"take me instead" but it's not working and, desperately, it turns into, "take me as well!", fine if you're going to take them then don't take them Alone, let me go with them, i will go with them, take me as well take me as well take me as well

#dc#dc comics#batman#bruce wayne#tim drake#batfamily#dc fanart#batfam#dick grayson

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"take me instead" but it's not working and, desperately, it turns into, "take me as well!", fine if you're going to take them then don't take them Alone, let me go with them, i will go with them, take me as well take me as well take me as well

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What disabled readers want* from non-disabled sci-fi and fantasy** writers:
Imagine your world where we exist, without being a tragedy, a burden, or (functionally) erased.
Back in 2019, I came up with my own metric for Disability Representation in stories, inspired by the Bechdel-Wallace Test.
I named it the "1,001 Problems Template"
There's a disabled character,
Who wants something,
Beyond Revenge, Cure, or Death,
And personally takes action to achieve it.
I decided to call it a "Template," rather than "test," because I hope that it's a useful tool, and not something to Pass or Fail. 1,001 Problems, because, Yeah. Disability can be a bitch, but characters can have 1,000 other things they're dealing with, too. And you can write a story about any one of them.
The point being: If you can imagine us as part of your make-believe future, and fairy tale past, then it's easier to include us in your real world present.
*With the understanding, of course, that not all readers want the same thing [/standard "Your mileage may vary" disclaimer]
**In other genres, too, while we're at it.
When you know X is gonna help fake nice's death, but you just can't prove it:
...
Plot Thoughts - Veddie/ Symbrock
Venom hyping Eddie up for "being so brave for me", but it's just Eddie making it thru a long ass regular day where everything fucking sucks.
The party scene on the ship... I like that Grace is watching the couples not creepily or lonesome or awkwardly, just trying to figure out how they can... let go, I guess? Then he tries to discuss it with Stratt and she's her direct self. And I feel like he thinks he ought to try to gauge her interest in flirting, but then she's silently like nah, that's not what we have... and he's like yeah, it's really not. But he tries again later right before the explosion... and I simultaneously wonder what if it hadn't happened, and being glad it did. Anyone else?

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Mordred burned himself when he tried to practice magic just like Morgause. Maybe he has some talent to it, but no knowlege. And trying to do magic based on pieces of spells you heard while sneaking into your mothers chambers is a bad idea. Anyway Garreth and Gaheris were ther to help their little brother, so he survived, but got a scar for the rest of his life.
This episode is an introduction to Mordred's nature: from the beguinning he's marked by his mistake. He's his own greatest enemy.
Something that drives me absolutely wild is physical and realism inconsistency. In other words, sometimes I struggle to enjoy something because of its blatant disregard for what is actually possible. Within reason of course. Iâm not saying one must do extensive research on what is actually possible (like me lol), thatâs ridiculous. A story doesnât have to be realistic to be good. But I do think it needs to be reasonably believable and consistent. Because otherwise for me it can break the immersion and pull me out of the story, ruining the experience. Like while I am able to suspend my disbelief and ignore how something is unrealistic, it becomes incredibly hard to do so when there are things that are just wildly impossible or donât ascribe to the storyâs own rules. If the protagonist is basically bullet proof throughout the story then donât change that in the finale. If the character doesnât really get hurt much throughout the story then stay consistent in that. Choose a side - either it hurts them when falling off a building or not, either there are dire consequences for their actions or not, I can play along if we stay on the same page. If the story is going to be gritty realism then characters should get hurt proportionally throughout the story. Furthermore, if the character is getting hurt then the injuries should be reasonable. In other words, sometimes I have seen things happen that wouldnât just make the character wounded, theyâd kill then or make them pass out or cause more severe injury then is shown. And just like a character who seems bullet proof suddenly struggling against bullets breaks my immersion, so does the character surviving something that should be fatal, especially if other characters are seen dying from similar scale things.
Like Iâm typically down for some brutal torture, but there is a certain point where it becomes impossible to believe that the character wouldnât be dead or at least unconscious. Iâm not saying you have to know how many lashes or cuts or how much blood loss would be fatal or the causes of death or whatever, but what I am saying is that at least for me, it needs to be reasonable for me to really enjoy the story. For example, few people can survive being whipped in the hundreds, and malnourished or already injured characters are certainly going to survive even less and would at least pass out during it. And thatâs not just the blood loss involved but the bodyâs exertion and pain threshold, so burning or stitching the wounds closed would not necessarily make it more survivable. It also would be very exhausting for the torturer to do that in one set without taking breaks and stuff, but Iâm not saying you have to show that or that you canât be unrealistic because the human body has limits and is more fragile than is typically depicted, but it should be at least believable even in an unrealistic universe.
