The very long post of Endermen anatomy in my mind
ok, first off there’s four main Endermen.
Northern (The end)
Middle/Earthen (Overworld/earth (this is where most subspecies would be))
Southern (Nether)
Farlanders (Farland endermen :D)
Stuff like height, eye color, snout shape, horns, teleportation distance, etc would be different depending on where the enderman is from and who the parents are. Albinism can also be a bit more common depending on which enderman it is.
When it comes to teleporting, I think each different endermen has a different distance they can teleport and the amount of times they can do it rapidly. All endermen have these three slits on each side of the neck called ‘vents’ and those open when they teleport or if they’re exhausted. It’s like a magic exhaust pipe and that’s where the little colorful particles come from. Particles usually follow around the individual and fade away if they don’t teleport for a while. Chorus fruit is a good source of energy for teleporting and if eaten just before teleporting, can give a little extra distance.
What else is a broad trait for them uhh
oh, eye color also goes with blood, flesh, guts, in the mouth and stuff (blush as well)
Northern Endermen
The end seems like it would be really cold. No weather or wind, just cold. So endermen have a lot of fur, thick fur and maybe different coat types (wavy, curly, coarse, soft etc).
First off, I think the end dragon and endermen would be like a beehive kinda system. So the dragon would be their leader. Every 500 years or so, the dragon flies off to a secluded area and lays eggs. Returns and then the endermen that are already there take care of the eggs til they hatch (it can take a few weeks all the way up to a decade). Eggs are translucent and the color of the egg is what their eye color will be. They’re a bit bigger than a watermelon.
Kits have floppy ears when born and some will have round horn nubs already growing. It’s not super rare, but still it’s uncommon for an albino enderman to hatch. (Ex: Indie :D)
Northern endermen have paws. Big paws, very soft :], but really sharp claws and rough, thick paw pads. Feet are two-toed with sharp claws. The snout shape is kinda boxy?
Like this??? (I don’t know how to describe snouts ;-;)
Northern enderman have broad, long tails for balance AND for fighting (whack em :P). Horns are like Indie’s horns, long and smooth and simple, but some can be born with one horn or have an extra set of horns. Some horns can grow and end up growing into each other. Ears can be like Indie’s, but can look like goat or cow ears. The vents on northern endermen aren’t usually visible due to their fur, but if one overworks themself and teleports too much, the particles that blow out can cause the fur to move and expose the vents. They can teleport a pretty good distance (around the same distance as Endermen in Minecraft) and can teleport repeatedly ten to fifteen times before it starts to tire or hurt them.
Eye color ranges from bluish purples all the way to purple-magenta and can be any shades between that. Pupils are like cat pupils.
Scarring starts out as the color of the blood but ends up fading to black like the rest of the skin. Albino endermen’s scars fade to pale or dark grey
Scars from water don’t fade. Ever. (Most that’ll happen is that the color will turn a bit pale, but it won’t fade to black like normal scars)
oh shit I should put this somewhere, they do have sharp teeth, but also incisors since the only source of food is chorus fruit in the end. So yeah, they could eat meat, there’s just nothing around for them to eat that’s alive (aside from endermites). So the sharp teeth would be mainly for fighting.
I like to think that endermites are considered a rare treat and that’s why endermen are so quick to murder the little bugs. It’s funny to me.
They’re pretty chill, a player could barter and trade with them as long as they don’t look em in the eyes.
Last thing, there are three different kinds of northern endermen.
Standard: Just an enderman. Like a worker bee in a way. These guys would be the ones you see just roaming around the End. Body type can vary greatly.
Guard: Larger, bulkier and a bit more aggressive. These guys would stand around the little portal that the end dragon egg sits on. There’s four there at any time (unless one is killed). They also have a higher chance to have four arms. Larger snouts and more canines than usual. Paws are larger as well. They can hold their ground really well and very rarely move from their spot guarding the end dragon egg. Eye color is on the warmer side of the spectrum.
Falcon: These guys would be in the end ships. I think they’d run the ships and guard the loot in the chests. A couple weeks after hatching, they’re given a pair of elytra that kinda just fuses to their back after a year or two (I haven’t figure out how yet, so the excuse is ✨magic✨) They’re thinner and lighter so they can go faster and also have four arms more often. Excellent fighting skills and good accuracy when trying to hit a target. Paws are more like a hand-paw fusion than just paws so they can handle weapons with more grace. Eye color is on the cooler side of the spectrum and albinos’ can end up having pale lavender to teal eyes.
The eldest endermen are often the ones in charge of the rest. Some aren’t the best though and don’t really take into consideration what the entire population wants or needs and will even ignore any they don’t like (Ex. Indie). They show blatant favoritism towards individuals in groups they’re in charge of and often end up leaving the members within the groups to help and teach the ones that aren’t as liked.
Earth Endermen
Alright, these guys vary a lot because of the biomes they live in and the climate. So one that lives in a tundra would look a lot different from one that lives in a mesa biome or the desert. Fur patterns aren’t uncommon either. All endermen in the overworld have fur though, it’ll just be different lengths and types depending on what area they live in. Kits all have floppy ears that may or may not stiffen up as they get older (depends on parents’ genes). Horns, teeth arrangement, eye color, snout shape, ears and tail type all vary depending on the biome and general climate, but there are a few things that stay the same.
