a little multilut b&as
not in the mood to work on simblr bs today. see yall later!
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a little multilut b&as
not in the mood to work on simblr bs today. see yall later!

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SO, these are Chow! I was intrigued by it and left it on to take a few pics in different lighting situations to see how it looks. The indoor shots with less light look so serious! Like the soap opera @therichantsim says this is LOL. (luh you girl!) I think the outdoor shots are beautiful.
I dunno. Not sure if I want to commit to it, but it sure is interesting! I would love your thoughts!
Oh, re: the nursery pic...why did I just realize I actually need to name Bryce’s new kid? LOL These two stress me out.
a sexy behind the scenes look at doing lutty lut lut work
In my last screenshot of Ashlynn, I used a new MultiLUT with my Clear Bloom preset. It’s not mine, it’s by prod80, and if you download all the shaders when you install newer 4.+ versions of ReShade you may well already have it, but if not you can find all of their shaders here. The shader is called PD80_02_Bonus_LUT_pack.fx and contains several cinematic LUTs.
This is a new and different type of MultiLUT shader than the one I used for Full Bloom (and which I included in Clear Bloom). It uses a 2-part system, with a base shader containing the nuts and bolts (remember, base shaders end with .fxh), and an additional shader with the information about that specific MultiLUT atlas. It makes it a more lightweight and customisable experience, because once you have the base shader ( PD80_LUT_v2.fxh) you can add any number of shaders for additional MultiLUTs as long as you follow the format in PD80_02_Bonus_LUT_pack.fx. You also, of course, need the corresponding MultiLUT atlas png, which in this case is pd80_example-lut.png.
I’m going to eventually convert Full Bloom over to this new system, but you can continue to use the old one if you’d like. Another benefit of prod80′s shader is it has additional controls for black and white point manipulation, meaning you can continue to modify how the LUT looks once you’ve applied it.
FULL BLOOM MULTILUT FOR RESHADE - by amoebae
I’ve put together 39 (+1) LUTs and created a MultiLUT atlas to be used with the MultiLUT shader in ReShade. The screenshots above show only a couple of the myriad options available.
EDIT 2021-07-11: I’ve updated this shader to use the Prod80 MultiLUT shader for 4.x. You can find details and the download here.
EDIT 2019-04-27: I’ve added a new version that has 66 LUTs contained in the MultiLUT atlas. You can still use the earlier file if you’re happy with them and 66 seems unwieldy, but the original 40 are included in the new atlas, so you might as well swap it out for the new one. Both are available to download below.
DOWNLOAD [simfileshare; no adfly; includes MultiLUT atlas and modified shader]

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This one is called mLadybird. I feel like it’s a little warmer like Hydrus and little dramatic like Chow...but not much lol.
For the Hydrus lovers! It’s so warm and toasty lol. For comparison, here’s Kam without it. Not much different.
Hi. I have a question regarding your fullbloom multilut. I really love how it looks & would love to use it in game. However, I'm using your Hazy Days and Blueberryade reshade with reshade 3.0.8. Does your fullbloom work with earlier versions of rehade?
I’m looking at the shaders for 3.0.8 and I don’t see a multilut shader, but the architecture is the same for most 3.x versions so you should be able to just throw the multilut shader I included in your shaders folder, and hopefully it’ll work with no problems (obv put the actual multilut atlas in the textures folder too).
I’m using Hazy Days with 3.4.1 and the only thing I’ve updated is MXAO when that shader had a rewrite--everything else is more or less as it was when I first released it (although I tweak it for location and per shot, because I’m a masochist). The multilut shader is just a shader someone wrote that eventually was deemed cool enough to be included in the official distro, there’s nothing that I know of specifically tying it to 3.4.1.