Like Iâm not saying anyone needs to actually be true to the real world physics wise, history wise, or anatomy wise, I came to be entertained after all, but things should at least try to stay close to what is realistic and possible because when it doesnât, especially if there is no reason for it plot wise, then it really ruins it for me. Like at minimum there should be a good reason for being extremely unrealistic because otherwise thatâs just lazy writing to me to be honest. Like if the scene is in Mesopotamia, it should be full of greenery because itâs known as the Fertile Crescent, not a desert cliff next to a shore. If there are no magical things involved someone cannot be spilling organs and survive for long. If the police and news are anti-protagonist the whole movie and such, then when the hero destroys a highway it should be on the news and there should be consequences. If the characters talk in depth about the dangers of freezing temperatures, changing pressure, and lack of oxygen showing the realism aspect of the story, then the protagonist shouldnât be able to swim up to the surface from the depths of the arctic sea with nothing and survive, nevertheless not have any lasting damage. Though to be fair, at least that had to happen in part for some cool underwater scenes. To me those types of things kinda get a pass, because it isnât really possible in general, but it is worth it for some super awesome scenes and as long as the story at least tries to do its best to make it believable I can play along for the entertainment value⌠outside of that though, I can really only suspend my disbelief so far before it breaks the immersion of the story and ruins it, which is frustrating when often times it didnât have to be like thatâŚ
K-Pop Demon Hunters- A 3 Part Retrospective PART 2
Written 7/20/25. Please refer to my blog for Part 1 and Part 3!
Featuring:
Part 2: SHOULD THIS STAND ALONE? HOW WOULD A SEQUEL WORK?    Â
With KPDHâs success and exploding fandom, everyone wants a sequel! Iâm here to pose the difficult question of⌠does it even need one? Letâs quickly break down the arguments for keeping it standalone:
1: The Standalone Argument
A: Many people will say, âTHEY DIDNâT CREATE THE GOLDEN HONMOON! IT CANâT ENDâ. I agree that creating the golden Honmoon would be a perfect âendingâ, but I have 3 counter arguments.
A1: The New Honmoon Might be Better???
The Honmoon in the end seemed to have a rainbow sheen like Rumiâs patterns. Could the ârainbowâ Honmoon be stronger than the Golden Honmoon? This could be a perfect conclusion; the old Honmoon which represented an archaic ideology is gone, and the new Honmoon is iridescent and stronger then the Gold Honmoon ever could be. This leaves HUNTR/X to live normal lives as musicians doing what they love. That could be a justification given to not needing a sequel.
A2: Gwi-Ma Defeated??
Going on the same logic to justify a standalone, we saw Gwi-Ma manifest in the human world as well as his subsequent quashing with HUNTR/X working together as one. This could be as much of a conclusion on the fate of the demon king as we'd need! Sometimes leaving things simple is more effective then trying to expand on reasoning for every little thing.
A3: Leave You Wanting More
How do you choose when to end a story? If the Golden Honmoon is created, HUNTR/Xâs adventures permanently end, and so do all future adventures of hunters everywhere. Is it more satisfying to know that theyâll continue to fight through the generations to protect the world from Demons? If any variation of a permanent Honmoon is established, then any future excitement with this world and characters dies. Sometimes knowing the adventures will continue is more impactful then seeing everything wrapped up in a neat bow.
2: How would a Sequel Work?
To establish this you need to understand what made the first film work, and the concept of increasing stakes over an established plot. Increasing Stakes dictates that the story that follows needs to be more complex, on a larger scale, and have even higher stakes then the first film. This is how you elevate a story from its previous heights and prevent âdisappointing sequel syndromeâ. Looking at a film from the same studio, The Spiderverse Movies, shows how this can be done. Letâs now look into what made the first film work and how the writers would need to elaborate on these points to create an engaging sequel.
A: What Made the First Film Work?
A1: The Songs!
