Made a Cauldron this time. It needs some retopology before I begin texturing it, but I am still rather proud of it. It is just over 900 faces/verts, so a bit bigger than my candlestick holders, but we will see what the final poly count for it ends up being after the retopo.
I intend to do a different model each day for the next 10 days, well 9 now, and then switch gears to texturing them all. By the end of the month I hope to have everything up on the Unity Asset Store.
Wish me luck! And if you have any suggestions on improving my modeling techniques I’d love to hear them!