honestly, I had so much fun designing these for my story, obviously lots of winx inspo but I got the idea to give witches wings from @drops-of-moonlights and look of Lila partially from @emsartwork take on darcy Aswell as @butterfly-winx transformation design philosophy, idk i just love my winxy au writers. I've got some ideas I will be touching on for witches *cough cough talisman* but that's a topic for later.
Lila's Talisman, (which for context is an item which witches in my story use to channel strong emotions or energies tethered to their core magic) is her belt which is dubbed the "Midnight Eye". with it she has enhanced divination, foresight and illusion spells.
Edit - I do have lore surrounding the talisman and where and how she got it. But more importantly, who it originally belonged to as well as their connection to her Hehe.
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The Trix’s retouched Energix forms! Quite literally basically the same as the last retouch, just made monochrome and some hairstyle changes, not much else. As a refresher, this is the transformation they use during AUS6 based on their canon S6 looks. You can read about it in the transformation masterpost that I SWEAR will make it able to be found soon I keep forgetting.
ENERGIX® accomplishes this by enhancing #oxygen utilization and oxygen saturation of blood and tissue thereby increasing time to #exhaustion while decreasing time of #recovery. You can #train longer, harder, and #recover #faster. #energix (at Belmont, California)
Victoria, Victoria, Victoria. omg she gave such MAAAAAJOR trouble, I'm not as happy with her core manifest as I am with her Energix but ultimately, I just find that that's the nature of designing the base form.
i wanted to play around with the snake aspect of her magic, venoms and serpents coming to mind when thinking about elixir's so i added some scaling and tried to play around with the snake imagery.
Vicky's Talisman, (which is meant to be a sort of Chinese hairpin / headdress) The Cobra's crown allows her influence over things like the state of ones physical health, sensations in the nervous system and pain reactions as well as boosted healing spells...which she doesn't use all too often.
“Don’t bother, dear little witches! You can’t rival us with this form!”
next is the Trix’s Energix, the transformation they obtain in AUS6! Now, I’ve never formally went through Energix’s obtainment despite like half the villains and miscellaneous characters having the form. So now I’m gonna do that! The form itself is based after their “Dark Witch” looks in S6.
Energix is obtained by absorbing an impressive amount of magic either in the ambiance or canalized into an object, the second way being the far more common one. It grants a larger reservoir of energy, allowing for more uses of magic, which can be useful for magical fighters. Its wings are, however, one of the more unstable in regards to forms (equal to Believix), as the insane amounts of Essence Dust present in them to help with magic makes them frailer - a good way to take out an Energix fairy or witch is to attack the wings, as they’re prone to be dispelled undoing the transformation. It’s essentially the high-risk-high-reward form.
The Trix obtain the form at the very start of AUS6, using the stones that were still holding the power of the Throne of the Ocean they made in AUS5 to kickstart it, aided by the power boosts Darkar and Valtor had given them years earlier.
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Redesigned Acheron for the AU! Both his Energix (with bonus Legendarium) and his Spectre form from S6.5. Copypasted info below!
Acheron of Gallia was a sorcerer under the service of the White Circle, acting as their primary enforcer. His title under them was the Sorcerer of the White Circle’s Legacy, later renamed the Sorcerer of Incarceration.
His magic was a mix of light and darkness, being able to cast illusions, as well as managing to create a a book with the capability of trapping anything in its pages - the Legendarium. Any magi that disobeyed or tried to rebel against them was sealed into the Legendarium, where he twisted their forms and magic and used it for himself, as well as as many native magic animals he found, giving birth to many monsters. He used their twisted forms to terrorize locations into submission, pretending to “save” the towns and getting their blind loyalty to the Circle in the process.
He was one of the last White Circle members to be found and imprisoned, taking the full strength of the Pleiades alongside Eldora and Yllidith to seal him. As he was cornered near Egypt, too far away from Tir Nan Og, they opted to seal him into his own creation, locking the book with the keys they managed to get. Acheron kept the last key, however, meaning that he needed someone to willingly follow him for his freedom.
He manages to manipulate Selina, using her thirst of knowledge to his advantage. Once he’s freed, he thanks her, before attacking her and trying to trap her into debris. He’s sealed inside a blank book after a long battle with most of the cast, becoming outnumbered and sealed in a different book, that is later burned. He returns in S6.5 as a broken Spectre, nothing but a projection of his own hatred clinging onto his soul thanks to perishing while transformed.
“Well, this is not what I expected, but hey! I can’t complain.”
The Trix’s updated Energix! A transformation based off their S6/S7 looks.
Energix is obtained after absorbing and metabolizing an outside source of magic that doesn’t lead to the earning of a different transformation (as the Elemental Source forms work this way), with said source of energy being particularly big. The Trix get this form early in S6, but I’ll elaborate on that when the S6 summary goes up.
