Non-Heroic Huntsmen and Huntresses: An Analysis of Teams NDGO, BRIR, and SMMK
In the world of RWBY, Huntsmen and Huntresses are typically seen as protectors of humanity, embodying selflessness and bravery. However, Teams NDGO, BRIR, and SMMK challenge this ideal, showcasing morally ambiguous or outright unheroic behavior shaped by their environments, motivations, and affiliations. This analysis explores their characteristics, actions, and cultural influences, drawing from their portrayals in RWBY: Arrowfell and RWBY: The Grimm Campaign.
Team NDGO: Pragmatism Over Altruism
Team NDGO, hailing from Vacuoâs Shade Academy, embodies a survivalist ethos that prioritizes self-preservation over the Huntsman ideal of protecting others. Their abrasive demeanor and morally flexible actions make them controversial figures, despite their popularity in their home kingdom.
General Impressions
Abrasive Attitude: NDGO frequently criticizes students from other academies, such as Beacon and Haven, for their failures, fostering resentment among peers. Their ânot my home, not my fightâ stance during the Fall of Beaconâwhere they fled rather than defend the cityâhighlights a pragmatic but self-serving mindset.
Local Popularity: Despite their harshness, NDGO enjoys strong support in Vacuo, likely due to their strength and alignment with the kingdomâs rugged, self-reliant values.
Moral Flexibility: Most members show a willingness to compromise ethics for survival, exemplified by their use of children as Grimm bait during missions.
Vacuan Influence: Their cold, ruthless behavior reflects Vacuoâs harsh desert environment, where survival often demands prioritizing oneself over others.
Individual Breakdown
Nebula
Personality: Brash and quick to taunt, Nebula harbors deep resentment toward non-Vacuans, often targeting other academies for their shortcomings. Her confident posture hides occasional moments of respect, such as her smile toward Team SSSN during the Vytal Festival.
Key Traits: Perceptive but cowardly, she fled the Battle of Beacon, deeming it a lost cause.
Moral Low Point: She permitted Octaviaâs use of children as Grimm bait, showing indifference to potential harm.
Redeeming Moment: After defeating Velvet in a duel, Nebula offered to help her up and opposed Rumpoleâs demand for further aggression, suggesting a sense of fairness.
Notable Interaction: Nebulaâs reaction to a romantic advance was embarrassment rather than anger, leaving her response ambiguous. Her voice actor has suggested she may be asexual, adding complexity to her character.
Dew
Personality: Dew mirrors her teammatesâ critical attitude, harshly judging Beacon and Haven students for their academiesâ collapses.
Key Traits: Unrelenting in her criticism of outsiders, she offers little to distinguish herself from her teamâs negativity.
Redeeming Moment: She celebrated with others after the Battle of Shade against The Crown, indicating some camaraderie.
Team Assignment: Post-initiation, Dew joined Team FNDU, but her actions remain largely negative.
Octavia
Personality: Octavia is the most complex member, blending stoicism, bluntness, and resentment toward other kingdoms with moments of heroism. Her mature outlook is shaped by Vacuoâs struggles.
Key Traits: Cold yet cooperative, she prioritizes survival but respects othersâ potential.
Moral Low Point: She used children as Grimm bait, dismissing criticism from Arslan and Velvet as strategic necessity.
Heroic Actions:
Saved Velvet from a fall during the Shade Academy Initiation and partnered with her, sharing insights about Vacuoâs Dust quarry exploitation.
Fought alongside Velvet and Sun against The Crown, attempting to kill Carmine Esclados to protect others, though her explosion endangered her team.
Vacuan Perspective: Her explanation of Vacuoâs hardships to Velvet fostered mutual understanding.
Team Assignment: Joined Team NOVA post-initiation, demonstrating adaptability.
Gwen
Personality: Gwen shares her teammatesâ critical tendencies, offering little distinct character development.
Key Traits: Harsh and unremarkable, with minimal positive contributions.
Redeeming Moment: Like Dew, she celebrated after the Battle of Shade, suggesting some peer connection.
