honor bound from choiceofgames out now! | crème de la crème, noblesse oblige, royal affairs; blood money | date everything, king of the castle, fallen london, love island | they/he
Hey! I’m Harris Powell-Smith, a narrative designer making games and stories. My pronouns are they/he.
I’ve created five games with Choice of Games and have two in progress. That's what I mostly post about on here! I also worked on Date Everything, King of the Castle, Love Island the Game, made an Exceptional Story for Fallen London, worked on various other indie games, and created lots of interactive fiction. Find more on my project page!
If you're interested in skintone references for characters in the Creme de la Creme series, there is a collection here based on the Humanae Project; there are also character descriptions on each of the Creme de la Creme forum threads. I also have a small FAQ post: feel free to ask me questions if you don't see yours there.
On my Patreon you can find in-depth progress reports, early access game chapters, and more! You can also tip me on my ko-fi!
Buy my games on Steam at a discount in the aptly-named Harris Powell-Smith bundle!
If you're looking for where I am online elsewhere, check out this post for details.
My latest game is HONOR BOUND:
Guard students and secrets at an elite school! Recover or trash your health, purpose, and military career as you enact or thwart shady schemes in this 595,000 word interactive novel with Choice of Games, fourth in the Creme de la Creme series of standalone dark academia games.
Steam | Play Store | Choice of Games on Android | Choice of Games on iOS | Choice of Games on Amazon | Webstore | Forum Thread
My current WIP is THE EARTH HAS TEETH:
Heal the broken wilderness with the help of a torn-off piece of your dying god and companions who must never guess what you carry. What will you sacrifice to survive the storms and bring your god back - and do you want her back at all?
My series of standalone games with different protagonists in the same setting. Expect romance, dark academia, and intrigue!
Book 1: Crème de la Crème. Climb to the very top of the class at your exclusive private school for socialites! Will you study hard, find a perfect match, or embrace scandal? A 440,000 word interactive novel published with Choice of Games. Winner of the 2019 XYZZY Awards for interactive fiction (Best Game, Best Writing, Best Story)
STEAM | PLAY STORE | APP STORE | FORUM THREAD
Book 2: Noblesse Oblige. Spark romance amid secrets in a crumbling mansion! What will you sacrifice for love? Can you trust your own heart? A 140,000 word interactive gothic novella published with Choice of Games.
STEAM | PLAY STORE | APP STORE | FORUM THREAD
Book 3: Royal Affairs. At your exclusive boarding school, will you rule the roost or be a royal disaster? Court publicity, sway the fate of nations, and find love! A 490,000 word interactive novel published with Choice of Games.
STEAM | PLAY STORE | APP STORE | FORUM THREAD
Book 4: Honor Bound. Guard students and secrets at an elite school! Recover or trash your health, purpose, and military career as you enact or thwart shady schemes in this 595,000 word interactive novel with Choice of Games.
Steam | Play Store | Choice of Games on Android | Choice of Games on iOS | Choice of Games on Amazon | Webstore | Forum Thread
Blood Money: By the power of your blood, you and your ghosts will take over your crime family! A standalone dark fantasy 290,000 word interactive novel published with Choice of Games. Selected for exhibit at AdventureX 2018.
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I personally really dislike it when ROs are gender selectable. For me It breaks immersion and makes me feel like either (a) the author has a specific gender in mind and then I can't stop guessing at which one which is distracting, or (b) gender doesn't matter at all in the game which tends to flatten characterization and worldbuilding and then I start wondering why I had the choice in the first place if it's not going to do anything but change the pronouns. Plus I find it makes fandoms less fun, because we're not all bonding over the same image of an RO.
I get why it's done, choice is kinda the hallmark of a choice based game, but at some point the author does have to make decisions for the reader and RO gender is one of those decisions that I'd prefer the author make. Strong characters can carry a game a lot farther than strong choices can.
anon is responding to my question here:
I've talked with people on here before about gender-selectable vs non-gender-selectable love interests before... But what about when some romances are selectable and some aren't, in the same game?
Are you more likely to go for one type or another when there's both in one game? Does it make your see the characters in different ways? What does it make you think about the author's intentions?
