Men of Middle-earth Edit Series: Appendix D
Continued from Appendix C. This section will contain information on the Easterlings, Southrons, the NazgĂ»l, the mortal characters who appear in The Lost Road, and other miscellaneous Men who didnât fit well into another category.
~~~
TABLE OF CONTENTS
Appendix A: House of Ăorl Appendix B: Misc. NĂșmenĂłreans, Misc. DĂșnedain Appendix C: Middle Men, Northmen Appendix D: Easterlings, Southrons, NazgĂ»l, The Lost Road, Misc. Men (you are here!)
~~~
Note: We donât know what any of the canonical Easterling and Haradrim words mean, so Iâve made up translations for their names and given myself a bank of word-parts with which to create OC names. I adopted a lot of names in this section from various adaptations; an asterisk* next to a word indicates that it appears in an adaptation (such as LOTRO or MERP), but not within Tolkienâs canon. These people would have possessed many languages, not just the jumble of word-parts Iâve assembled here, and of course would also include many, many more sub-cultures than I can depict, but Iâm doing my best with the extremely limited information we have. None of this is canon unless explicitly stated.
EASTERLING GLOSSARY -(a)r || pluralizer || made up meaning (*Khundolar, *Jangovar, *SĂ»halar) ban || âstrengthâ || real element (Ban father of Blodren), made up meaning blod || âprideâ || real element (Blodren), made up meaning brod || âgreatâ || real element (Brodda), made up meaning chaya || âwindâ || made up meaning (*ChayasĂr) da || â-nessâ || real element (Brodda; âgreatnessâ), made up meaning dola || âhorseâ || made up meaning (*Khundolar) dra || âbeauty, beautifulâ || entirely made up ekh || âwildâ || entirely made up gan || âmasterâ || real element (Lorgan), made up meaning gĂ»r || âwisdomâ || entirely made up hala || âaxeâ || made up meaning (*SĂ»halar) -i || pluralizer || entirely made up; Veradja dialect -iag || âworkersâ || real element (Variag), made up meaning -ja || âlanguage, speechâ || made up meaning (*Veradja); Veradja dialect jango || âvictoryâ || made up meaning (*Jangovar) kha || âpower, powerfulâ || real element (KhamĂ»l; Khand), made up meaning khor || âblackâ || entirely made up khund || ânoble, nobilityâ || made up meaning (*Khundolar) kul || âsongâ || entirely made up lor || âfierceâ || real element (Lorgan), made up meaning lund || âdarkâ || entirely made up mĂ»l || âlordâ || real element (KhamĂ»l), made up meaning nab || âfriendâ || entirely made up -nd || âland ofâ || real element (Khand), made up meaning; Veradja dialect peg || âswordâ || entirely made up rad || âlightâ || entirely made up ren || âone who isâ || real element (Blodren), made up meaning sĂr || âto loveâ || made up meaning (*ChayasĂr) sĂ» || âfireâ || made up meaning (*SĂ»halar) tan || âgentleâ || entirely made up tavu || âseaâ || entirely made up thĂ» || âkingâ || one of Sauronâs early names, here made into his name among the Easterlings va || âsailâ || made up meaning (*Jangovar) var || âmoneyâ || real element, made up meaning (Variag); Veradja dialect verad || âmoonâ || made up meaning (*Veradja) zakh || âmountainâ || entirely made up
SOUTHRON GLOSSARY ashĆ« || âsouthâ || entirely made up boz || âopenâ || made up meaning (*Bozisha) can(na) || âoasisâ || made up meaning (*Sud Sicanna) dala || ânightâ || made up meaning (*Dalamyr) (f)az || âlandâ || entirely made up ghyr || âwormâ || entirely made up hash(a) || âsilenceâ || made up meaning (*Hasharin) -i || pluralizer || entirely made up inkÄ || ânorthâ || derived from canonical InkÄ-nĆ«sh, ânorth-spyâ mahĂ»d || âtrollâ || meaning guessed from context (*MahĂ»d Men) mak || âoliphauntâ || derived from canonical mĂ»mak, âwar oliphauntâ mir, myr || âdesertâ || made up meaning (*Miraz, Dalamyr); spelling varies by dialect mĂ» || âwarâ || derived