So I've played exactly one campaign of this and looking to play another soonish with friends and the GM for it is gonna be new to Mage. I've found the trickiest bit for Mage (at least for the previous group I played with) is that while it has a lot of really good high concept stuff and flavor, players often struggle to figure out like...what a typical session of Mage should look like.
So I figure I might ask here on tumblr: what's some good touchstones for Mage vibes? (I know the book has some but more is good) Tell me about sessions of Mage you enjoy! Tell me about your characters.
I saw a post saying FMA Brotherhood is Mage and I'm like yeah no that actually does fit pretty well but I am also curious what kind of off the wall takes people might have
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
โ Live Streamingโ Interactive Chatโ Private Showsโ HD Qualityโ Free Actions
Free to watch โข No registration required โข HD streaming
After getting away with it many times due to stubbornness and being painfully sincere, my Hunter: the Vigil character has had to face not one but two(2) consequences for their nonsense this month and is now going to have to be very sad about it
Hii. Quick question about CZ from Scion, just how famous is Cz from 1 to 10? Like...
1 is just known in a city and 10 is like... Taylor Swift
You mean CJ Zelly, the Scion of Artemis who does the antagonists section in Once and Future? :) I'm assuming that's who you mean, but -
Wherever you would put Brennan Lee Mulligan and Sam Reich, that's how famous CJ and Irwin are. Within her sphere of influence, she's the top, but outside of it, people might not know who she is at all. She's definitely the most famous of all the people who enthusiastically chase monsters in order to film them for GodTube, and she's probably been on "regular TV" several times, but I wouldn't say she's as famous as even Steve Irwin was at his peak.
The Backrooms and the Chronicles of Darkness TTRPG (and also Deadpool)
Spoilers ahoy
This isn't fully fleshed out, more of a ramble, but I was captivated by the overlap between the spoken attempts to rationalize the Backrooms by Clark and the later explorer and the conception of both the Underworld and God Machine "infrastructure" in the Chronicles of Darkness setting.
The Underworld is described in various game lines, especially Mage and Geist, as having a loose relationship with physical geography on the surface level but only insofar as its a kind of archeological layering of the ephemeral remnants of things that no longer exist in the living world. People, objects, and even knowledge all pass into the Underworld, adding "deposits" as they are lost in the mortal world. Which is an important distinction from the Astral where presumably, once an idea no longer is known by anyone in living reality, it is lost from the collective unconsciousness as well (which is how CofD presents the Astral.)
This actually does lean more towards The Backrooms being a kind of Astral Plane in the sense that its presented as a place that collects and attempts to reconstruct memory. Memory being a thing that anyone who has spent more than five minutes dwelling on it realizes is hardly an immutable and perfect recording. Aside from things we've made a concerted effort to remember with precision, a lot of our memories are just clutter that is compressed down to lower resolution impressions our minds decompress on command with plausible inventions where needed.
Why I lean more towards the Underworld though is both the subterranean, labyrinthine feel to it and the mix of insensate and "hungry" entities dwelling within the Backrooms. In CofD, ghosts are hungry. The Underworld acts on them to cause them to surrender their identity which in the Underworld is their "physical" existence. They are being dragged downwards to a point of no return, in the bleak cosmology of CofD, this is a cthonic ocean that absorbs Memory and Identity - essentially forcing the dead to become one with everything whether they like it or not. This being a personal horror setting, its worth pondering there is a sort of bias towards terror and dread, so if there is anything after that final plunge, any experience past that its fundamentally unknowable to the characters the player is intended to play: Wizards, Sin Eaters and other beings who have an interest in exploring the depths of the Underworld for fun, profit, or, rarely - this is a personal horror game after all, for nobler intentions like carefully managing and trying to minimize the suffering in this "ecosystem."
My own personal interpretation of the interactions between Clark and Pirate Clark is that on the surface level, Pirate Clark is a distillation of all of Clark's memories that have been distorted by his perpetual stewing, the cycle of remembering, of getting angry, of blaming someone else, feeling embittered etc. has created this putrid creature that is simultaneously pitifully moaning, perhaps even sobbing but whose actions are relentlessly violent.
At the same time, I like reading Pirate Clark as having a more primal, instinctual core that is perhaps related to the nature of The Backrooms as a container for warped memories: that is to say that Pirate Clark on an instinctive level yearns to be more alive. He is perhaps fighting against the same sort of decay and corrosion that the more docile, less sensate entities seem to have been afflicted by. On some level I do wonder if Pirate Clark is trying to add more substance to himself, to make himself more resilient, in the way that CofD ghosts use Memory as currency in more civilized areas of the Underworld or will hunt one another and try to devour one another to stave off their decay.