And if you're an author who's done it this way, what made you decide to write it like that rather than one or the other?
Thank you for sharing! Out of interest if there's a mixture of selectable and set romanceable characters, do you tend to go for one type of character or the other? Or does it just depend on whether the characters are appealing? (I interpreted this as saying that if all things were equal, you'd prefer to go for the set character, but I was curious if that was the case!)
I don't entirely agree on all of it because I write gender-selectable characters a lot, and do have some pros as well as cons for doing it that way. I don't have genders in mind when I write and I like writing gender not mattering! (and to be brutally honest, looking at how popular the most popular games with gender-selectable romances are, it is tempting to go with what's familiar - I've been writing that way for quite some time)
BUT I do understand what you say and why you feel like that, and have encountered some games that made me feel similarly.
Before Creme de la Creme/The Earth Has Teeth I wrote non-selectable characters, and I've been writing non-selectable characters on the unannounced secret project, in a world where gender does matter more... and it's been delightful. So I'm sort of weighing up what I might want to do in the very distant future and figuring out my preferences and what might work for audiences.
Also on a shallow level there's a part of me that yearns to commission nice character art, but the cost would be so high to get versions for every character variant... D:
I've talked with people on here before about gender-selectable vs non-gender-selectable love interests before... But what about when some romances are selectable and some aren't, in the same game? Are you more likely to go for one type or another when there's both in one game? Does it make your see the characters in different ways? What does it make you think about the author's intentions?
And if you're an author who's done it this way, what made you decide to write it like that rather than one or the other?
Please share for reach, I'd love to hear any and all thoughts!
I think I've threaded some needles / squared some circles / whatever idiom you might choose and figured out a really solid starting point for a future Creme setting game
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I’ve been in love with Heart of Battle for years, but I’ve finally gotten around to drawing out my actual full body interpretations of Ferrado and Remi! My husbands forever <3
Go check out @hpowellsmith ! Love the work they do so much! Huuuge fan :]
Ohhhh this is so amazing and lovely!!! I can't take credit for Heart of Battle other than playtesting and helping Fay out with it, but I CAN share the love for her games since I'm much more online than she is 💕💖💕 I love Ferrado and Remi and these versions of them are BEAUTIFUL
(one of my favourite headcanons is ending up in a triad with them both postgame.......)
HI!!! I love everything about your CDLC universe SO much and I was wondering if I could request a reminder of the countries in the world? I adore the angle politics have in the universe (although I think that Royal Affairs was the main one to include it as a significant part) but have regrettably not touched the series in a while.
Thank you so much, I'm delighted that you've enjoyed the series!
Here are the "encyclopedia" setting guides that I've written. Each one is a bit more themed towards the game in which they appear. There are more countries beyond these ones, but these are the major powers in the part of the world that the Creme de la Creme series is set.
Noblesse Oblige:
[b]Westerlin[/b] is your home country, a staid and formal society ruled by Queen Estell and a parliamentary government. Aristocrats hold most of the power.
[b]Gessner Wright University[/b] is where you went to college before dropping out. It has a good reputation but is recently established compared to Gessner University, one of the oldest and most famous universities in the world.
[b]Jezhan[/b] is to the east of Westerlin and is much larger, stretching from the western lakes and warm tourist destinations in the south to the much colder north. [b]The Isle of Teteriuk[/b] sits to the far north of Jezhan, where craggy mountains and moors look up towards the north pole.
[b]The Church of Jezhan[/b] is threaded through society at every level and there is little or no separation of church and state. It is a polytheistic religion in which gods are worshipped through formal church ceremonies, communal celebrations, shrines at home, and sacrificial plants, objects, and symbols.
[b]The Jezhani royal family[/b] has a High Queen, the High Consort whose children are heirs to the throne, and other multiple Consorts and their children (known as Potentates). Potentates are almost entirely ceremonial figures, though they are capable of wielding power. The High Queen is also the head of the Church of Jezhan.
[b]Jezhani culture[/b] has a historically stratified class structure, but as major industrialization hit in the last few decades, the growing of the influence of middle and working classes has shifted the balance. Now, the aristocracy no longer holds all the power or the purse strings: the merchant classes, new money, and the Church all hold much more influence. Unlike in Westerlin, polyamorous marriages are legal in Jezhan.
