WIP: Retopology Completed + Starting Rope/Wrapping Details
Overview
At this stage, I’ve completed the retopology for the full prop, meaning the low-poly structure is now finished across the blade, skull area, handle, and supporting parts. With the low-poly complete, I’m moving on to the next detail step: creating the rope/wrap around the sword to match the reference.
Retopology Status (Completed)
Finishing retopology is a big milestone because it confirms the prop is now in a clean, game-ready state and ready for the next workflow stages. The main focus during retopo was keeping the silhouette accurate while maintaining efficient topology that will bake well.
Next Detail: Rope / Handle Wrapping
Now I’m starting the rope/wrap work to match the reference look. This detail is important because it adds texture and realism to the handle area and helps the prop feel more believable in close-up shots.
My main focus for the wrap is:
keeping the wrap pattern consistent and readable
matching how the wrap sits and overlaps in the reference
making sure it doesn’t look too perfect (small variation helps it feel real)
keeping it controlled so it won’t create problems later during UVs and baking
Next Steps
Finish the rope/wrap placement and make sure it matches the reference
Decide what needs to be actual geometry vs what can be handled in textures
Start UV unwrapping once the final low-poly details are locked
Prepare for baking after UVs are complete
References
Epic Armoury (n.d.) Bone Chopper – 100 cm. Available at: https://epicarmoury.com/products/1916-bone-chopper-100-cm










