So this I Suppose is Part one of a sort of exploration of my Homebrew worldbuilding project. so in this part, we have the two largest civilisations of Sorimir. so let's get started. If you have any questions pls ask it gives me an excuse to talk about this stuff :0 The Dominion of Ithismir
Realm Structure: Feudal hereditary monarchy Ruler: Queen Helmi Illmatar Capital: Ithismir Other Large Cities: Songfall, Alawen's Seat and Andowind The Dominion is your prototypical fantasy realm. knights and castles, jousting and courtship. Founded centuries ago by the pseudo-Mythical elven king Olwen. Though the realm was first founded by elves and their design choices and cultural flair still play a major role in the look and the feel of the nation. This is not an Ethnostate (no nation is) and many now find their home within the safe bounds of the Throne of Ithismir. Guarded by a disciplined army of knightly orders, and raised levy spears, bows and swords. it is said that there is no safer place than within sight of the green cliffs of Olwen's wall for if you can see the watch towers of the Dominion, then the greatly knightly orders can be no more than a day's ride away to aid you. Possibly the Oldest of nations, definitely the grandest. their influence stretches beyond the lush plains and hills of their homeland. great fleets sit at rest in the Harbours of Alawen's seat and Andowind ready to enforce the crown's will at sea when needed. alongside this the Elven pantheon has spread far, becoming a de facto faith in many lands alongside indigenous ones or in some cases replacing them and their practices. In the Dominion a person is prized on their honour, their righteousness and their nobility. as i said, your more standard fantasy realm. Dominion cities are beautiful citadels. towering spires and gardens that stretch and wind to show the wealth of their owners, streets wide enough for great parades. mansions and grand castles owned by houses older than other nations. but citadels they still are with walls wrought of the green stone that makes up the mountain cradle that the capital sits within and watch towers sprawling the countryside. No dominion city has ever fallen to siege for no commander has ever had the strength of arms, mind or madness to try and take those great viridian walls. To their south lays the blood tooth desert and it's roving warlords and slaver bands to each other direction the open sea.
next The Ferrum Republic
Real Structure: Republic Ruler: the Forge of Ideas Capital: Forgeguard Other large cities: Farport, Hralpool and Misthelm (though Vistbur would argue for their place in that spot) The Ferrum Republic is a realm of fine craft. of great geometric buildings raised high into the mountains and deep below them allowing the great guilds that drive the economy and politics of the nation to reach deep and take gems, metals and stones from the earth and send them through the great forges and foundries ever present in the cities of the republic. The grand forges and the driver for perfection and mastery of ones craft have lead to the Republic Army to be a terror on land. Legions of armoured footmen, with long pikes of fine sharp points and armoured bulwarks, present them as a formidable foe. Their small and pristine warships patrol the seas keeping shipping lanes open and fending off pirates, raiders and foolhardy captains form the Hegemony their old rival, They harbour an old faith alongside the elven pantheon. a triple and trifold diety of creation, destruction and mending as life revolves around the creation, unmaking and rebuilding of goods, people and places. Their politics are dominated by strong craft guilds. each city guild taking three seats in a city's senate and the people are represented by a further two. all wrapped in layers of bureaucracy impenetrable to outsiders and those who have not spent their lives dedicated to understanding the minutiae of Ferrum politics Theirs is a civilation that values Skill, erudition and pride. To their south, the Anoited kingdom, to the east the deep waters that lead to the domminion, to the west the great Bogland of the Minch and further to the hegemony that curves upward to their north sprawling the islands those people call home. I will return at some stage with Lore on the Iconian Hegemony and the Marish Triarchy.



















