I have finally (FINALLY) nailed down what bits of the WoB went where after the Jihad for the Touchdown AU.
The 40th, 44st, 46th, 49th, 50th, and 54th Shadow Divisions all fled as complete units and ended up on Helios, along with the Opacus Venatori. All of them made their way to Helios by the late 3080s. Over the next two decades, surviving elements (often just approximately a Level III in numbers) of the 41st, 42nd, 43rd, 45th, and 51st Shadow Divisions, along with a handful of survivors from Warrior House Rakshasa (and later Warrior House White Tiger), made their way to Helios. The 42nd only had at most two Level IIs surviving, and 43rd had not many more — side effects of being in the way of the Ghost Bears and their Annihilation order against the Word of Blake.
The other missing Shadow Divisions that did not go to Helios were the 47th and 48th. They were with the group of WoBbies that went off into deep space. Only two Shadow Divisions were completely destroyed: the 52nd (Apollyon's personal command) and the 53rd. Both were completely annihilated — the 52nd on Gibson, and the 53rd on Poulsbo, as in canon.
What was left of Blakist ROM split up too. Virtually all of the Counterintelligence branch, most of Covert Operations, and some parts of both Internal Obedience & Information and Analysis went into deep space. Some less fanatical members of Counterintelligence, a good number of Counter Intelligence members, and parts of Internal Obdience went to Helios (the IO group would eventually gain control of Heliosan ROM, and thus be the origin of Hershel Jameson, current Precentor ROM and massive bastard). Most of the Information and Analysis branch went to Helios too, plus all of the Diplomatic Operations, Light of Mankind, Purifying Light, and (what was left of) the Spiritual Enlightenment branches. Word of Blake Security roughly split down the middle, since they were always the most secular of the ROM divisions, even among the WoB.
In terms of the Word of Blake Militia: the 3rd, 10th, 12th, and 30th Divisions — all four of the units that were missing at the end of the Jihad — went to Helios.
Of the many Protectorate Militia divisions whose fates were unknown or murky at the end of the Jihad, the following went to Helios: Basalt, Bharat (2 divisions), Caph, Dubhe (2 divisions), Epsilon Indi, Fomalhaut, Genoa (3 divisions), Hean, Kawich, Keid, New Canton (2 divisions), Procyon (who took the local WoB Militia unit (2 Level IIs) and the FWL's 151st Procyon Guards Infantry Regiment with them), Rochelle (3 divisions), Tall Trees, Tikonov (3 divisions), and Zolikofen (2 divisions), along with surviving elements of the three Zion Protectorate Militia divisions.
Politically speaking, and taking into account the Word of Blakes factionalism, the vast majority of the Blakists that fled to Helios were part of either the True Believers and/or Counter-Reformist sects, joined by many of the remnants of the Expatriates sect, surviving members of The Blood, and the few surviving Shunners, plus dozens of smaller sects that generally held beliefs somewhere between the four main sects, including the Devotees of Arian, the Cult of the Shadow Lancers, and the Daughters of Terra. The Thugee beliefs brought to Helios by the few surviving members of Warrior Houses Rakshasa and White Tiger largely died or mellowed out, eventually resulting in Helios having a minority population of semi-autonomous stratocratic/cybercratic transhumanist Buddhists by the 3150s.
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Just got finished with the world map for a new D&D/ world building project I've been working on.
there is simply a disgusting amount of lore I've created for this. So I'm posting it so i can kind of count it as done for now, allowing me to actually go and do real work.
a little run down.
Green text: the Dominion of Ithismir, a mighty and ancient kingdom originally of elves, but now all are welcome and celebrated. it's capital is vast and beautiful. it's legions command respect and it's Queen a philosopher and leader.
Red text: the Ferrum Republic. A republic governed by guilds of craftsworkers. full of great artisans, huge forges and beautiful, intricate buildings. it's cities hewn into the mountains. their foundries delving deep into the stone. it's influence stretches as far as beauty and good quality are held high, for a Ferrum made sword or an artisanal Ferrum dining table will always fetch a high price and jealous looks.