from canonical mĂ»mak, âwar oliphauntâ nĆ«sh || âspyâ || derived from canonical InkÄ-nĆ«sh, ânorth-spyâ pĂłac || âjungleâ || made up meaning (*TĂ»l PĂłac) rin || pluralizer || made up meaning (*Hasharin) raz || âblueâ || made up meaning (*Miraz) rĂ»v || âwealthâ || entirely made up sar || âmagicâ || entirely made up sica || âgreat, greatnessâ || (*Sud Sicanna) sud || âcityâ || made up meaning (*Sud Sicanna) tĂ»l || âtownâ || made up meaning (*TĂ»l PĂłac) vek || âlordâ || entirely made up yetta || âheartâ || entirely made up zish(a) || âplainsâ || made up meaning (*Bozisha)
~~~
EASTERLINGS AND SOUTHRONS
~~~
First Age Easterlings ft. Tanrad Ădhron (OC), Ban, Tandra (OC), Blodren, Brodda, Lorgan; First Age Easterlings article The story here is mostly canonical. Iâve done my best to give these Easterlings a sympathetic portrayal, emphasizing their diversity and humanity, but that is difficult when all the named Easterlings have negative portrayals in canon. Weâll get more to other Easterling groups (the Khundolar and ChayasĂr) in a future edit. Tanrad is an OC; his story is covered in a little more detail in the edit I made about his wife Arasdil (also an OC). I gave BĂłr and Ulfang and their kids names in their original tongue, because they would certainly not have had Sindarin names when they came to Beleriand, and were definitely given those particular Sindarin names after their deaths, because no one would call their ally a name that means âugly beard.â The story of Ban and Blodren is covered in my edit about the Gaurwaith; you can find out about the alterations to that story here. Brodda and Lorganâs tales are mostly canonical, with some embellishment. We donât know the manner of Lorganâs death; I made that up. The Easterlings supposedly fought on Morgothâs side in the War of Wrath, but I donât buy that every single one of them did, especially since there had to have been people who were more chill and people who had mixed Hadorian-Easterling ancestry at this point, so I had some of them escape to join the other army. Elrosâ position in the War of Wrath is a headcanon.
BĂłr the Faithful ft. Kulren BĂłr, Nabren DĂbĂłr (OC), Kultan Borlad, Kulnab Borlach, Kulrad Borthand 95% of this is headcanon, as we know very little about the lives of BĂłr and his sons aside from their loyalty to Maedhros. Iâve given them all names in their own tongue (theyâre alliterative...sorry) because they wouldnât have been called BĂłr__ from the jump. Some of the Easterling women were said to be âproud and barbaricâ so I had BĂłrâs wife be a warrior also. We know that BĂłr died in the NĂrnaeth, and that his sons killed Ulfast and Ulwarth before they themselves were killed, and thatâs pretty much it for the canon info. Everything else I made up. I tried to justify the meanings of their Sindarin names by their roles/personalities/fates, and I thought Maglor putting them into song, since he would have known them personally, was a fitting way for those names to be applied to them posthumously. Ekhda = wildness; ekhren = wild one: this is basically the concept of a berserker.
Ulfang the Black ft. PegmĂ»l Ulfang, Lorrad Emerul (OC), Khagan Uldor, Lundda Ulfast, MĂ»lda Ulwarth Like the previous edit, this is almost entirely headcanon. We do know that Ulfang died before the Battle, leaving Uldor to lead his people into treachery; likewise, we know how Ulfangâs sons died. I made up pretty much everything else. Again, Iâve tried to portray these people sympathetically; theyâre definitely not the good guys, but they did have reasons for doing what they did. Also I gave them all new names in their own tongue, because just like BĂłr and his sons, they wouldnât have been called Ul__ (âugly __â) from birth, especially not since they were named before encountering anyone who spoke Sindarin.
