Rise of the Beasts Arcee (V2) WIP
Textures arenβt done yet, but Iβm really happy with the progress so far. Iβve been enjoying the workflow a lot more this time around, and I think the quality jump shows.
βοΈ Modeled in Blender.

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Rise of the Beasts Arcee (V2) WIP
Textures arenβt done yet, but Iβm really happy with the progress so far. Iβve been enjoying the workflow a lot more this time around, and I think the quality jump shows.
βοΈ Modeled in Blender.

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I made some updates to Morrigan's face, resculpted her hair, and started the head retopology πβ¨ I'm planning to create the feathers on her shoulder armor with alpha textures, and I'll also refine the necklace to make it look a bit cleaner because it catches the eye a little more than I'd like haha. Next update should include the completed retopology for the entire model, and hopefully some texturing progress as well if I have time ^^
MAKING PROGRESS IN RETOPOLOGY HELL
actually trying to use retopologising for the first time, might not end up using it but we will see
Herachio the Zombie
And heβs fully optimised, Iβm really moving on up in the world. Created in blender and substance painter. See process in post above! ^

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Me, attempting to retopologize: *opening retopoflow 3 in blender* Retopoflow 3: uh oh! the model you're trying to retopologize is toooo big! Me: that. that's. that's the point you garlic-flavored crouton I'm trying to make it a smaller model
working on a new model!
blocking out (my favorite bit)
snakes make up for how easy their bodies are to model by having incredibly difficult heads
face and body sculpt
aaand everyone's least favorite part, retopology
this took me two hours (im so proud of the ears though)
[OC] Namor 3D Model
Finally, after months, Iβve finished the retopology for Namor, which means I was finally able to give her the characteristic skin pattern. Hopefully Iβll get through the other characters a bit faster. But the Texture is still WIP :D