Orange: the Marish Triarchy. Three cities along the holy (to them) river Marish, rich cities of spice and silk, of colour and chaos. their three lords command the deserts; some say they can control the sands themselves. a mighty fleet of corsairs ensures Triarchy trade fleets never know fear on the high seas.
light blue text: The Iconian Hegemony, a collective of independent city states that in times of war, form together under the Hegemon, an ever rotating title held by the most powerful of these cities. mariners by heart. the Iconian navy is the envy of the world, constructed from the mighty Ajaxi trees native to their lands. the Iconians are an independent, proud and adventurous people. ever travelling further, ever exploring more and finding themselves in deeper and deeper trouble for their curiosity. a history of heroes and monsters captivates these sea going people.
Deep purple text: the Anointed Kingdom. founded by an order of monks who sought freedom from royal oversight, they fled over the golden sea and founded a keep. it has since grown to be a mighty city full of great temples to the many gods. their influence has spread, and they control a swath of land. ensuring religious practice is respected and upheld throughout it. yes it's the Vatican if the catholic church where all magical clerics not just old people. every so often you hear someone singing hellfire from hunchback. it just happens here don't worry.
Dark Blue text The Highlordship of Bite. in the frozen lands or Arlanis people have carved out an existence in the fjords and among mighty pine trees. life on the edge of oblivion has created a hardy people, a communal folk who care deeply for one another, knowing group survival is always easier than individual survival. these Northerners often travel to southerly shores to work as mercanaries or sailors in warmer climates.
Light purple text. Dorian's hall a fey entity on the material plane presided over by its eternal lord Dorian his influence changing the land he commands making it exotic and queer.
Pink text. the merchant princes. Free ports and principalities set up by second sons of lords wanting their own lands or rich merchants wanting a harbour of their own with less docking fees. these ports either grow rich, go broke and crumble back into the water or are seen as a threat by a nearby power and are quietly destroyed. for one to remain is testimony to either it's wealth or the stubbornness of its lord.
Black text. the blood tooth raiders. roving bands of slavers, who control their desolate sand covered wastes. the Dominion once destroyed them, but governing a whole wasteland was impossible and raiding bands fought a guerrilla war against them forcing the Ithismiri back across their bridge at Ithiksguard. the world looks down on these thugs but destroying them outright is near impossible leave one warlords and they will rise up again.
Paracelsus was found by the Pilgrimage at a crossroads, standing near a destroyed carriage and the bodies of a crusader, highwayman, and a holy woman. She seemed to be the only survivor of an attack by a group of heretics.
She explained that they had been traveling, and something had gone wrong - they found themselves off course after passing through a thick fog bank, and were accosted by the heretics. She opted to join in as a medic with the Pilgrimage. She is largely atheist, and almost seems disdainful towards the pilgrimage. But she has opted to stay with them as she "has nothing better to do."
Despite her abrasive personality she is highly regarded in the Pilgrimage. Her skill as a medic and Physician is unmatched, and she has taken to making tinctures and "potions" as she calls them, which have proved incredibly vital, particularly when the Pilgrimage comes across those of The Black Grail.
Paracelsus seems fascinated by the European front. She seems especially interested by the legions of hell, and any daemonic beings. The Prophet of Joan has allowed her the unprecedented privilege of dissecting enemies of the legions of heaven, to better understand and defeat them.
for now, Paracelsus is traveling with the Pilgrimage of Saint Joan - The last survivor of her original party. Perhaps she will stay, or perhaps she will move on.
How do you write just a single paragraph for a new character???
My issue is that, yes, they are just starting out; they’re just beginning their adventure outside of their town.
They still had a life. They still grew up. They still had a family. They still had friends.
Literally the only thing I can think to write for a lvl 1 character is “They exist.” Because anything more than that will go into WAY too much depth for what I need.
I’m writing my own homebrew campaign and I keep getting flack from a close friend about writing any backstory for my deities. (God forbid they’re not cardboard.)
I was told how Wizards of the Coast lists their deities. Yes, I’m going to do that to simplify things, but for myself and story purposes.