Easterlings (of the Land of the Sun) ft. the Easterling subgroups of: the Wainriders, the Balchoth, and the tribes known as the Khundolar, Jangovar, SĂ»halar, and ChayasĂr (LOTRO) So, SO much of this headcanon, though a great portion of it is canon as well! And thereâs a lot of LOTRO details thrown in for good measure, though again I have not played that game and am getting all my info on it from Tolkien Gateway. Letâs begin: TĂșvon is a proto-Sauron character who interacted with Men shortly after they Awoke, not wholly evil but whose arc would have turned against Men if Tolkien hadnât scrapped him as a character and replaced him with ThĂ» the Necromancer, who himself also replaced Tevildo, Prince of Cats. Since the ThĂ»âs development leads into the creation of Sauron, but TĂșvon feels like a different sort of character, I have decided to distinguish between them and make TĂșvon into a lesser servant of Morgoth who also meddles with the Easterlings after the First Age. Everything about him after the first paragraph is entirely headcanon, and even that first part should be taken with a heaping grain of salt. Since thereâs not really a great place for Sauronâs name of âThĂ»â to be reincorporated in his main storyline, Iâve made it instead his moniker among the Easterlings. Most of the places I mention are actually canonical locations! (Though a lot of this is taken from BoLT and not mentioned elsewhere.) HildĂłrien is where Men Awoke; the Land of the Sun is a name for the lands east of Rhovanion, aka RhĂ»n (which just means âeast,â so I think thatâs a name applied by western peoples and not what its inhabitants called their lands); KalormĂ« is the second-highest mountain in Arda (after Taniquetil) and sits amid the mountain range known alternately as the Mountains of the Wind and the Walls of the Sun (eta: I was wrong, Mtns of Wind are a different place); Palisor is the middle-most region of Middle-earth, aka the western edge of RhĂ»n / the eastern edge of Rhovanion; the Inland Sea is the Sea of RhĂ»n, which Iâve given the Easterling name âTavukhorâ (Black Sea) (eta: nope the Inland Sea is somewhere else; but I still call the Sea of Rhun Tavukhor); Sauron is said to have an âeastern strongholdâ that the Blue Wizards failed to discover, so I made that a Dark Castle in Khundoland. Khundoland is just the name I made up for the homeland of the Khundolar. I didnât actually intend for it to have the suffix -land; I just replaced the -ar suffix with the -nd suffix I had decided meant âlandâ (see Kha+nd, âland of powerâ) and it happened to turn into a sort of cognate to English, lol. The summaries of Sauronâs attacks against the West that involved his Easterling subjects are mostly canonical, with embellishment and an attempt to at least explain the Easterlingsâ actions. Again, Iâve tried to make them sympathetic; they might be servants of Evil, but theyâre just people working under a cruel overlord. Some are evil themselves, others arenât, others just donât care. Itâs complicated. The Wainriders and Balchoth are described as a âconfederacy of Easterlings,â so I took that to mean theyâre from many different tribes united under Sauronâs banner. However, since Iâd established the Khundolar as both Sauronâs main army and as horse-riders, I thought it made sense for them to make up the bulk of those forces. Their women are said to be trained in arms, though they stayed home to protect their villages; I altered this so that women were also warriors in the wagon-riding hosts. From LOTRO, I took the names of four major Easterling tribes: the Khundolar, the Jangovar, the SĂ»halar, and the ChayasĂr. (There are doubtless more, but I had names to use with those four, and I canât go over every single subculture that wouldâve existed in Arda...at least not without anything to build off of!!) In the game (again, according to Tolkien Gateway, not my personal experience), the Khundolar attack Rohan and fight in the Battle of the Morannon; from that I developed the idea that they were horse-mounted warriors like the Rohirrim, and then you can see how I built more upon them as Sauronâs main Easterling servants. The Jangovar in the game attack Dale and Erebor, so I