Hiiiii Amoebae, I hope you’re doing well! Could you please help me with an issue I’ve been having?🥺
I recently resubscribed to Marty’s shaders and noticed that RTGI is now split into two separate shaders. However, when I try increasing the Object Thickness value in the diffuse shader, objects lit by the light source start to show harsh, jagged edges (pic 2), even when the value isn’t set very high. This didn’t happen when I was using the older version of RTGI (pic 1).
Also, I just want to say thank you sooooo much for everything you share with the community. I’ve watched a lot of your tutorials, and they’ve been incredibly helpful for someone like me who didn’t know anything about ReShade!!
Hi!
This isn't something I've seen before. Make sure you have the diffuse shader above the specular shader, and that Launchpad is turned on and placed above them both. And make sure you don't have any other shaders (apart from ReLight, because that can sometimes look more realistic if it's placed above RTGI) above RTGI. What value are you trying to change object thickness to? I my experience lower numbers produce a more natural result, and iirc the default is something like 4.000, which is way too high already. I tend to drop it to around 0.250 as a starting point and see how it looks, and adjust from there.