Just, ugh!! And this isn’t the first time I’ve gotten flack for being “too detailed”
Sorry, I’m a storyteller first and player second.
So which gene daddy are your chapter descended from or are they one of the many unknown stocks?
Officially, the Abyssal Seals claim The Khan of Khans as their gene-father.
Unofficially, it's the Phoenician and they are aware of that fact.
Author's comment: It's gone back and forth a time from fulgrim -> horus -> fulgrim again. Because my favorite trope is loyalists from traitor gene stock.
I really liked Fulgrim in Fulgrim: The Palatine Phoenix, so they were a company of The Emperor's Children who were adopted by The Khan of Khans after hearing of their father's betrayal from Jaghatai himself. Because they got blown off course by a warp storm and didn't make it to Istvaan III.
Then i read Horus Rising and loved the mournival boys and the other Luna Wolves, so they became Luna Wolves for a while.
Now, they are back to being the sons of Fulgrim. And I really like that better for them.
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A Treatise Regarding the Myth of the So-Called "Dark Seldarine" and the Misguided Interpretation of the Drow by Surface Dwellers
This is a continuation of my previous post, which can be found here!
A Treatise Regarding the Myth of the So-Called “Dark Seldarine” and the Misguided Interpretation of Drow by Surface Dwellers (pt. 2, the Mythos)
The Mythology
Introductory Note
In Gwierante tellings, the origins of the elven deities have the same foundations as those told in Seldarine tellings, but with significant deviation between the two as the stories go on. In the following segment of recounted myths, I have done my best to combine stories from all branches of drow faith, so as to remain true to shared view. It can easily be noted however that these myths are likely biased– my aim in this regard is not to tell a historically accurate version of the events so much as it is to tell it from the drow’s perspective. As an author I would also note that gods are multifaceted beings, to a point that mortals cannot fathom. It is possible that all or none of the following mythos is true. Reflected in these following stories one can also see frequent lessons told to drow children by their matrons, as is often the same in the myths of other cultures. In terms of the writing, there is another point I shall make for clarity: as a deity of fluidity, Corellon is referred to using he/they pronouns. In our modern time many faithful also reference the god with feminine pronouns, but the Coronal of Arvandor seems to have favored male pronouns when Araushnee was his consort, which this author assumes was out of appreciation for their duality as a pair.
Birth of the Pantheon
While much is untold and kept secret regarding the history of the gods, it is generally agreed upon within elvenkind that Corellon was the first among the Seldarine. Just as each day begins with the rising of the sun, so too did the pantheon begin with the birth of Corellon. The Sun Lord comprised every aspect of elves that are known today; their fluidity, their wisdom, their pride, their arrogance. In these aspects, the god came into frequent conflict with Gruumsh, who opposed them in all things. (The author would like to note here that some splinter beliefs place Corellon and Gruumsh as two sides of a coin– they were made to oppose each other, but at the same time cannot be fulfilled without the challenge of the other.) In this time before time, the deities’ battles spanned the planes of existence, both wounding the other infrequently. From the spilled ichor of Gruumsh and Corellon sprung the primal orcs and elves, from which in turn the Orc and Seldarine pantheons ascended. Corellon and Gruumsh, when not locked in one of their many combats, engaged with their new fellows, and grew to know them as equals.Â
These new deities were vast in their appearances, shaped by the lands that they had sprung from. The newly-fledged Lady of the Stars, called Araushnee by the Seldarine, had been born from obsidian and ruby. Corellon was struck by her beauty, and took her as his consort. In time Araushnee bore him twins– the gods Eilistraee and Vhaeraun, who were kept safe in their mother’wws sacred grove whilst their father roamed. The Sun Lord saw in his consort a counterpart to their own being; an Artisan to their Warrior, the Night to his Day. But this reflection was not perfect– the Artist was far cleverer compared to Corellon, and her eight crimson eyes saw more of reality than her consort could in their arrogance. Not long after her ascension, The Lady of Stars saw in her