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Royal Affairs:
[b]Westerlin[/b] is your home, a staid and formal society ruled by Queen Estell III and a parliamentary government. Aristocrats hold almost all political power, and only aristocrats with generations of property ownership over a certain threshold can vote for the Westerlind parliament. In general, the gaps between aristocracy, the middle class (even the upper-middle-class), and working class are wide, and individuals rarely move between them.
You spent most of your early life in [b]Fenburg,[/b] the capital of Westerlin. It's a sprawling, prosperous city built on a river delta and is considered one of the world's major trade centers. Westerlin's climate ranges from cold, snowy mountains to temperate lowlands.
Although churches celebrating saints exist as community landmarks and focal points for charitable fundraising, religion isn't a major part of Westerlind culture and most people would consider themselves nonreligious. [b]Hearthlight[/b] is a winter festival celebrated in both Westerlin and Zaledo focusing on hopes for the coming year. [b]The Festival of the Birds[/b] is a spring festival celebrating the joy of the bonds of friendship or romance. [b]Verdancy[/b] is a summer festival celebrating the earth's growing bounty. Some of these festivals have distant roots in supernatural beliefs and mythology, but are mostly based in ancient folklore.
[b]Zaledo[/b] is to the southwest of Westerlin and is generally more egalitarian, with more social mobility. Zaledo and Westerlin have quarreled in the past but during the last hundred years or so have been allies—though relations have sometimes been warmer and sometimes cooler. Emigration between the two countries is common. Zaledo's climate is mostly hot and dry.
[b]Jezhan[/b] is to the east of Westerlin and is much larger, stretching from the western lakes and warm tourist destinations in the south to the much colder north. The polytheistic Church of Jezhan is a major influence in Jezhani culture and politics, and the monarch of Jezhan is also the head of the church. Polyamorous marriages are legal in Jezhan.
[b]Teran[/b] is a large archipelago far to the west of Westerlin and is more remote than either of Westerlin's closer neighbors. A meritocratic culture with a strong military presence and influence, Teran is ruled by a President and parliament. The Teranese Church broadly worships the same gods as the Church of Jezhan, but is a very different denomination. Polyamorous marriages are legal in Teran. Much of Teran is warm and highly elevated, containing broad stretches of rainforest; in some places it's more temperate.
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Honor Bound:
[b]Teran[/b] is your home, a warm, resource- and technology-rich sprawling archipelago. A belt of independent islands sit between Teran and Zaledo, some of which have always been separate and some of which seceded over the centuries. Most recent was the Dahaikan Secession. Despite resistance from mainland Teran, Dahaika successfully seceded forty years ago.
While Teran used to be a monarchy, a military coup three hundred years ago known as the Teranese Revolution resulted in transferral of leadership to a President and Parliament and dissolution of the aristocracy. Now, Teran is prosperous, with some technological advancements beyond those commonly seen in Westerlin, and sees itself as a meritocracy. A mountain range bisects mainland Teran; on one side is bountiful rainforest and fertile plains, while on the other the rain shadow of the range makes the land more arid. The current Teranese President is President Faraci, who has been in office for eight years. A presidential term is five years long at minimum, and there is no limit on the number of presidential terms (though in practice a single President has never been in office for more than three terms).
After the coup, the aristocratic classes were officially dissolved. However, the President recognizes individuals with the title Honored (which also bestows a yearly stipend high enough to live a very comfortable middle-class lifestyle) or the higher-level title Esteemed (whose yearly stipend enables a luxurious upper-class lifestyle). These titles are awarded for exceptional military, scientific, artistic, academic, philosophical, philanthropic, or otherwise heroic endeavors. The umbrella term for people with titles is the Elite. They do not like being called aristocrats, as the term feels too royalist.
The Church of Teran is polytheistic and worships a large number of deities. It's led by a Church Council, with more, smaller-scale Councils scattered across the country. Private shrines with offerings are usually set up in people's homes, as well as regular communal worship taking place in churches. Though they worship the same gods, the Church of Teran is a different denomination and split from the Church of Jezhan as part of the Revolution. Tenets of the Church of Teran include valuing personal ambition and striving, wonder and curiosity, and harmonic unity. In Teran polyamorous marriages are both legal and religiously celebrated.