Again, this is all existing on a symbolic level, not a level of conscious thought. Pirate Clark is not a reliable actor, he's a crude Egregore so his actions are only rational according to how he perceives the world, which definitely seems to be through a blinding haze of anger and fear. Like I said, I mostly just got caught up on the idea of a being of Memory ultimately consuming its progenitor, and in a fundamental way: itself.
As for the God Machine, the short version if you're not familiar with the setting is that there is a kind of arcane "machine" that is woven throughout reality acting according to long term and inscrutable plans. There are many, many suggestions that aspects of it may be breaking down and working at cross purposes or no longer fulfilling their original functions. Its a kind of inscrutable cosmic horror take on the concept of the demiurge where the archetypal being is using nonsensical "technology" to shape reality. The setting hems and haws about whether or not its actually technology in the way we would understand it, but tends to lean more towards its magic that is using technology as a set of symbols of intent rather than actual, honest to god Clarketech: but then of course, if it were Clarketech that appeared to be magic then we puny mortals wouldn't know the difference.....
The relationship to The Backrooms is less metaphorical here than with the Underworld, its mostly that many story seeds using the God Machine involve accidentally stumbling upon impossible spaces, literal warehouses, staging areas, machine rooms, and other aesthetically industrial but probably occult in nature places.
These are described as infrastructure. Places and systems that have been set up to serve the God Machine's Lovecraftian agenda. Places that suggest that our world is actually more of a showroom floor or stage and there is an invisible realm that exists all around where we play out our mortal dramas where work vital to existence as we understand it takes place but we are not meant to experience or tinker with and are poorly equipped to comprehend or survive it. The metaphysical equivalent of not understanding any of the hazard symbols on the access hatches to the uranium fuel rods of a nuclear reactor and wandering in like Mr. Magoo.
Which is just another way of saying that the God Machine Chronicle leaned heavily on the idea of liminal spaces with a "techgnostic" aesthetic layered onto it. Probably mining some of the same inspirations as The Backrooms draws from or at least an earlier form of the subculture and set of ideas, circa 2013.
On a more whimsical note, we can perhaps also interpret The Backrooms as serving a similar function to The Void at the End of Time in Marvel. A garbage dump of sorts for abandoned timelines, ideas, objects etc. Mary and Clark exist in a kind of "Sacred Timeline" although perhaps in the universe of the Backrooms, what it actually is is a bit like the cosmological equivalent of our planet Earth. Our universe is the one where everything is "just right" to have given rise to beings that could label a universe "just right" whereas the Backrooms contains the realities that are "close enough" to be marginally habitable but are still quite "wrong."
Of course as I write this, I realize I'm laundering more Chronicles of Darkness into The Backrooms because what I've just described is essentially the Abyss of Mage the Awakening, the irrational antimony realm that cuts Humanity off from Source thanks to the hubris of ancient and overly ambitious Mages and makes drawing down "true magic" from the Source rather perilous even for people connected to it.
One final idea that also comes to mind and this has nothing to do with Chronicles of Darkness, the Backrooms may have a relationship with fairy stories. Perhaps itโs even Arcadia itself or whatโs left of it. A realm of creative potential abandoned by its inhabitants who have either died out or left, masterless the creative energy has gone feral.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
โ Live Streamingโ Interactive Chatโ Private Showsโ HD Qualityโ Free Actions
Free to watch โข No registration required โข HD streaming
Curseborne idea: Instead of setting the campaign in a normal city with supernatural factions, the whole place is already a liminarity.
I'm thinking something inspired by From (the TV show), a town in the middle of nowhere that attracts lost people from all over the country, who soon find themselves unable to get out.
Now the place is also a huge hotspot of minor curses, liminarities and, of course, the accursed. They find themselves attracted to the place, while those already inside have a larger chance of finding themselves damned.
Now I wonder if the accursed would hide themselves among humans, or if this would be the one place they would openly live alongside (or perhaps above) them.
(it's gonna take a long while before I get to run CB, but I like playing with ideas until then)
TERTIA CASSII, PARLIAMENT HOST
And here comes the Cassii, cursed be thy name, from the darkness on a dozen-dozen wings, an artifact of holy hatred. Bring forth your young and your newly embraced! Bring your defenders before the last of the Julii! Here is your holy spirit! Here is the blessing of God! All of her is hatred. See the wings blot the sky as she dives, they dive, a dozen-dozen talons seizing flesh. You have lost your Beast, Holy Son, but she has gained many.