Team Assignment: Her new team post-initiation remains unspecified.
Team BRIR: Mercenaries with a Mission
Team BRIR (pronounced âBriarâ), active in Atlas during RWBY: Arrowfell, operates as rogue Huntress mercenaries under the leadership of Bianca Prisma. Their secret role as the âKeepers of Arrowfellâ adds depth to their otherwise self-serving actions, though their current status is unknown following Atlasâs destruction.
General Impressions
Mercenary Lifestyle: According to Bram Thornmane, Team BRIR protects towns from Grimm only for payment, a stark contrast to the altruistic Huntsman ideal. Elm Ederneâs inability to find records of them in official directories underscores their rogue status.
Secret Duty: As the âKeepers of Arrowfell,â they guard the abandoned Atlas Military facility Fort Arrowfell and its technology, a mission entrusted by James Ironwoodâs predecessors. This secret was so closely guarded that even the Atlesian council was unaware of their identities.
Crystal Nexus: They use an underground network, the âCrystal Nexus,â to navigate Solitas discreetly and secure Fort Arrowfellâs entrance.
Deception and Redemption: Misled by Thornmaneâs lie that Team RWBY stole orbs from Fort Arrowfell, BRIR initially opposed them. After their defeat and realization of the deception, they aided Team RWBY by providing a Nexus key to access Fort Arrowfell.
Individual Breakdown
Bianca Prisma
Role: Leader of Team BRIR, a serious and strategic Huntress with a strong sense of duty.
Appearance: Fair-skinned with short, platinum blonde hair and green eyes, she wears a white and grey tank top, brown studded pauldrons, and a white cape. A tattoo on her right cheek and golden spikes on her outfit align with her teamâs theme.
Weapon: Wields twin prism daggers, Cause and Effect, with bone-white segmented blades.
Semblance: Refraction allows her to copy othersâ Semblances, notably her teammatesâ, as seen when she delivered the final blow to a Megoliath.
Key Actions: Led her team in their mercenary work and secret mission, initially clashed with Team RWBY due to Thornmaneâs deception, and later assisted them.
Roane Ashwood
Role: A mellow yet fiery Huntress, loyal to her team.
Appearance: Dark-skinned with red hair styled in dreadlocked pigtails and crimson eyes, she wears a white leotard, black shorts with gold spikes, and dark sunglasses. A tattoo on her upper left leg matches her teamâs motif.
Weapon: Drop and Roll, a crimson wrist flamethrower connected to a chemical tank, also functions as a flail.
Semblance: Inferno boosts her weaponâs attack, with her hair and eyes glowing fiery crimson when active.
Key Actions: Participated in the Megoliath battle, fell for Thornmaneâs lie, and later aided Team RWBY.
Ivy Thickety
Role: A short-tempered Huntress with a sarcastic sense of humor.
Appearance: Pale-skinned with avocado green eyes and dark brown bob-cut hair, she wears a forest green jumpsuit, an avocado green leather jacket, and fingerless gloves. A tattoo on her left pectoral and gold spikes complete her look.
Weapon: Pins and Needles, a thorn-like whip used for long- and short-range attacks.
Semblance: Threshold enables her to create small portals for strategic movement.
Key Actions: Clashed with Team RWBY under false pretenses but later provided her Nexus key to assist them.
Ruda Tilleroot
Role: A cheerful and humble Huntress who fiercely protects her teammates.
Appearance: Slightly tanned with orange hair featuring platinum streaks, styled in a top bun, and orange eyes. She wears goggles, a cropped lime green sweater, and two-tone pants with gold-spiked belts. A tattoo on her left arm and face paint under her eyes distinguish her.
Weapon: Wear and Tear, large mechanized drills covering her hands.
Semblance: Delve allows her to âswimâ underground for surprise attacks.
Key Actions: Fought alongside her team, was deceived by Thornmane, and later supported Team RWBY.