The Teranese deities include:
Elene, deity of the sun.
Alvir, deity of protection.
Veslua, deity of the ocean.
Tecuzi, trickster deity of the night.
Baresha, deity of the hunt.
Hierat, deity of good fortune.
Balan, deity of medicine and plague.
Crinn, deity of water.
Revek, shapeshifter deity.
For centuries Teran has had mandatory two years' military service known as [b]Teranese Service[/b] for almost everyone aged between ages 18-20 which involves basic training and assignment across the Teranese islands or the mainland. The Dahaikan Secession was the last time a major military operation occurred, but Teran maintains a large, highly-trained army assigned to emergencies, policing, and disaster relief.
[b]Zaledo[/b] is to the southeast of Teran, beyond the group of independent islands, and its climate is mostly warm and dry, becoming very hot in the interior. Tension sometimes rises between Teran and Zaledo as they're major powers in the area, but in general trade agreements and emigration between the two nations keep things calm. Zaledo is ruled by King Mateo and King Alejandro del Quiros.
[b]Jezhan[/b] sits far to the east and varies a great deal in climate from the western lakes and warm tourist destinations in the south to the much colder north. The Church of Jezhan is a major influence in Jezhani culture and politics, and the monarch of Jezhan is also the head of the church. In Jezhan polyamorous marriages are both legal and religiously celebrated. There is some residual tension between Teran and Jezhan thanks to the differences in their major religious denominations, and the Church of Jezhan is more hierarchical than the Church of Teran.
[b]Westerlin[/b] is a little closer though still east of Teran, and is a staid and formal society ruled by Queen Estell III and a parliamentary government. Aristocrats hold almost all political power.
Today I am murdering characters. It's possible for 3 out of 4 characters to be badly hurt and more imminent danger approaching. If the fourth character is uninjured (and is present at all) they can only help one of the casualties, leaving two in trouble.
Plus the trouble will be worse if the PC is already badly hurt themselves.
So really, I may be murdering characters but that also involves figuring out how mean to be to the PC.
current setup: randomiser shows 4.5% likelihood of the other two in the PC's polyamory trio dying, leaving the PC very sad. But I am going to implement some penalties that make that more likely, uh oh
I replied royal affairs because of the Javi asks and now I'm curious what is Beaumont saying exactly when they complain about you? That you're suspicious? Hiding something? Or is it just yeah MC sucks
Which part of the game are you thinking of? There are some lategame-plot-related branches where Beaumont's angry with the PC, but I can't remember other complaints off the top of my head (which isn't to say they're not there, just that I've not looked in detail at the game in a while!)
Also yay for Royal Affairs replaying, hope you're enjoying it!
Today I am murdering characters. It's possible for 3 out of 4 characters to be badly hurt and more imminent danger approaching. If the fourth character is uninjured (and is present at all) they can only help one of the casualties, leaving two in trouble.
Plus the trouble will be worse if the PC is already badly hurt themselves.
So really, I may be murdering characters but that also involves figuring out how mean to be to the PC.
current setup: randomiser shows 4.5% likelihood of the other two in the PC's polyamory trio dying, leaving the PC very sad. But I am going to implement some penalties that make that more likely, uh oh
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Today I am murdering characters. It's possible for 3 out of 4 characters to be badly hurt and more imminent danger approaching. If the fourth character is uninjured (and is present at all) they can only help one of the casualties, leaving two in trouble.
Plus the trouble will be worse if the PC is already badly hurt themselves.
So really, I may be murdering characters but that also involves figuring out how mean to be to the PC.
my ultimate goal is to make people fall in love with my bizarre flesh tube girl. her name is Ursa and she just wants you to have fun with her cool hand-stabbing game!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
Today I am murdering characters. It's possible for 3 out of 4 characters to be badly hurt and more imminent danger approaching. If the fourth character is uninjured (and is present at all) they can only help one of the casualties, leaving two in trouble.
Plus the trouble will be worse if the PC is already badly hurt themselves.
So really, I may be murdering characters but that also involves figuring out how mean to be to the PC.