domain the beginnings of the settings of destiny– fixed and unabating. Araushnee thought these unchanging foundations cruel for such fluid beings as the gods, and pulled from the stars these trappings of fate. But upon their sharp points she pricked her fingers, and these droplets of blood fell to the Earth. Araushnee was an artist, and in her wisdom she wove the lines of fate into a silken web, fragile enough to be changed, but strong enough to ensnare beings within it. With this the goddess ensured that though the tides of destiny were fluid, none could avoid its ceaseless pull– not even her. And from those fallen droplets of her ichor were birthed the first spiders, who learned from their mother how to weave webs, and how to walk along them in turn. With the Web of Fate now established, Araushnee could walk its threads and view time as it stretched infinitely before and behind her. In these woven futures the Artisan foresaw the creation of beings that were the children of the Seldarine, fluid in shape and passionate in mind. From these brief glimpses the goddess grew fond of these not-yet-made creations and their fleeting mortal lives, and resolved to work to bring them about. It is also said that in this moment, Araushnee saw the strength that these beings would bring to the Seldarine, and this strengthened her resolve. The Lady of Stars knew that she could not do it on her own; she saw the disfavor other members of the Seldarine held her in due to her status as Corellon’s consort, and in turn knew that without the Sun Lord’s support, it was likely that the creations would be loved only by her. And so the Weaver went to the Warrior, and told him of the long-eared figures she had foreseen. Corellon saw his consort’s enthusiasm, and was in turn impacted by the idea of having more effect in the material world through these beings. The First of the Seldarine told Araushnee that he would visit the world and consider her request in time. In her enthusiasm, the Artisan waited with bated breath, biding her time as Corellon was away.
Creation of the Elves
Finally, Araushnee, along with her twins, was summoned to Toril. When they arrived they were greeted by the remainder of the Seldarine, congregated at the edge of a forest. Out of the stand of trees strode Corellon, and from behind moving shapes followed him into the light. They were tall and slender, made in the Sun Lord’s image, and Corellon introduced them as elves, children of his inspiration. He had made them long of life and bright of eye, formed from morning light, and the Seldarine received them with joy. But the Weaver stood in shock at her consort’s betrayal. These creatures, formed from the Sun Lord’s brilliance and will, were not the same she had seen. Corellon had demented Araushnee’s vision and passion, and taken only the traits that pleased him, ridding the world of the richness it craved. The Lady of Stars seethed with rage that she had not previously known. The Coronal of Arvandor’s arrogance had gone too far.
Araushnee sequestered herself from the other deities of the Seldarine, preoccupied as they were with their new sun elves. From the banks of the stream that ran through her grove, the Artisan took cool water and dark clay, and from the trees in her forest she took pale bark and copper leaves. She cupped these items in her hands and warmed them with her divine starlight, breathing life into them in turn. And then from each the Artisan’s clever fingers formed figures– eight elves from each source, so that none of them would be alone. From the cool water was born the sea elves, adapted to live in the flowing waters of the world. From the pale silvered bark came the moon elves, flexible as the wood they were made from. From the copper leaves came the wood elves, who shone in both the sunlit and wooded places of the world. All of these elves, Araushnee had foreseen in her original vision, and had spoken of them to her consort. But just as Corellon had made the sun elves in his bright image, so too did Araushnee make elves in her dark one. From clay the Weaver formed the dark elves, with skin of stone and hair of starlight. All of the creatures she had made were fond of her, and she of them, with particular affection held in the dark elves for their starlit creator. The Artisan sent her creations out into the world so that they might choose their own fates, but the dark elves remained close to Araushnee and her children, watching and learning from these gods in turn. The Lady of the Stars’ vision had been more than fulfilled– elves now walked the land, intrinsically tied to the pantheon and the plane that had made them.