Trivia
Name Theme: âBriarâ refers to thorny patches, reflected in the teamâs spike-adorned outfits and matching tattoos.
Mercenary Uniqueness: BRIR is notable as the only team explicitly described as mercenaries who demand payment for protection, highlighting a subset of Huntsmen driven by profit.
Team SMMK: Criminal Opportunists
Team SMMK (pronounced âSmokeâ), active in Mistralâs Kuchinashi, is a corrupt team of Huntsmen known for their theatrical antics and criminal affiliations. As antagonists in RWBY: The Grimm Campaign, their disloyalty and greed define their actions.
General Impressions
Criminal Affiliation: Initially aligned with the Wave, a crime gang, SMMK served as security for their operations until they betrayed them by stealing a magic artifact and teleporting away, abandoning their employer.
Theatrical Reputation: Their overly self-indulgent theatrics have earned them a reputation for being annoying, clashing with Team SAFR, who investigated their activities.
Moral Bankruptcy: SMMK shows no loyalty, readily using violence to achieve their goals, such as threatening Daff to intimidate Team SAFR and attempting to kill them by blowing up a mountain.
Uncertain Origins: Itâs unclear whether SMMK formed at a Huntsman Academy or is an informal team like SAFR.
Individual Breakdown
Sil
Role: Leader of Team SMMK, a âgoth extrovertâ with a flair for dramatics.
Appearance: Short, light-skinned with black bangs and light blue eyes, he wears black leather with multiple belts. His habit of flipping his hair persists even in danger.
Semblance: Darkness obscures areas, aiding in combat or escapes.
Key Actions: Barked orders at Wave underlings, used violence against Daff, and led the teamâs betrayal of the Wave.
Personality: Indifferent to others, as seen when he put his tab on Fenix Nemean to avoid paying.
Marton
Role: A heavy-set member providing muscle for the team.
Appearance: Dark-skinned with long dirty blonde hair, he wears goggles, a maroon coat, and a shoulder cape.
Weapon: Wields a club that creates smokefields using Dust.
Semblance: Dust Nullification negates Dust effects around him.
Key Actions: Guarded Wave convoys, used violence against Daff, and participated in the teamâs artifact theft.
Personality: Like his teammates, he prioritizes payment over loyalty.
Mina Lavender
Role: A cunning Huntress and actress, leveraging her Faunus traits.
Appearance: Tall and spindly, she wears a helmet concealing her arachnid Faunus features, with black hair and purple clothes. Her elongated fangs are a rare trait.
Weapon: A shotgun-axe, versatile for close and ranged combat.
Semblance: Spider Webs produces webs for combat or utility.
Key Actions: Disguised herself as a reporter to infiltrate Javi Pastelâs mansion, guarded Wave convoys, and joined the artifact theft.
Trivia: Shares her last name with Lisa Lavender, possibly aiding her impersonation.
Khaki
Role: A serious Huntress providing security for the team.
Appearance: Light-skinned with dark hair, she wears a fur-trimmed aviator jacket and black gloves.
Powers: A powerful fighter, capable of holding her own against Team SAFR.
Key Actions: Guarded the Waveâs stolen airship, grew suspicious of Fenix Nemean, and participated in the artifact theft.
Personality: Dutiful but disloyal, prioritizing payment over allegiance.
Trivia
Name Theme: âSmokeâ alludes to a shade of grey, reflecting their murky morality.
Faunus Representation: Mina is the third arachnid Faunus in the series, following Tyrian Callows and Trifa.
Conclusion
Teams NDGO, BRIR, and SMMK illustrate the diverse motivations of Huntsmen and Huntresses in RWBY. NDGOâs survivalist pragmatism, shaped by Vacuoâs harsh culture, contrasts with BRIRâs mercenary greed and secret duty in Atlas. SMMKâs criminal opportunism in Mistral highlights the potential for Huntsmen to stray far from heroism. Together, these teams challenge the idealized image of Huntsmen, revealing how environment, personal values, and circumstances can lead to unheroic paths.













