Acer Extensa – FreeDoom phase 2! I am at the second phase!
I try to learn retro systems. And, this is my linux comp. Acer Extensa. Two cores with 1.5. And 4gb ram. About 160gb hard drive. It is with Q4OS. This is light weight linux. Rather nice looking. And, it has a easy to use packet manager. Which, I use to install lots of everything. Also including games. At first look, you have things to select from.
I have installed FreeDoom phase 1,2. For example. They are going with Chocolate Doom. And with its own graphics. And with its own levels. First, I start with - Phase 2. Something like, I have phase two, you know. Joke. I start it. And, I was very surprised. New wow graphics and new levels. And, that computer has a sound. I play with multimedia headphones.
I go through three or four levels. Well, walk them, you know, walk here and there. Levels are big. And, sometimes, they reminds with elements of design a levels from Doom or Hexen. Heretic or Doom 2. There is something familiar. But, this is cozy similar points. Mainly. Levels are absolutely new. And, rather complex. You need to walk and walk here. To press buttons. To make circles. To enter some places, where you cannot enter from the first time or forget.
And, new graphics. New weapons and monsters. They are cool. And, I remember a lot monster, which looks like a snake. Also, they are interesting - a first enemies. They are like humans zombies. Graphics is very cool. And so bright. And atmosphere. I do not feel something this way for a long time. Like MS DOS miracle. With heart beat, I do load again and again after some pause and try to find what place to go next. And, every time, I see a new graphics. New corridor.
I remember a lot a moment. Walk by corridor. Little door close behind. Monsters. And in the end of long corridor there is a button. And, open door is open state again. Wow. Moment! Moments, it is similar as a long levels from heretic. Or hexen. Those game with huge levels. And walk and walk here and there. But, as a good point, here, they are not so huge. Rather ok normal size. This is great!
Phase 2. Game is a good game! I never think, that Doom can have remade version with so good way. I try also Phase 1. And I was stuck there at the first level. There are, there, so big radioactive puddle. And I think, I need to do something.
So, I am at the phase 2 for now. So, I go backward way. Later, I play Phase 1. Excellent weekend! I do not have a good weekend for a long time!
Linux is a good system as I see now. Because of this MS DOS theme. Well, game is looks like MS DOS. And this is so amazing.
Playing little games. From time to time i like to play videogames. And write about it.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
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While there's been great Valve Linux news this week, over at the once very Linux-friendly id Software, Tux isn't so well represented these days at the Texas game studio. For those that missed my re-tweets earlier in the week (@MichaelLarabel), John Carmack tweeted that "I heard [the Rage game] ran fine under Wine. No plans for a native linux client." This was a big disappointment that the head of id Software says they aren't working on a native Linux client for their inaugural id Tech 5 game for Linux. Carmack later tweeted, "I would be happy to have a native linux client, but someone here at id would need to step up and volunteer to do it." Unfortunately, with Timothee Bessett having left id Software in January, they no longer have any really Linux-focused developers that I'm aware of. Timothee was responsible for many of id's previous Linux game client and server ports to Linux like Doom 3 and Enemy Territory: Quake Wars. We've known that the Rage client wouldn't soon be coming to Linux, but it looked like it could arrive in 2012, though now that's certainly up in the air since it comes down to any id Software developers interested in finding the time to port the OpenGL title over to Linux. At the moment, Rage is still the only game using the id Tech 5 engine while still forthcoming is Doom 4. The worst-case scenario for a native Linux port outside of using Wine would be waiting for the id Tech 5 source-code to be publicly released (at last comment, there's still plans to eventually open-source the game engine just as was done with id Tech 4 and its predecessors), but that will take the better part of a decade at least. Even the current open-source id Tech 4 efforts aren't particularly active. As id Software and Epic Games change course, at least now there's other major game studios pursuing Linux gaming opportunities. Separate from anything Valve related, Canonical has also worked out a gaming deal that's forthcoming. It's "a major game publisher, arguably the largest, and they will be distributing some titles to and through Ubuntu in the coming year." Hopefully more details about that will be publicly learned in just over one week at the Ubuntu Developer Summit in Oakland. by Michael Larabel Note from Linux Game News: Seriously, I own Rage for PC and have been looking forward to the Linux port for months. Not to mention the more comprehensive muti-player gameplay through Linux connectivity. This one game could have pushed id Software further into the mainstream, right along side Valve in their up and coming efforts. Not to mention instilling a more progress yet creative game design. Do not get me wrong, we are not at a loss as a platform. But it does open up a wide range of indie game developers to progress further with somewhat limited commercial game support getting in their way.