decided that they were probably closely situated to that area: thus, I picked the Sea of RhĂ»n to be their base, and made them sailors also. (This also happened to fit in nicely with my headcanon for the NazgĂ»l Kullund, an OC Iâll explore in a later edit.) The SĂ»halar are âshorter in stature and armed with axes, to their point where some mistake them for dwarvesâ: from that quote, I decided that, like dwarves, they would dwell in mountains (also where Iâd decided TĂșvon lived, so I put them together), and who knows maybe theyâre part-dwarf in ancestry too, idk. They fought at Pelennor Fields. Finally, the ChayasĂr are, in the game, the only group who donât fight with Sauron. They donât particularly like him and stay out of the War. I decided that they were closest in kin to the Khundolar, Sauronâs strongest supporters, and that one of Sauronâs earliest moves in the East was to divide the two groups so theyâd be easier to control, which worked when it came to the Khundolar if not the ChayasĂr (who were probably the less populous group to begin with). I also decided that the Khundolar-ChayasĂr people would be where BĂłr and Ulfangâs people originated from. Anyway, in LOTRO, an âunknown calamityâ takes place in their part of RhĂ»n on the same day that the One Ring is destroyed, and the ChayasĂr refugees flee to the lands around Dale and the Iron Hills. Those folk are not happy about this, since theyâd just won a war against the Jangovar, but while the ChayasĂr donât see themselves as being related to the Jangovar, itâs hard to convince the people of Dale of that. None of the refugees will say what exactly happened in RhĂ»n, just that itâs absolutely impossible for them to go back. This whole situation is quite interesting to me: I decided it was a final curse of Sauron upon them and their lands that forced them to leave, in retribution for âbetrayingâ him; it could be many other things, but this one has an element of mystery and magic to it which could explain why theyâre reluctant to talk about it. Plus, zombies! I decided Aragorn in his kingliness would intervene on their behalf, and I moved them to the Desolation of Smaug, which is a shitty piece of land no one else wanted, but theyâll be okay in the long run. This is in contrast to the other three tribes of Easterlings, who kind of come together after their leader is vanquished, and pull themselves together much faster. Sometimes saying âfuck youâ to evil is worse for you than if youâd gone along with it...but I imagine the ChayasĂr are proud they refused Sauronâs service. Theyâre probably cool people with a strong moral code. Idk. I didnât actually go much into that in the edit, as you can see.
Veradi of Khand ft. the people of Khand and its capital city Zakhrad (my creation), the Variags We know very little about Khand from canon, so this is almost entirely headcanon. We do know that Khand and RhĂ»n had a bit of a rivalry before the Variags joined forces with the Wainriders, and that there were Variags at Pelennor Fields, but literally everything else is made up. I took the word âVeradjaâ (the name of their language) from MERP, but the meaning I gave to it is my own. I did take inspiration from the little summary about the Variags in LOTRO when crafting this story, but nothing super specific. GĂ»rban the NazgĂ»l will appear again in a future edit :) In our world, âVariagâ is a word of Slavic origin meaning âmercenary,â so I decided to import that meaning into Middle-earth and have the Variags be just a specific military group from Khand and not the catch-all term for everyone who lived there. Since we have next to no information on these people, I had a lot of fun coming up with traditions and intrigueâand itâs very exciting to have a specifically known region outside of the vague âeastâ of RhĂ»n and âsouthâ of Harad! To me this suggests a sovereign nation, and the nature of the term Variag implies that they arenât really bound to Sauronâs will the same way his other Mannish servants are, so it was really great to be able to explore a non-DĂșnedainic civilization that isnât Evil with a capital E. Of course, this is all guesswork and headcanon, so donât give Tolkien too much credit!