Winx AU Detailing Part XXII - Morpher Magi and their Transformations
Let’s go over all the transformations again, shall we? Revisioned info for all the forms plus one new!
TRANSFORMATIONS
Transformations are physical manifestations of people’s Sources in and over their body, which allows them to have a better handling of their magic. There are several different levels of transformations, but the 3 basic ones are Charmix, Glamourix and Enchantix, which grant the base energy and capacity for the most common uses for magic.
Wings are covered in a substance called Essence Dust, which is the physical form of magic. Essence Dust is what allows Fairies and Witches to fly, and is generated by the normal absortion of ambient magic mixed with the magi’s own powers, being turned into a powder-like material. Essence Dust is also very susceptible to the elements, however, and can be rendered unstable given the right conditions or in large quantities, to the point of risking undoing the transformation itself. Direct use of the substance is only unlocked after obtaining Enchantix, where it’s now also channeled into a little vial the user has in some part of their transformed outfit. Sorcerers get a better and larger use of Essence Dust, as all of it is channeled into their vial unlike Fairies and Witches, which divide it between the vial and their wings. It’s used for strenghtening regular and convergence spells, and it can also dispel curses. It’s also used for faster healing.
Charmix is the very first transformation, automatically unlocked when turning 13 and is part of a Morpher magi’s celebration. It’s a fairly simple outfit, with the magi’s sigil somewhere in their form, and tiny wings if they’re a fairy or a witch. As the base form, it only offers slightly heightened magical reach.
Glamourix is Charmix’s evolution, and the form that “unlocks” the ability to go for higher transformations. Its appearance is more elaborate than Charmix’s, with slightly bigger wings and colored hairtips. One obtains Glamourix by overcoming a flaw or emotionally unstable situation, coming out of it stronger. One can stop earning transformations at this point as Glamourix offers enough of a boost, but most people either go for Enchantix or other forms, though trying to earn higher forms is significantly difficult in this level.
Enchantix is considered the final basic form, and it features bigger wings, different hair color and length, and full access to Essence Dust via a vial disguised as a jewel in their ouftits, said ouftits now even more elaborate and flowy. Enchantix is obtained by showing incredible selflessness in a delicate or dangerous situation, and it makes obtaining higher forms easier, as well. While it’s stronger than Glamourix overall, it turns slower than Charmix in exchange for that boost.
Harmonix is a step above Enchantix that not many people bother with, but it’s decently strong, being a better boost to Glamourix than Enchantix was. Its form retains the airy feel of Enchantix as well as adding a cloth trail, with bigger wings that reflect the magi’s Source. It also allows magi to breathe underwater or in low-air/toxic places without issue, helpful for obtaining other forms - which is Harmonix’s main purpose. It’s essentially the “cheat code” transformation, making everything easier on the user. To obtain Harmonix, one has to overcome a dangerous situation without using their magic, even subconciously, not even once.
HIGHER INNER FORMS: BELIEVIX, VALIANTIX, ENERGIX, ALTHEIX, ONYRIX AND MYTHIX
Believix is commonly called “the power of cooperation”, due to the fact can only achieve it by having full, almost blind confidence between you and your friends during a dangerous situation. It’s the only transformation that can’t be earned individually - but Believix also creates a powerful magical link between those that earned it at the same time, making convergence spells between them stronger. Believix has the particularity of storing quite the bit of magic on the wings when it comes to fairies and witches, more than any other transformation - acting as a reserve pool for magic by being completely coated in Essence Dust. The amount of magic makes them unstable, however, and attempting to use Believix underwater makes the wings incredibly heavy, to the point of almost undoing the transformation itself. Outfits are uniform between those that achieved, and it has details that tell how many people achieved the form at once. Wings are medium size and look wiry and cloudy. It’s overall a balanced form, but it gets a boost when magic is used alongside another Believix magi, especially if they gained the form together. Hair color changes similar to Enchantix.
Valiantix is the the power of bravery, and it can only be achieved my performing an incredibly reckless yet courageous act, all to save someone close to you. Valiantix grants faster flying movement and a stronger physical resistance by losing defenses and healing capacities. Its outfits share an stylized warrior look, unique to each magi, as well as a tiara with a gem the color of their Aura. Wings are medium-big and ornate, like Enchantix wings. Valiantix is commonly seen in morpher Paladins and military personnel, as it’s very easy to obtain during combat situations. Hair color changes similar to Enchantix.