Shadowrun Returns: $1 million in pledges guarantee Linux port
With the recent announcement of a Mac port, the Linux community has come out asking whether Shadowrun Returns will support Linux. Harebrained has said it doesn't want to overreach, so that version has been off the table until now.
"As we said over the weekend, we're being very careful not to over-commit to ideas and features (especially just to get more funding)," the Kickstarter post update reads. But with $1 million, the developer is confident it can outsource the port to a trusted studio and offer a Linux version shortly after launch. Zipline Games has already built Linux support into Moai, the development environment used by Harebrained Schemes to create Shadowrun Returns.
If the $1 million goal is met, all $15 backers will have access to the Linux port of Shadowrun Returns when it's ready.
While most Linux gamers are currently eager for the imminent news concerning Valve's Linux client efforts, there's some more interesting news that I've learned this week as well: there exists a native Linux port of CryEngine 3. CryEngine 3 is the latest version of Crytek's CryEngine, which was released in H2'2009. I have confirmation from a source this week that a Linux port does exist, which also means an OpenGL renderer. CryEngine 3 under Microsoft Windows uses a DirectX 9/10/11 renderer while this game engine has also been ported to the Sony PlayStation 3, Nintendo Wii U, and Microsoft Xbox 360 consoles. Crytek's Crysis 2 game was developed on CryEngine 3 while more games built upon this latest engine are forthcoming from a variety of studios. Some of the other CryEngine 3 titles include Warface, Sniper: Ghost Warrior 2, Lichdom, and Codename Kingdoms. The re-make of the Nexuiz game is also expected to be done on CryEngine 3. While it's nice that CryEngine 3 does have a Linux port in existence (I first shared this on Twitter), there is no indication at this point that there are any titles in-development that aim to have a Linux client. The engine is simply capable of running on Linux with OpenGL but that there's no projects pending. There's no guarantee that any CryEngine 3 Linux game will ever emerged, just like Blizzard's World of Warcraft unreleased Linux client, among other studios with unreleased Linux games. Hopefully if Valve's Linux efforts (I should have more details to share later in the month) are a big success and profitable, other studios will become inclined to provide Linux ports and at that point maybe we could see CryEngine games come to Linux, but for now don't get excited about the CryEngine potential on Linux. For now though you can play Crysis 2 under Linux using Wine, but your mileage may vary (WineHQ AppDB entry). by Michael Larabel
Ryan "Icculus" Gordon Will Be Speaking In Two Weeks
Ryan "Icculus" Gordon, the well known independent Linux game developer that's single-handedly brought many games to Linux, is set to be giving a presentation in two weeks on a to-be-announced topic. Ryan Gordon will be giving a presentation on 31 March in Chicago as part of the Flourish conference. The presentation's title and description is simply TBA (to be announced) on the presentation page. Could he be talking about new Linux game ports? Perhaps why the Unreal Tournament 3 port to Linux went unreleased to the public? Let the speculations begin... Ryan Gordon did speak at Flourish 2011 (the video is still available), but it basically came down to talking about his past work, trumpeting of efforts like Humble Indie Bundle, and other general Linux / open-source gaming topics, but nothing extraordinary. (However, if I recall correctly, last year he had announced his "Linux gaming" topic in advance rather than leaving it blank.)
Ryan Gordon speaking at Flourish 2011 Thanks to Ryan speaking again at Flourish, I'll check out the conference this year and stop by his presentation in hopes of anything interesting being brought up. Any questions for Ryan? There will be coverage on Phoronix and live Tweets.
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