But all was not yet well in Arvandor– Corellon saw his consort’s creations and flew into a prideful rage. How dare Araushnee have the gall to create beings that demented the image that he had perfected? How dare these new elves mingle with his sunlit elves and dampen their beauty? In their rage, Corellon turned his combatant’s spirit inward, towards his consort and her wrongdoings against the Coronal. The angered Corellon called the Seldarine pantheon to meeting, and demanded Araushnee’s explanation for her insolence. It is not known by mortals what was said on that day. Some accounts state that Araushnee accused Corellon of corruption, while others say that she begged for her consort’s forgiveness, and while more yet say that the Weaver stayed silent entirely. What is for certain is this: with the borders to the divine realm of Arvandor unguarded with Corellon’s light turned inward, the deity Gruumsh broke through on a warpath.Â
The Blinding of Gruumsh
The battle that took place after is a legend that holds fast across dozens of different faiths of various races: the Blinding of Gruumsh. The orc god and Corellon were locked in battle for anywhere between hours and weeks on end, each blow matched one for one. This battle was the true culmination of the conflict between the warrior gods, and may have gone on forever if not for misfortune rearing its head. Sahndrian– the sunlit sword of the Coronal– shattered. Elven myth states that Araushnee cursed the sheath in her anger, while Gweriante myth grants the goddess no such association, but nevertheless, Corellon’s trusted blade broke. The Sun Lord was forced to retreat so that he might use his bow, but Gruumsh would not surrender his advantage. While Sehanine Moonbow, having been assisting Corellon with illusions, worked to repair the blade, the Orc Lord struck out with his great spear Nairdnhas, its tip dripping with paralytic poison. Yet Gruumsh’s strike never landed– Araushnee, panicked, pulled upon the Web and forced Nairdnhas to strike its master. Gruumsh was paralyzed by his own weapon, waylaid by Araushnee’s clever strike. The First of the Seldarine seized the opportunity and stabbed the Orc Lord through the arm with an arrow. In his struggle to block the attack Gruumsh failed to notice the dagger still held in his hand, and gouged out his own eye. With this, Corellon won the battle, stumbling back to the Seldarine while Gruumsh retreated in pain.Â
Yet despite Araushnee’s aid, Corellon was enraged. They accused their consort of betrayal, stating that her rebellion against him was nothing more than a distraction, so that Gruumsh might break in and slaughter Corellon and their new creations. Araushnee denied this, as she could not foresee Gruumsh, nor could he foresee her, as their powers canceled out the other. But Corellon did not hear her, perhaps could not– wounded and exhausted as they were from battle, addled with the setting of the sun, he accused the Artisan of treachery of the highest order. The Warrior believed that just as the Weaver had forced Nairdnhas to strike against Gruumsh, so too had she broken Sahndrian. She had planned for Corellon to be killed, so that she and her new elves might rule Arvandor. In his rage the Warrior went to strike her, much to the Seldarine’s shock. But his attack did not hit the Lady of the Stars– it struck Vhaeraun, who had leapt between his mother and the blow. The attack sliced across the Lord of Shadow’s face, marring it forevermore. As her son stumbled back from the blow, Araushnee felt anger boil inside of her once more. She would not let anyone touch her children in anger without punishment, not even the First of the Seldarine. Though inexperienced in combat, the Weaver lunged for her consort, meeting him blow for blow, dancing along the strands of the Web as her advantage. It is believed in Gwierante faith that Araushnee would have won this battle due to her having the upper hand, if not for the treachery of the Seldarine goddesses. It was known to the Lady of Stars that Corellon had dallied with other goddesses– Sehanine Moonbow, Aerdrie Faenya, and Hanali Celanil. Never had the Sun Lord been faithful to her or to them, but in that moment of combat the three goddesses combined their wills in a way that had been unforeseen. From this union sprung the triune goddess Angharradh, who in her great power stole from Araushnee her dominion over the Stars, and her place as Corellon’s consort. With her appearance the Weaver faltered, and her advantage was lost.
With the newly restored Sahndrian in hand and his new Queen by his side, Corellon declared Araushnee unfit to remain a goddess of the Seldarine. From her they tore her name and dominions, and the Weaver was banished from Arvandor. Corellon, betrayer that he was, struck the Artisan and mortally wounded her legs so that she might never again walk the threads of the Web, citing her treachery as reason for the blow. Banished from her home and from Corellon’s light, the goddess fled to the depths of the Underdark, where the sun could not reach her.