Specifically how each of the songs serves the larger plot and had thematic weight over the course of the story. Each song had a role to play in the scope of the greater story, with nothing feeling shoehorned in, and each having some king of double meaning in the lyrics or implications to the main story. They would need to pull this off AGAIN with AT LEAST the same number of songs as the first film. What kind of plot would warrant a new set of specific songs?
A2: Novelty of the double life + Korean Mythology|
The first film focused heavily on the double life of our trio and lightly on the Korean mythology of the demons and other aspects of its historical culture. You would need to introduce new stakes or new concepts to make sure these elements donât get stale. Believe it or not, cool actions scenes can get boring without any weight and seeing the trio gear up too many times could get old without the right plot to elevate WHY theyâre doing it or HOW theyâll maintain their secrecy in this.
A3: Themes of Mental Health and Psychology
You could argue that any character that goes through an arc has âpsychologyâ but the film takes great pains in illustrating many characterâs inner conflicts and setting high emotional stakes for Rumi and Jinu. In order to feel a sense of investment and continue to let our main trio grow, we need to put obstacles in their paths that challenge their sense of self and force them to overcome and change. Stagnant characters are boring characters. Having a great emotional hook is what made the first film work so well.
A4: Modern Korean Culture and the Main Trioâs Chemistry
Korean culture is essential to the identity of this movie, and by extension, our main trioâs chemistry is also rooted in that culture. They definitely had some women in the writing room because these three felt like real, believable friends AND people. Carrying on this level of engaging character dynamics would be essential for a sequel. Also, we get glimpses into how modern Korean culture treats the K-POP industry, albeit VERY lightly. I wasnât expecting âOshi No Koâ levels of exposĂŠ into the industry, but I think it told just enough to avoid risking its appeal to the Korean market.
This leads us to:
B: What Could A Sequel Do to be Actually Good?
There are infinite things a theoretical KPDM sequel could be, but the discussion here is what would make a GOOD sequel. Remember, our main goals are raising the stakes in a meaningful way, and expanding on what made the first film successful: multi-purpose songs, novelty of their double life/Korean Mythology, Themes of mental health, and modern Korean culture/Chemistry of our Trio.
Thereâs a number of common tropes they could pull that, if done wrong, could be really lazy or predictable. After all, at its heart this is an IP about music. Thereâs always the possibility of it being done well, but here are some ideas Iâd rather not see:
               -The âband has external obligations and we might have to split up?!â Storyline
               -Singing Tournament/Competition
               -Oh no! ANOTHER rival group!?! Â
Before I talk about plotlines a sequel could explore, letâs talk about what I feel NEEDS happen in some capacity for a sequel to be GOOD.
B1: More focus on Zoey and Mira
Contrary to what many people say, I donât think the decision to focus more on Rumi was a flaw of the film at all! At its core, the first film was about Rumiâs story, and thatâs okay! This time though, Zoey and Mira need to stand on equal footing with her, having their own plots and motivations that develop them independently of Rumi. Balancing stories for all 3 would be tough, but ultimately worth it.
B2: Repercussions 1: Celine
Celine was instrumental in not only establishing HUNTR/X but also was somewhat of a secondary villain in Rumiâs narrative. Their fallout is bound to have repercussions. I donât expect or want a quick âeverything is fine nowâ between them, but this tension is primed for some great storytelling and would build well off the content of the first film. Exploring the dynamic of a broken relation between a foster parent and child would be really interesting to see.
B3: Repercussions 2: Jinu
Weâve already established that I think Jinu should stay dead. Regardless, I think Jinu had such a profound impact on Rumi that he needs to haunt the narrative in some capacity. Â Potential themes of grief or loneliness could be explored with the loss of Jinu as the catalyst.
B4: Expansion on Demons/Gwi-Ma
The origin of Gwi-Ma is unknown, the concept of Hunters is only briefly discussed, and the logistics behind regular people becoming demons is intriguing, with only Jinu as our main example. Are there different types of demons? Are there âpurebloodâ demons and created demons? If âpurebloodâ demons exist, how are they created? Do they all come from Gwi-ma? These worldbuilding questions are prime for answering.
B5: More Industry Stuff
Since this is a music story at heart, Iâd like to see more scenes that give commentary on the K-POP Industry. Youâd have to do this very carefully to not insult the target audience, but more scenes involving the music creation side of things would benefit the story as a whole I think.
Please refer to my blog for Part 1 and Part 3!