At least two horns
Blood, guts, inner mouth, vents and eyes are all the same color (heterochromia is addressed further down)
Canines no matter what (at least four, two on top row two on bottom row)
Three vents on each side of the neck
Paw pads
Fur
Some endermen that live near water or an environment with rainy weather have a higher resistance to water and can even stay in water for a certain amount of time (can’t injest it though, that’s a death sentence).
There’s also a whole other subspecies that’s semi aquatic. They have a very high tolerance to water, but will still die if they stay in it too long. Diet consists of fish and shellfish. Body expels any water accidentally swallowed through the vents.
Southern Endermen
My favorite of them all, southern endermen live in the nether! They can either have really really short fur (almost like peach fuzz but not quite) or scales. Sometimes one is born with neither, leaving them with just skin, it leaves them vulnerable though, like a scaleless snake. And sometimes, when scales shed, they have a chance to grow back gold, it’s like a freckle or a beauty mark :). Southern endermen are more reptilian than the rest. Their snout shape is more like a snake’s (wide and kinda flat) and the vents on their neck are almost always visible. Teeth are mostly made up of canines and they’re black!
Necks are longer so they can snap at stuff and have a further reach. Paws are more like a hand-paw fusion and have long claws on the ends. Horns aren’t super long but they are sharp and there’s usually more than two, often growing in rows. Ears are shorter and pointed. Some can have more animal like ears though. Eye color ranges from magenta to reds of any shades (the exception being endermen that live in the warped forest, they have turquoise eyes), often having little flecks of gold in the eyes. Pupils have tapetum lucidum (the shiny over it when light shines over the eyes). They also have fire/heat resistance to an extent. So if one were to touch lava by accident, it wouldn’t hurt as long as they take their hand out within the next few seconds.
Hands and feet are larger and wider, which helps when walking across soul sand valleys. Tails can have spines along the top (like a croc or gator) that travel up the spine as well. The underbelly has the softest scales.
Also teleportation distance is pretty short, maybe a meter or two, but they can repeatedly teleport a lot more times than the other endermen species (thirty times or more). Afterwards they get really tired though, kinda loopy and giggly as well if they push themselves for too long.
Kits with scales are very vulnerable for the first two to three years of their life while their scales harden. They’re also very bony and lanky lookin, like a calf or foal. Walk funny, look funny, act funny (love my lanky little babies, I need to draw them). Ears are floppy as always.
(Most) Southern endermen live in packs. Could be as small as five or as large as twenty, sometimes they travel alone, but often don’t last long. Pack mates are super close, they roughhouse and spar and annoy older pack members (harmlessly tho). Younger members often go out to hunt and forage for mushrooms and nether wart and other plants and stuff. There’s always one older enderman that is established as the one in charge of the younger ones. They end up teaching kits how to fight and hunt and other neat tricks they’ve learned. And then the rest of the older pack members work as the parents and healers. Some might also dabble in potion-making if they can get their hands on the right materials.
They don’t like piglins. Like, at all. Go out of their way to inconvenience any piglins near their territory. They don’t like players that much either, but kinda in the way a goose doesn’t like people. They’ll keep their distance and only attack if the player keeps pestering them in some way.
Farlanders
Very tall, like really really tall, almost twenty feet but they can definitely get taller. The entire population is white and they have fur of varying lengths.
There’s not a lot known about farland endermen, but they are known for being able to teleport miles at a time. They’re often very lanky and stare off into the distance, which gives them an unsettling feeling. Horns can become very intricate and complex, but some either have normal horns or don’t grow any at all. Eye color can range from bright green to teal and cyan. Snout shape is a bit more beak like, not as broad and boxy. And the teeth are mostly canines. Vents are always visible and so many particles blow out after a single teleportation that it almost creates a colored fog around the individual that teleported. Ear shape is more of an animal’s ear, like a cow, goat, deer and sometimes rabbit ears. Paws are very soft and they don’t have paw pads. Feet are also like a northern enderman’s feet, two-toed and clawed. Tail is often really long and thin.
They’re not the best fighters, since they’d rather teleport away than fight, but it’s already hard enough to fight them due to their large size. And they travel alone, sometimes bumping into another endermen, talking for a minute or two before going back to whatever they were doing previously. When it comes to meeting other things (like people), they get really awkward and might just teleport away mid-conversation.
Kits are around three feet tall when they first hatch, floppy eared with a lot of fur to stay warm.
alright, that’s all I have for each enderman species (species?) there are a few other things that I didn’t know where to put so it’s going at the end
If an enderman has heterochromia, two things might happen. The two colors that the eyes are will blend and that’s what the color of blood and guts and other stuff will be. Or the insides will just be one of the eye colors.
If a flask of dragon’s breath is consumed by an enderman, it acts as a plasma blast (like toothless). The blast can be stored until the enderman wants to use it and if they consume multiple bottles it stacks up. Plasma color is the same as eye color.
All northern endermen born from the same dragon are related, but there are other super-far-away islands that have a different dragon with different endermen.
Hybrid endermen exist
When an enderman dies, their body fades and what’s left is an enderpearl (so if the body doesn’t fade, they aren’t dead)
for shits and giggles, all endermen have that same thing cats have, where if you pinch the back of their neck, they get really calm and immobile (this works well with southern endermen if you catch them off guard)
I think that’s everything, if you have questions send me some :D
I want to add more to this of course, things like clothing styles, mutations and hopefully more. Sorry this took so long to finish :’)
