The Banished and Betrayed
Bleeding and barely mobile in the bowels of the earth, the Artisan mourned what she had lost, weeping for her identity and for the people who had once been her family. Her cries drove away the dark creatures that resided beneath the ground, who feared the wounded wails that sounded akin to death knells. The Weaver stumbled deep underground, trailing her divine blood behind her. But eventually she could go no further– her legs, wounded as they had been, would carry her no more. The Artisan could not walk the Web as she had before, and cried out in pain and fury. But all was not yet lost– for the goddess was the Mother of Spiders, and her husband had cast out her arachnid creations along with her. So too had he cast out their children. Vhaeraun was banished for his betrayal, and Eilistraee begged for the Coronal to banish her, so that she might bring light to the dark that they would soon reside in. In his fondness for his silver daughter, Corellon granted the request. Practitioners of Gwierante faith attest that this is the one mercy the Sun Lord granted the pantheon. The Shadow Lord and Dark Maiden followed the trail of their mother’s ichor, carrying with them her sacred spiders. When they arrived their Mother was nearly dead, her blood staining the surrounding stone. But the first spiders acted quickly– they bound the Artisan’s wounds in webs, and gave unto her their own forms to mimic whilst she healed. The Mother of Spiders was touched by the kindness of her creations, and accepted from them their legs so that she might walk the strands of fate once more. As she rose again, now with the body of a spider, she took on a new name, one that she saw in the mouths of her worshippers in a time not yet past. The Weaver named herself Lolth, and declared her dominion over the Underdark, where she would shelter any who could not remain in Corellon’s light. Her children allied with her, Vhaeraun claiming dominion over the dark places, where those banished from sunlight would reside, and Eilistraee claiming dominion over the moon, opposite of Corellon’s sun. They called themselves the Gweirante, and so it was.
Descent of the Drow
In terms of history on a godly scale, the Descent of the Drow is a rather recent event. Occurring only thirteen thousand years ago, this event was preceded by the Crown Wars fought between neighboring elven kingdoms. Several disasters racked the world during the magically charged Crown Wars, culminating in an event that destroyed the dark elf kingdom of Miyeritar in the area now called the High Moor. The kingdom of Ilythiir, enraged by the damage delivered to their fellow dark elves, began to use dangerous magic in an attempt to get their revenge on the kingdom responsible, Aryvaandar. For centuries war raged back and forth between the two kingdoms, until the prayers of Aryvaandar were answered. Corellon Latherian, in order to save his high elven kingdom, cursed the dark elves to be stung and weakened by his sunlight. Hurt and afraid, the drow (as they were now called, unmoored from Corellon as they were) retreated en masse to the Underdark in less than two months. But Aryvaandar and the Sun Lord were not yet done. With the drow underground, the Warrior assisted the elves of Aryvaandar in casting a ritual that bound their race to the Underdark, permanently. The Curse of the Dark Elves, as it is known, forced the magical life force of the drow to be tied to the lingering faezress that remains only in hostile areas of the subterranean realm. From then on the drow were forced to adapt to this harsh environment, and were welcomed with open arms by Lolth, the goddess that had first made them. Embraced once again by the Lady of the Underdark, the drow found comfort in her Web of Fate, leading them successfully through the dangerous environment until they could find their footing.
Closing Notes
The drow, as a culture, are oftentimes motivated by what they perceive as an owed debt to the Gwierante. To be imprisoned in a dark and hostile environment, hated for the crimes of your ancestors, is the fate of the drow. But by their strength and by the blessings of their deities, the drow have not just survived, but thrived. In our modern day where more and more drow fight their way through the sunlight, it is more important than ever for surface world races to understand the history driving drow beliefs and culture. This author has tried to share even a small portion of these beliefs, and solemnly thanks you for reading, whether or not you agree with them.