Haradrim ft. the Haradrim subgroups of: the Kingdom of RĂ»vashĂ» (my creation), the Kingdom of Yettafaz (my creation), the Miraz of TĂ»l PĂłac (MERP), Cultists of the Blue Wizards, the Bozisha (MERP) of Lostladen, the Kingdom of AbrakhĂąn (LOTR Strategy Battle Game), the Hasharin and their leader Dalamyr (LOTR SBG), Troll-men, SuladĂąn (LOTR SBG) the Black Serpent of Sud Sicanna (MERP) Like with the East, MUCH of this is headcanon! We donât even know much about Haradâs geography, and almost all of the names here were pilfered from Tolkien Gatewayâs notes on various adaptations (mostly games I havenât played). I painstakingly integrated those word parts into my made up conlang, adapted them into my verse, and only THEN did I realize upon looking at the main the main article for the MERP game that the game designers had done much of that for me...but whatever, Iâm using the names but completely throwing out their ideas because fuck it. And only the Far Harad stuff had the potential to be useful, anyway; the Near Harad info was painfully Gondorian-based and not at all what I was interested in. Sar-Myrin is a (mis)translation of âTar-Maironâ into cobbled-together version of the Haradrim tongue; they heard âTar-â and thought âSarâ (magic) which wasnât really inaccurate, and then Myr (desert) rin (pl.) = myrin = deserts, thus Mage of the Deserts. The NĂșmenĂłreans and their descendants had much more interaction with Harad than they did RhĂ»n, so much of the story here is focused on those conflicts; Iâve done my best to make the Haradrim sympathetic despite their service to Sauron. Most of what the NĂșmenĂłreans did in Harad is canon, though much embellished. I made up everything about the Southron NazgĂ»l; their kingdoms of RĂ»vashĂ» and Yettafaz are entirely my own creation, though I borrowed the titles âHigh Sorcererâ and âForsaken Reaverâ from LOTRO. We do know that there were Southrons who moved to the woods and mountains to escape Sauron, but the names TĂ»l PĂłac and Miraz are Middle-earth Role Playing (MERP). The bit about the evening star is a nod to a detail from BoLT where EĂ€rendil and VoronwĂ«, flying in VingilĂłtĂ«, see âtree-menâ and âpygmiesâ in the south. Iâve referenced the Black NĂșmenĂłreans Herumor and Fuinur in previous edits, but here I gave them an origin story and a name to their kingdom: AbrakhĂąn, a name I stole from the LOTR Strategy Battle Game; since I translated AbrakhĂąn as âfaithful brotherâ I thought it a fitting title for my headcanon that Fuinur and Herumor were brothers. The Harashin were also taken from the LOTR SBG, as is the character Dalamyr. The bit about the Haradrim using the NazgĂ»lâs Black Breath to poison their arrows is actually canon! Iâve also talked about KarasalĂȘth and ZĂąinazimril (aka BerĂșthiel) in other edits, but hereâs the story from their side of things. Aside from EĂ€rnil Iâs death being arranged and not accidental, everything about him, CĂryandil, and CĂryaher is canon, as is the bit about the Corsairs, who I covered in another edit. We know that (though RĂłmestĂĄmoâs name refers to the East and not the South?) the Blue Wizards were more successful in Harad than they were in RhĂ»n, so I gave them a greater focus here than in the Easterling edit. The names Veksari and Sarazzin are my own creations. Lostladen is a canonical location that we know very little about; Bozisha is a name I stole from MERP and repurposed for my own needs. InkÄ-nĆ«sh (or IncĂĄnus) is a canonical name for Gandalf that he earned traveling in the South. I skipped over a lot of the minor conflicts during the reign of the Stewards, mostly because this was getting very long and they werenât that interesting and the majority of them were by the Corsairs who Iâd already covered. âMahĂ»d menâ is a name for half-trolls (who were canonically at Pelennor Fields) that I stole from the LOTR SBG, as is the name SuladĂąn in reference to the canonical figure of the Black Serpent. In the Fourth Age, it is canon that Haradrim emissaries went to Gondor, and Tolkien mused that perhaps the Blue Wizards didnât return to Valinor and that they had a lasting influence in the form of âmagic cultsâ in the South, though those last ideas are dubiously canonical at best.
