Still obsessed with the (U)MVC3 model for Wesker after ... 15 years...?! I used to be kinda EH at aspects of MVC3's cel-shading, but I really appreciate it now that games are even more obsessed with every-pore-visible realism and copy-paste scanning and realistic mocap. MVC3'S Wesker has the best aspects of RE5's middle-aged crinkly version, but sculpted by hand rather than scanned directly from a real person. So you get artist's choices like accentuating the cheekbones, nose bridge, and the TINY WAIST with LONG LEGS. That waist to thigh proportion got me gnawing at the air for a bite. 🐶🦴
Also something funny about Wesker and Deadpool being the main 4th wall breakers in the game, fucking with the camera-person.
Something really fascinating to me about the face sculpt being obviously older than previous versions, but you can still see the anime bishonen he used to be (Code Veronica version!) within the scowl and wrinkles. My favorite sort of character design.. the implication of time passing and time lost. Wesker wasted his bishie youth being a no good misanthropic backstabbing jabroni mark. He should have been at the german goth latex kink club with his nipples out in the bathroom stall with 5 other sets of legs in there.