Energix, as the name suggests, is obtained by absorbing grand quantities of ambient magic all at once, making it one of the accidentally earned forms with Believix and Valiantix. It grants a larger reservoir of energy, allowing for more uses of magic,. It’s wings suffer the same fate as Believix’s do, only with way more energy, however, so they’re considered unstable. Its clothes have very long sleeves, and occasionally are hooded. Wings are medium size and look like each magi’s Source. It’s a pretty balanced transformation, but the extra magic reach can turn the tides in combat.
Altheix is the form of healing, and it’s achieved by using the Spell of Renewed Life, a very dangerous healing spell that can completely revitalize someone heavily injured without the aid of Essence Dust. It’s named after Althea Lucastis, the woman that invented the spell and created the form. It grants an amazing boost to your healing capabilities and a decent cover of defense magic, at the cost of speed and offensive prowess. Its form is flowy and covering, and has an Aura-colored gem in the chest. Wings are medium-big and look delicate and airy.
Onyrix is the magic of dreams, allowing the user to see and interact with other people’s dreams and to get future visions and illusory spells. One earns it by connecting with the subconcious, via either deep meditation or during a lucid nightmare. One must turn it into a lucid dream via realizing it, and then attempt to overcome the nightmare. Onyrix magic is incredibly good at defense and effects, but is rather poor on raw power though not as badly as Altheix. Onyrix’s look is detailed, form-fitting and flowy. Wings are medium size and have a vaguely-insectoid look, reminiscent of Charmix or Glamourix wings.Â
Mythix is a very, VERY recent transformation, nicknamed the “magic of folktales”. For one to earn it, they need to unintentionally mimic or hold a similar role to a famous name of legend. It’s usually from stories they know already, but most of the time it will tie more strongly with their main Source. Their forms are influenced by the themes of the story while still holding the same features of their natural magic, and its strength lies on the folktale it’s “linked” to, essentially absorbing magic from the area most closely related to it. It has decent speed and defences, but it’s attack prowess is average. They can be increased the closest they get to their linked story, however.
Sirenix is the transformation of water, and it grants access to Infimare, the Infinite Ocean. One must complete the Sirenix Quest to obtain it. It consists of obtaining three pearls (empathy, self-confidence, courage) situated deep into the oceans of the 4 worlds, guarded by dangerous creatures, each way of obtaining them told via riddles and puzzles. Once all are obtained and put into the Sirenix Shell, they are to be brought to Omnia, the Selkie Leader, in Lake Roccaluce. It allows maximun speed underwater, as well as permanent underwater breathing and inmunity to the abyssal pressure. Its appearance resembles merfolk, although without a tail, as well as fin-like wings and colored hair streaks. Strength-wise, it’s pretty decent, with balanced attack and defense.
Ignitix is the transformation of fire. Obtaining it requires venturing into the 4 biggest volcanoes of the system and retrieve from each a spark of the Well of Warmth inside. Once all are obtained, they are to be brought to the Altar of the Red Sun in Pyros, where they will fuse with a spark of Pure Sunlight, granting the form. It increases resistance to heat and cold, but gives a weakness to lunar magic. It’s very fast and with good attack, but pitiful defenses. Its appearance is form-fitting, usually a two-piece, with fire-like wings. Hair is always up and out of the way as well.
Lustrix is the transformation of minerals, covering earth and metal. To obtain it, one must acquire the shards of five different magical gems (the bright tourmaline, the shiny aventurine, the glistening aquamarine, the sparkling spinel, and the red diamond), hidden deep into the cave systems of the different worlds, and guarded by different trials. Once all shards are obtained, they are to be shown to Rhodochrys, the King of Gnomes, at the northernmost cave of Magix. Lustrix increases your defenses against all magic, altough it is a very slow form. It also allows for the body to withstand heavy pressures, like Sirenix. Its appearance is that of jewel-encrusted armor, with lighter hair and eyes and hollow, gem-like wings.
Nimbuix is the transformation of the sky, covering wind and electricity. Its way of obtaining it is vastly simpler than the rest – one has to freefall from a significant height, managing to avoid impact by soaring at the perfect time during a heavy storm in the Overcast Land, in Magix.  It’s easily the fastest of all forms (though at the cost of below average defenses), and it grants total protection against weather. Its appearance is light and flowy, occasionally fluffy like clouds or feathery, as well as decorated with sharp stripes reminiscing of lightning. Wings are lightning-like and sleek.
Arborix is the form of plants, and one has to make a full connection with the Tree of Life of their realm to obtain it, after having tracked down and collected 4 special flowers deep in the biggest green spots in the system. Having properly connected, the Pixie Ninfea will give you the form. It grants full communication with the vegetal world, as well as the ability to use Tree Gates. Its form is light and flowy, reminiscent of leaves or petals, but said link with nature can be harmful, as they can get affected by any negative change to the enviroment depending on how strong the connection was. It’s not the best at offense, but it has great healing powers and decent defenses.
