Starfinder Player Races That Make Me Particularly Happy:
While Iâm reading through my new books (most notable the Core Rulebook and the Alien Archives 1 & 2):
These adorable little six-armed, purple-furred humanoids have some of the best backstory Iâve come across. To wit, theyâre incredibly and instinctively helpful, but also not particularly inclined to either understand or acknowledge (thereâs debate as to which) continuous authority as a concept. So when the vesk invaded them, they thought theyâd help the invaders out by being where the invaders werenât and therefore let them get on with whatever they were there to do. Since the vesk were there to conquer them, which ideally involves battle and then surrender and, you know, the skittermanders holding still and fighting, and vesk honour wouldnât let them shoot fleeing noncombatants in the back, this was ⊠frustrating for them. The skittermanders just cheerfully tried to help them out as much as possible, until an incredibly tired and frustrated vesk commander just grabbed a group and told them âweâve conquered your world, it belongs to us nowâ. To which the skittermanders replied basically âokay, sure, whatever you say bossâ, and then kept on merrily doing whatever a skittermander wants to do.
So, theyâll do what their overlords tell them to do, when theyâre told to do something, but only to be helpful, not because being conquered is actually a thing that they really acknowledge has happened, and chances are once the jobâs done, theyâll cheerfully bugger off to do something else, without necessarily reporting back to, you know, say that the jobâs done. Theyâve basically widespread infiltrated their conquering empire, often in bureaucratic positions, in an effort to be as helpful as possible, and cheerfully ignore any and all vesk efforts to actually control them.
Theyâre either the epitome of âcheerful obliviousnessâ OR ⊠not malicious compliance, necessarily, but definitely calculated compliance, depending on whether they actually donât understand whatâs happened, or theyâre deliberately ignoring it. And I love that for them.
Iâm going to admit straight up that the thing that fascinates me most about these guys are the void wings. Theyâre a race of people descended from the inhabitants of the pair of destroyed worlds that are now the Diaspora asteroid belt, and they adapted to living in space amidst the shattered remains of worlds. Theyâre thin, spindly, stupidly tall grey beings who can temporarily suspend the need to breath, donât suffer the environmental and physical effects of vacuum, and instinctively gain energy wings while in vacuum that act as solar sails and enable them to fly through (and only through) the void of space. Iâm absolutely enchanted by this idea. They have worlds, theyâve magically terraformed various asteroids to be incredibly idyllic mini-worlds to live and raise children on within the Diaspora, but they can also just fly across the void between asteroids and stations and ships within the asteroid field.
(It does slightly annoy me that PC sarcesians canât do so for the lengths of time their NPC relatives can, since they only get an hour without breath, while NPC sarcesians can spend resolve points to extend the duration, but itâs still amazing)
In a space game, I just really enjoy the idea of a player character who can be tossed naked into the void of space, ejected out the airlock, what have you, and be perfectly fine for at least a certain amount of time. If you want to do things like explore abandoned space hulks and investigate dead stations and volunteer to do external maintenance on your ship, a sarcesian is a very cool, very handy sort of person to be.
Why am I going with an old fantasy classic when thereâs all these cool new alien races? Because space dwarves. Anyone whoâs read some of my spelljammer musings for 5e know that I fucking love dwarves in space. Or Pathfinder musings about wanting Sky Citadels to have been flying cities. And Starfinder dwarves have Star Citadels. City-sized Drift-capable space stations from which some of them continue the Quest for the Sky by exploring ever outwards into space.
Ironstar: The largest of the dwarven Star Citadels, the Ironstar is a massive space station equipped with a Drift engine and ruled by a council drawn from the leaders of its major churches, clans, and guilds. It travels through the Vast on a centuries-long Second Quest for Sky, seeking a mythological promised land for its dwarven inhabitants.
Iâm probably not going to manage to be more intelligible than this, but. Space dwarves. In flying star cities. Hyperspace-capable flying star cities. The concept makes me so happy I want to eat it. You could have a lost dwarven star citadel fighting eldritch beasties in the Drift. There are canon Star Citadels in the Diaspora asteroid belt, mining and trading with the other inhabitants. The cities can move. You could park a Star Citadel anywhere one could reasonably survive. Or find the haunted remnants of ones that drifted where they couldnât reasonably survive. You could have a player character whoâs the last haunted survivor of a fallen Star Citadel, or one looking for their home Citadel that went missing while they were crewing a trade ship, or just a gruff dwarven asteroid miner who goes home to a Diasporan Citadel when they can to say hello to the family.
Space dwarves are apparently a whole thing for me. Iâm vibrating ever-so-gently over here.
Those are my top three, the ones I immediately want to play as. I will also give honourable mentions to the following:
Shirren: psychic four-armed insectoids who broke away from a swarm hivemind and are dizzily and happily obsessed with individuality. Theyâre tough little buggers and I love them.
Urog: blunt crystalline psychic hoversnails that can break things down at the atomic level to eat only the bits they need, and who are, again, blunt as the face of a hammer. I enjoy a good non-nonsense psychic hoversnail, who doesnât?
Ysoki: Another returning species from Pathfinder, but the scrappy little rat people still make me happy. Them and skittermander (and goblins) are the squishiest little dudes, but thatâs not going to stop either of them.
Space games make me happy. Thereâs also a bunch of really cool space monster and settlements and planets that are also making me really happy.
(Iâm trying not to make a comment about 5eâs spelljammer books, because Starfinder is its own whole game and spelljammer was just a setting book, but ... goddammit, this is what I meant. Put some setting in your setting! Give me throw-away mentions of the dwarven star citadel off voyaging into the Vast, of mysterious bubble cities floating up to the surface of the sun, give me terrifying monsters lurking in hyperspace, give me purple six-armed very helpful people who passively resist colonisation in the most cheerfully obnoxious way possible. Some worldbuilding to work with is very nice, please and thanks.
Sorry, that was overly bitter. I wanted so much from a space fantasy setting, is all. But a whole game specifically dedicated to the concept obviously has more room to work with)