Projectiles/ranged attacking by firing a Crossbow. - Attacking obstacles - Defending, Dodging and Dying from Arrows.
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Projectiles/ranged attacking by firing a Crossbow. - Attacking obstacles - Defending, Dodging and Dying from Arrows.

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Pushing and Pulling of Players and Obstacles. For combat and puzzle solving. Both have different stat requirements for pushing. Being pushed or pulled can also make you vulnerable to follow up attack.
Running into another player is likely to push you back so be careful.
Another movement demo:
Jumping: Escape or pursue by 2 spaces. Only over deep water (dark blue), a void (white) or a hazard (purple). Flanking: Gain positional advantage at great stamina cost.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Here’s a look at some different terrain and their effects: - Beige tiles are sandy with a property of stickiness which slows down movement temporarily. Much like swamp or mud etc. - Purple tiles are bramble bushes and a hazard tile which has a chance to damage player that step on it. - Light blue tiles are ice which have a property of slipperiness which speeds up movement temporarily. Much like a wet floor. - Red tiles are lava and also a hazard and carry a chance to damage whoever treads on it. - Dark blue tiles are deep water and cause the player to fall. In this case to their death.
Big announcement! My blog will have english content soon! It is a highly requested feature from you guys and I'm happy to make it real.⠀
I've been working on that since @ghost 2.0 has been released. I'll share technical blog posts with you regularly now.⠀
So, what do you want me to write about? Any tech topics that would interest you?
So much work to do on my new job. You know, new job, new colleagues, new to-do list, new framework... I started learning React to work on the actual code base of my new company. But now I already have to build a new React Native app... I feel uncomfortable with that. I think it is too quick, 4 days of React and now move on React Native. 😧⠀
Anyway, I'll do it.