out the subject, but the voices are familiar, primal and echoing as they are.
Finally the Bear arrives, topping the peak with one last upheaval of his shaggy coat. The storm here has cleared, but frothing at the edges. None of the six figures arranged here notice him, still caught in their bickering. The Stone, the Fox, sits silent on a throne of rough stone. The Moth and Wolf cling to their mistress, Mother Hawk. She and the Whale shout at each other and at Shor, who still betrays nothing in his stoic countenance.
It is a flickering face to the Bear’s eyes, a face that cannot sit still. Sometimes it is the sharp vulpine features of an old friend now betrayed, and other times it is painted by the snow a bearded stranger, tall and imposing. His chest is the only constant, a savage gaping hole, no heart to pump warmth throughout his icy body.
“There was no need to kill them! They were our own people!” cried Stuhn the Whale, his eyes bulging and arms wide open.
“They were traitors,” Kyne the Hawk said, her voice loud but calm, callous as an old scar. “They paid their price.”
“But we could have extracted useful information from them!” Stuhn stepped forward, shaking his fist at her. “They could have fetched a handsome ransom!”
“They are the enemy, Stuhn.” Kyne leans forward condescendingly, dripping the words like venom. “We’ll have none of your mercy upon them for what they’ve done, what they continue to do.”
Jhunal the Owl quietly transcribes the words spoken near Shor’s throne into a hefty tome, already half-filled. Stuhn catches him out of the corner of his eye and rushes to him, slapping the book out of his hands. “Don’t record these words! She doesn’t understand.”
“I don’t understand?” Kyne says, exposing her fierce talons. “You’re the one insistent on your foolish games, you insolent -”
She is cut off by a deep, booming voice issuing from the throne. “Enough,” Shor orders, “both of you. We have a guest.” He raises an arm to point to the Bear, who responds with a low roar.
Stuhn’s head whips back towards the visitor, and his eyes light up like stars. He dashes towards the Bear, tackling him with an immense hug, his arms wrapped tightly around the Bear’s neck.
“Brother!” Stuhn exclaims, laughing as he pulls back to look him in the eyes. “You made it!”
The Bear nods, but he is looking through Stuhn, straight at Shor. Stuhn realizes this, and, blushing, takes his hands off the Bear’s shoulders. “Yes,” Stuhn whispers, “He lives.”
Stuhn steps aside as the Bear begins to approach the throne. He kneels at Shor’s feet solemnly.
“Rise, Tsun,” orders Shor, and Tsun slowly complies. “Tell me, old friend. Who is right? Stuhn, or Kyne?”
Tsun turns back to face the two arguments, and ponders. Finally, he says, “The prisoners should have lived.” Stuhn beams at him.
Shor shakes his head. “Tsun. Answer according to your nature.”
Tsun ponders some more. Then he sighs, turning his head to look Stuhn in the eyes. “They were traitors.” Stuhn deflates and stares at his feet.
“Face me,” says Shor. Tsun turns back around. Shor stands from his throne, his body nude save for a fox-cloak wrapped around his shoulders. “Who are you, Tsun?”
“I don’t understand,” replies the Bear.
“Are you simply his guilt? His regret? I have no use for that. What piece of him stands before me?”
Tsun closes his eyes for a moment. When he opens them, they are filled with fire. “His honor,” he declares.
Shor looks at the other gods. They each nod in agreement.
“Good,” Shor says. “Then we have much work to do. We have a war to win, after all.”
Lots of them! Tho irl I’d be a Redguard, with some Nord blood.
One headcanon, or theory I guess is that Paarthurnax came up with what we know of the way of the voice today with Jurgen to keep the Nords under control without ruling them. It disarms the general population and keeps the Nords who do know the thu’um under his control, which is why when applied to the other dragons, they referred to it as “His Way of the Voice”, as though the Way of the Voice wasn’t a thing the other dragons followed at all.
So really, the modern Greybeards are essentially a modern Dragon Cult.
Another headcanon, Ulfric Stormcloak and Balgruuf the Greater were best friends and both played “Tongues” as children (that sounds weird, lol I mean Nordic Tongues of course) and fantasied about being called up to High Hrothgar.
And when Ulfric actually was called, Balgruuf never forgave him for leaving and for rejecting their ways to return to Skyrim’s people and fight the Thalmor.
Lol these are sad headcanons but Nords are a grim people with grim history and stories.
Here’s a happy one, some Nords respect animals even more than Bosmer, and ask the spirit of the ones they hunt for forgiveness when their lives are taken. Every now and then Kyne will let the animal’s spirit be seen to show that the Nord is forgiven and that it was a good kill, so long as everything of the animal is used.
Nords also hold rituals and have days when they honor one or more of these animals and leave food for them outside their homes or in the woods. An egg for snakes, for example, in warmer parts of Skyrim where snakes live, to keep Orkey away (for those that think Orkey is the Snake, I still say it’s Shor).
Solitude’s ancestors domesticated some of the local silver wolves they’re known for by often leaving these tributes for Mara and her wolves specifically, and they moved closer and closer to the Nords there and the surrounding settlements until they became famous for their wolf companions, especially amongst Nord nobility.
Nords according to signs are sometimes named after an animal at birth by clever men and women in lore, like if they’re said to be saved by this animal in the future, so those men and women will not kill those creatures. Example, people with the moniker of Wolfkin. And their patron god or goddess matches up with the animal. Wolfkin’s patron would be Mara, but they honor Kyne above all as the chief god of the pantheon, and the Kiss at the End.
Part of a much bigger poem/story I wrote-
“Some men call Aka as they die. Nords watch this and wonder why. It’s with her Voice that these beasts cry… remember all, Kyne rules the Sky.”