Hashavis KuilizĂźth ft. Hashavis KuilizĂźth (OC) A late addition for B2MeM22; this is BerĂșthielâs mother. Everything here is headcanon or covered in another editâs notes. Her name in the Haradrim tongue is âhashaâ (quiet) + âvisâ (lady); I tweaked the pre-established word part âvekâ (lord) to get âvis.â Her name in AdĂ»naic is âkuilizâ (quiet), which is derived from Primitive Elvish âkuilezâ (quiet), + âĂźth,â a canonical feminine suffix.
~~~
NAZGĂL
~~~
NazgĂ»l ft. Tar-MĂriel (Witch-king of Angmar), KhamĂ»l, EĂ€rmerco (OC), RĂŽthi LustahondĂ« (OC), VekmĂ» (OC), SarnĆ«sh (OC), Kullund (OC), GĂ»rban (OC), Aiwareiks (OC) We know, canonically, that KhamĂ»l is an Easterling, and that three of the NazgĂ»l were once NĂșmenĂłreans, including the Witch-king. The deeds of the NazgĂ»l over time are canon in broad strokes, but not in details; everything about my OCs is made up, and Iâve covered many of their stories in other edits. Tar-MĂriel as the Witch-king is one of my favorite headcanons; if you want a bit more detailed take on her origin story, check out this fic I wrote.
~~~
THE LOST ROAD & OTHER MISCELLANEOUS MEN
~~~
Heden ft. Heden, Gyda (OC), Beorn Hedensson, Eoh, Mildwyn (OC), Ottor WÇœfre I chose to adapt the story of Eriol into my personal canon, with some alterations, but not the story of Ălfwine. This is largely because Ălfwine came as a revision of Eriol, and Eriolâs text stands mostly on its own. The core story here is âmortal man comes to Tol EressĂ«a and learns of the Elder Days,â but I changed some of what comes next. However, this first edit is about what comes before. Heden is described as âthe leather and fur clad,â and I extrapolated that to get his professions. We know Eoh lived on the coast, but Eriol was not born there, so therefore Eoh must have moved inland, and since we know Beorn killed him that means his brother must have come with him. The duke and his lands are taken from Eriolâs story, but the duke as the father of Eohâs wife is my idea. There are two versions of Eohâs death, one where he is killed by his brother Beorn and one where he is killed in the last sack of the city. I decided to combine the two by having Beorn inciting the violence, though his reasons for doing so are my invention. We donât know why there was war in the dukeâs city other than who their enemies were, so itâs possible that Beorn was involved. The fate of Eriolâs mother is also taken directly from his story; I imagine that aside from starvation, she was treated poorly by her people, who blamed her and her father for failing to defend the city. Eriolâs enslavement and escape are also part of his story, though he does not dwell on that time, so neither do I.