May the darkness shelter you,Â
Dr Iraezyr dal Linthrae von Do’ Iryn
For whoever read this far, congrats you're a champ lol and this post and last was 17 pages combined. Gold star from me, and thanks for reading! I'd love to answer questions if folks have any :))
Gesith, the personal retinues of a Greymanes Aetheling, fill a number of roles in the Chapter's organization. One such role is to carry the Fyrd's banner - a symbol of the warrior-brotherhood that binds the members of the Fyrd. This Gesith is from the 1st Fyrd, the Wighthounds. An august but ill-starred formation roughly equivalent to the 1st Company in Codex-compliant Chapters, the Wighthounds are personally led by the Cyning. While such an arrangement of personal leadership by the supreme Chapter officer is not unusual amongst even (cf. Chapter XVIII "Salamanders") Codex-compliant chapters, it is notable.Â
Upon the escutcheon of the banner borne by the Gesith is the device of the Burhghest. In New Albian lore, the Burhghest is an omen of death, one of the hounds of 'Arawn'. This bears some explanation on this chronicler's part.
It should be noted that New Albians are monolatrists. That is to say, they acknowledge gods besides the Emperor, or in their parlance, Al-fodr. As such, the New Albians, and by extension, the Greymanes cannot be said to be strict monotheists. No doubt, this vexes the Ecclesiarchy, though they allow this because of the extreme isolation of the Eastern Fringe and ever-necessary Imperial syncretism. The New Albians, however, do not worship these other gods. They know better than that. Rather, they are mostly objects of terror, and if more benign, respect.
Arawn, 'Black Lord of the Underverse' (cf. Morkai, Erlking), is not respected. He is feared.
Of Arawn, we have a number of both oral and written accounts. There is the "Russ and Arawn" cycle of scopic literature, centering on a theomachy between the Wolf King and this figure, ending in the 'Death-King' bending the knee to Russ and losing his black sword, the so-called "Iron of Death". These are the oldest written texts about the subject, with manuscripts for the written versions dating to at least the Age of Apostasy. The Russ and Arawn stories are without a doubt far older in oral form.
Of whether Russ actually ever visited New Albia and whether this battle actually ever happened, the chronicler cannot say. What has passed to us in the wider Imperium from the Space Wolves - never a people to write things down, the infamous Omega Codex and other such exceptions not withstanding - tells us he disappeared two hundred and eleven years into the 31st Millennium. The Space Wolves notably, to this day, have not found a trace of him on their famous Great Hunts. Yet, here is an oral tradition of him visiting a world on the utmost edge of the known galaxy, battling an autochthonous death-god into submission.
It might be myth. It might be truth. It might be a half-remembered, older theomachy. Â
Nobody knows the truth of this.Â
Moving forwards from this disquieting revelation, Arawn is widely held to be a malicious figure. His emblems are manifold - the aforementioned black sword (which by some accounts persists in the hands of the Cynings under the name of Caladbolg, literally meaning "cut steel"), a great axe which he replaced it with, the skull of a human being, and the Wighthound or black-furred Burhghest. These are omens of death. Violent and horrific death, but not necessarily heedless, reckless, unending murder. Rather than the Blood God's rage, Arawn is said to have a "cold disdain" for mankind at large.Â
I have written more than enough for your edification, students. But something compels me, a foolish old man whose faith and health is failing, to reveal something.Â
Through all my time studying the Greymanes, both in the field and from afar, I have never seen or heard of anything resembling the 'foul mutants' the Space Wolves are held to harbor.
The so-called 'Curse of Wulfen' does not exist amongst them, or so it seems. Perhaps it is one of Magos Cawl's miracles, perfecting even the Emperor's divine work, or something unknowable, that has kept them from that particular malediction.Â
Another has taken its place. I leave you these scopic verses, a set of lines the Greymanes have tried to extirpate. This dates from the immediate aftermath of the so-called Winter of Woes. I, The scop who wrote this was expelled from the Greymanes' protection, to never return to New Albia - on pain of death. They do not want this to be remembered.Â
The Death-King's wycca dreams
gave them spoor of the Cu
Poor souls who became hounds,
they now see only that which seems!
All of them, victim of the Death-King.
He who patiently waits.
They serve not Al-fodr,
but the Guardian of the Mounds.
He who threads men's fates.
Cullain led them onwards
to ruddy war,
and kinslayer Hildebrand too.
The unfastening of their chains,
an omen of sorcerers' doom