NPCs and Alternate Identities
including, among other things, expansion of the Alternate Identity rules
The Replay Value AU universe is much larger than just the PCs; RV Classic often had as many as a dozen characters in the memo at one time, and had a regular cast of 40 or more. Iâm not going to expect the HG to play that many characters, so here are some rules to let handlers play NPCs or extra characters.
Troupe Play and Disposable NPCs
Trope play is where, if your character is not on screen, you can play a different character who is on-screen. This different character usually an NPC (unless itâs an Alternate Identity; see below). Sometimes, the HG will ask you for a specific NPC; other times, youâll be playing a small herd of unimportant NPCs (such as Consorts); yet others, you can come up with one yourself and play them as background color. These characters exist to react to whatever the other PCs say, to give the HG less work in coming up with and playing bystanders, and to give you something to do when your PC isnât on-screen.
You are never obligated to play an NPC - you are always allowed to sit out a scene entirely. You are also always allowed to remove anyone (not just an NPC) from play midscene. Try to come up with at least a flimsy excuse for it. For example, a Sburb playerâs dreamself might suddenly wake up, making them go to sleep; or a Consort/Carapace could be accosted and summoned by a messenger. (Youâre not required to have an excuse, though.)
These NPCs are generally considered disposable. They do not have wound levels. If someone else does something objectionable to them, you should play the negative effects straight. (You are allowed to drop the character, optionally fob them off on the HG for the rest of the scene, and then never play them thereafter. This being said, thatâs an âallowedâ and not an âexpectedâ.)
If the HG really likes your NPC, sometimes they will overrule you and have the NPC âtake a woundâ instead of going along with the effects. This probably shouldnât happen regularly.
If you want more plot armor for a side character, you can convert them into an Alternate Identity by taking the Alternate Identity perk. Letâs talk about that...
The Alternate Identity perk is a perk you can earn from certain quests (especially those on a Storyteller arc). It lets you play a second character, with their own character sheet, alongside or alternating with your first. Many people in Replay Value AU played multiple characters. I had two primary PCs, and for some time I was playing both of them at once (until I could come up with a good-ish ending for oneâs story, at least).
Health Levels are shared between the two sheets; the justification is that they are a player-level resource, which is to say it would be unfair for people who only played one character versus people who played two. You can tweak what each wound refers to depending on which sheet youâre on, though.
Quests are also player-level. You still only have the four (or five, in RV Chuuboâs) quest slots, no matter how many characters you play. You can reserve XP earned when using one character for using on character-specific quests. You can also swap out basic quests, alternate between basic quests, or leave one character without a basic quest.
You must keep the Alternate Identity perk active in a perk slot on both sheets in order to continue using it.
As noted previously, Health Levels are common across sheets. However, if you have an alternate character, and they werenât taken out by the specific thing that Defeated the original one, you can continue playing them - but you canât earn or use anything besides emotion XP and quest bonus XP until youâve talked with the HG to establish what happens next.
Similarly, Illusion 5 autodefeats your character. Usually, you relinquish your character to the HG, and the only thing you can earn in the meantime is emotion XP and quest bonus XP. This is still true even if you have an alternate character available, but an alt means that it makes more sense for your primary character to be off-screen.
If, after events take their course, you decide to leave one character dead, you may then create a new Alternate Identity character sheet and use it; or you may discard the perk and play just the one character thereafter.