Silvestrix is the form of animals, and it’s also pretty straightforward. One needs to essentially act like a representative animal of their realm during battle, to defend an aspect of nature. Each form is based on a certain animal of their kingdoms, and it’s usually not related to a magi’s bonded Magic Animal, altough exceptions exist. In Silvestrix, one gains different animal parts in their body, but none that compromise their humanity in any significant way, like horns or tails. It’s similar to Arborix in capacity, exchanging good healing for good speed.
Glacix is the form of ice and it’s the foil to Ignitix capacity-wise. To obtain it one has to go into the depths of the 4 biggest glaciers in the system, and from each retrieve a piece of the Primordial Ice inside. Once all 4 are found one has to bring them into the Altar of the Purple Moon in Zenith, where they will fuse with a shard of the Lunar Frost, granting the form. It increases resistance to the cold and heat, but gives a weakness to solar magic. Its appearance is form-fitting and of cool tones, usually fur-lined, with snowflake- or ice crystal-shaped wings. It’s decently fast and with good attack, but very bad defenses.
Glissandix is the form of sound, covering things like voices, music and the like. To obtain the form, one has to “perform” a voiced spell perfectly as a sung enchantment, never falling out of rhythm, cadence or timbre. It’s one of the simplest yet hardest transformations to earn thanks to this. Once obtained it grants a boost to any voiced or sung spells, though large amounts of silence can weaken the user while in this form. Its appearance is flashy and stylized like music performers, with bird-like wings resembling music sheets. A single colored hair streak will show up in one side of the magi as well.
ARTIFICIAL FORMS: SOPHIX, AGAPIX AND PLEIADIX
Sophix and Agapix were created by White Circle members Diana and Aurora for their subjects, to differentiate them from the rest of the White Circle’s ranks. Sophix is Diana’s form and grants resistance and control over nature and heat, while Agapix is Aurora’s form and grants resistance and control over ice and cold. One must either be a part of their troops or steal the form from their shrines holding the sources for it deep in their lands to obtain this form, but they’re generally considered weaker versions of Arborix and Glacix. Its form is incredibly simplistic to the point of not even showing the signature shimmer or gleam of a normal Fairy or Witch form, and any passive magic is interrupted to help maintain the form. It’s almost purely aesthetical as well, and it’s the one form that doesn’t require Glamourix to obtain.
Pleiadix was a form created by the Pleiades and it’s linked to 7 of the 9 Legendarium Keys. Simply being in possesion of one of these keys will grant you the form. Pleiadix grants access to the pocket dimension inside the Legendarium, a dangerous book-turned prison, by completely overwriting your natural Source magic with the Key’s bonded one, directly linked to the Pleiad’s power. Depending on the Key, one can get a Source of Plants, Fire, Water, Electricity, Earth, Light or Ice, though it’s up to which key chooses you. The form is currently impossible to ever access again, as its essence was used to create Mythix. Its appearance similarly depended on which Source you were linked to, and the wings were big and unstable, with streaks of your signature color covering them as if trying to make sense what’s happening during the transformation.
HIGHEST FORMS: ASCENDIX, PSYCHAIX, THANATIX AND MAJESTIX
Ascendix is the most common highest form, and was considered the second strongest form after Psychaix until Thanatix and Majestix came along. It grants an overall boost to all powers, though its healing is lacking. Ascendix is earned by facing yourself, both the good and the bad, in battle - confronting every decision, every regret, every suffering, all at once. It’s form is long, occasionally covering and flowy, with big wings reminiscent of Energix’s.
Psychaix is the primal morpher form, though it’s currently considered lost to time. It’s currently unknown how to achieve this form, and while theoretically possible, it’s too unstable of a form to really use consistently and might cause horrible damages to the magi. It’s incredibly strong, with gigantic wings and a simple look, covered in sheer cloth.
Thanatix is a corrupted version of Psychaix only registered in Myraria, a magical amalgamation of three Psychaix witches. It shares the same properties as Psychaix, but it’s considered even more unstable, and it posseses a far greater magic range than Psychaix, though its theorized this is due to Myraria being three magi in one. It’s form seems to be entirely composed of dark magic, with the hair and wings seemingly fused together into big energy appendages.
Majestix was discovered by the Winx and its considered to be on par with Ascendix. Its form is simple and elegant, with halo-like accesories in the head and wings resembling their Source, though more defined than Energix or Ascendix wings. Majestix is earnt via acceptance and search - while to get Ascendix one has to physically fight their worries, fears and regrets, for Majestix one has to accept they happened, accept their every fault, every mistake, every regret, without the want to change what once happened. It’s about letting go of the past and its darkness, and embrace what the future can bring. Its three sashes move on their own, and act as extensions of the user’s Source in the same vein as the wings do.