Eriol ft. Ottor WÇœfre Eriol, CwĂ©n, Hengest and Horsa, Naimi Ăadgifu, Vorindo Heorrenda I decided in adapting Eriolâs story that he did not, in fact, come from our world: instead he is a Man of Middle-earth in later Ages (the Sixth? Seventh? idk), and itâs still definitely MIDDLE-earth, not Earth. Thus, though the text gives the island the name of Heligoland (a real place off the coast of Germany), I left it vague, keeping only nonspecific terms like the North and Western Seas. We donât know how CwĂ©n died, so I filled in that gap; we also donât know how old her sons were when Eriol left for the sea, or who cared for them with their mother dead and their father absent. (I also headcanon them as twins, so uh...very Elrond and Elros vibes tbh.) So, not wanting to abandon them entirely, I gave them to CwĂ©nâs family to be raised. Eriolâs not getting any Dad of the Year awards, but I donât like the thought of him leaving his kids to the wolves. Ausir claims that the ancient sailor Eriol meets is Ulmo himself. The âwesternmost islandâ where Eriol meets Ulmo is not specified in the text, but I thought it would be neat if it was Tol Morwen, which is the westernmost island on maps of Middle-earth after NĂșmenor. The summary of the stories Eriol hears on Tol EressĂ«a is lifted directly from the Book of Lost Tales (both parts I and II). I changed the figure of RĂșmil to that of Evromord, as Tolkien was planning on if heâd got around to revising this story more, largely because it felt strange to me that RĂșmil would be on Tol EressĂ«a instead of in Tirion. I changed the name VairĂ« to VairilmĂ« to better distinguish between the Vala and the elf; I modeled her name after VardilmĂ«, the daughter of Vardamir. I changed the narrator of Turambarâs tale from Eltas to Ausir because it didnât make sense to me that Eltas, a mortal from the First Age, would be somehow living on Tol EressĂ«a at all, let alone after all this time. I also called Littleheart by his Quenya name Ilverion. Youâll get more on all these elven characters in later edits. I was vague about Merilâs magic ability to make Eriol young again, as Iâm not sure how I feel about the concept of limpĂ«; it was also important to me to remind everyone that mortality cannot be permanently escaped: Eriol regained his youth, but he would in time grow old again. We know very little about Naimi: just her relation to VairilmĂ«, her marriage to Eriol, and her name Ăadgifu. I gave Heorrenda the Quenya name Vorindo because of course his mother would also name him in her tongue. The end of Eriolâs tale gets confusing, as Tolkien never finished the story, so I did my best to finish it myself. Meril does warn Eriol against leaving Tol EressĂ«a (probably because its magic was keeping him alive and hale, even as he aged?), but he ignores her. We donât know how Naimi felt about all that. In the original version of the story, Eriol returns to bring Men to Valinor in âthe Faring Forthâ (kind of like a continuation of the Great Journey?) and thereâs some kind of great battle that happens (the War of Wrath??), but that was scrapped in the Ălfwine version, and I decided I liked that better. Heorrenda does go with his father and finishes the Golden Book. The whole point of Eriolâs story was originally to provide a mythological origin for England: Hengest and Horsa are the legendary Anglo-Saxons who sort of found England (itâs complicated and they probably werenât real), and Tolkien meant for Tol EressĂ«a to become England! But as I mentioned earlier, thatâs not in line with my headcanons, so I kept things vague. One last fun fact: apparently Heorrenda was a name Jirt liked to use as the name of the Beowulf-poet, which implies that he was a contemporary of Beowulf!
The Last Ship ft. Lissa FĂriel, CĂrdan, Celeborn, Galdor of the Havens This story is adapted from Tolkienâs poem âThe Last Ship.â Since we know CĂrdan sails to Valinor on the very last (official) ship from Middle-earth, and that Celeborn comes with him, they were obvious candidates for the elves on this ship; I added in Galdor of the Havens to round things out. I gave FĂriel the original name of Lissa, because in this poem âFĂrielâ feels like a name the elves give her (referencing her mortality) rather than her actual name. I added a bit of feelings/backstory to why everything is happening the way it did; the poem itself really focuses mostly on FĂrielâs encounter with the elves from her perspective.
The First Men ft. Ermon, Elmir, Nuin This story is adapted from the Silm chapter âOf Menâ and from Gilfanonâs Tale. I decided Nuin was part of the Hwenti Avari, and also that they were nonbinary :) The name meanings of Ermon and Elmir are my own translations. I altered this story a bit to make TĂșvon (Tu) the bad guy, and I edited him out from the beginning. In the original text, the bad guy was actually Fangli (Fankil), but since they are both proto-Sauron figures I decided the change didnât really matter all that much.
~~~
My Peoples of Arda Edit Series continues with the Elves of Arda Series!














