Cryston Citree

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Cryston Citree

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Round 1a, Match 6: Hole vs. Crystron vs. Cat!
Dark Hole // Crystron Quandax // Cat's Eye
Choose one!
Hole
Cryston
Cat
Note: the "Cat" Archetype is from Rush Duel specifically. There's a different Archetype with the same name in the TCG, which won't be in the tournament.
YGO OC Week Day 3: Deck
Penelope uses Crystrons, a WATER Machine Synchro deck that focuses on synchro summoning during the opponent's turn. In addition to the standard methods of quick synchroing, the maindeck tuner monsters have the ability to make a machine synchro during the opponent's turn using themselves and one other material in another zone. Quan can use a non-tuner from hand; Citree can use a non-tuner from the graveyard, banishing both; and Rion can use a non-tuner that's banished, shuffling back both.
Her ace monsters are a joint effort between Phoenix and Quariongandrax; the latter would be the one she'd pick if she had to choose. The massive mechs emphasize both of the advanced forms of synchro (accel synchro and multiple tuning, respectively), forcing her to push her advancements even further beyond.
Penelope finds a particular bond between herself and Citree; the monster is a critical part of her strategy, but is also great for dragging someone out of their depths or failure and making them into something better. She sees a bit of herself in it, and thus it's one of her favorite cards.
While she worked with her father to build the deck, she's stuck with it because it matches her personality: adaptable and ready to respond to whatever the situation may be. No one option is perfect for every scenario, but the flexibility and understanding of the opponent makes her a formidable foe. It also allows her to try all sorts of creative plays, many of which the opponent won't see coming.
Of course, no duelist worth their salt would lack a series of summoning chants and voice lines, so here's some of Penelope's (this is designed to be read like a DL "all voice lines" video, with some cards cut due to lack of interesting lines):
List of Crystron Cards, with links
Ametrix
Citree
Crystolic Potential
Entry
Halqifibrax/Glassfiber
Impact
Phoenix
Prasiortle
Quan
Quandax
Quariongandrax
Rion
Rosenix
Smiger
Sulfefnir
Thystvern
Crystron Citree ———————————————— During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. ———————————————— Can Be Found In: Invasion: Vengeance (INOV-EN016)
Crystron might not seem a very different build compared to other strategies, but their Tuners is what truly gives them uniqueness. With abilities activated during the opponent's turn, a Crystron Deck can constantly Synchro Summon during any player's turn to the point of achieving expensive monsters in no time. Along methods to recycle their Tuners no matter their location, the archetype will achieve their big summons in no time as well using them in response of opponent's actions.
"Crystron Citree" might be the most recurrent member of its archetype, as shares a similar ability from many other recurring Tuners in other builds. During the opponent's turn, "Citree" can revive a non-Tuner monster in our Graveyard with its effects negated to immediately follow with a Machine-Type Synchro Summon. "Citree" and the target material might banish themselves afterwards, but given the popular abuse of the Graveyard in current strategies gives this Crystron a pool of monsters to revive during the opponent's turn. Combined with archetype options and other we could mix along with, "Citree" will become the lead material for most of our Synchro Summons.
In an archetype so focused on its Synchro Summons, is obvious that they will provide sufficient methods to obtain "Citree" in no time. Non-Tuners Crystrons shares the ability to trade a face-up card (Including themselves) to summon a Tuner from our Deck, with the addition of Graveyard effects such as "Crystron Thystvern" for further searching and "Crystron Prasiortle" summoning "Citree" from our hand. With the addition of the Extra Monster Zone was inevitable the Link Monster support, with "Crystron Needlefiber" allowing us to summon "Citree" as soon is Link Summoned and further assist our Synchro Summons with its arrows. With further help of cards outside their theme like "Genex Neutron" and "Gear Gigant X", overall we will assure that "Citree" is ready to go from our first turns. When comes to late game there's really nothing to worry about, not only by revival effects like "Crystron Entry" (Also able to summon from our hand) but also "Crystron Impact" able to recover "Citree" once banished by its effect and other causes.
Preparing its effect shouldn't be that difficult given Crystrons can destroy themselves for all sorts of benefits, the other Extra Deck summons we can aim for beforehand, as well options like "Mathematician" allowing us to mill specific monsters from our Deck. But although "Citree" might seem slow compared to Tuners using revival effects during our turn, its purpose is to use its chainable potential along the leading Synchro Monster of this archetype. With the right timing and the proper material(s) in our Graveyard, "Citree" will summon "Crystron Ametrix" to rearrange all Special Summoned monsters on the opposite field, or "Crystron Quandax" so we can follow with an even bigger Synchro Summon. If in company of these monsters or using the shorcut provided by "Crystron Needlefiber", is quite possible for "Citree" go a step further and assist us with the arrival of lead monsters like "Crystron Phoenix" and "Crystron Quariongandrax". Most Crystron Synchro Monsters also shares the effect to revive a monster from our Graveyard after their defeat, so if "Citree" is in there we can repeat the process right away. Otherwise, the previously mentioned "Crystron Impact" and other methods to retrieve banished monsters will allow us to recover "Citree" in no time and continue with our Synchro Summons. Keep on mind that "Citree" only restricts Synchro Summons arround Machines, so we can expand our options with off-theme creatures like "Hi-Speedroid Chanbara" and "Ally of Justice Catastor". Additionaly, don't hesitate on Synchro Summoning with "Citree" by common means given the various opportunities to recover it during any player's turn.
Graveyard setups are popular because cards like "Crystron Citree" exist, easily becoming the lead card of its own archetype thanks to the various resources involving it. With Crystrons' ability to destroy cards or themselves for all sorts of effects as well other methods to pile monsters in our Graveyard, "Citree" will obtain plenty of materials to work along during the opponent's turn. Not only that, but while similar monsters will deal with their demerits, "Citree" not only has a big pool of Machine Synchro Monsters outside Crystron, but also options to assure its retrieval once banished. Truly the main issue is if we overextend with Crystrons' Graveyard effects when banished as a cost, but overall "Citree" is yet another example of a material being the true lead monster of a whole archetype as soon a few preparatives are set.
Personal Rating: A+
+ Revives a monster during the opponent's turn to follow with a Machine Synchro Summon + Greatly supported including options to recover it once banished + Chainable to work along the effects of Crystron Synchro Monsters and others
- Might seem slow compared to similar Tuners - Don't overdo it with Crystron's banished effects from the Graveyard to assure its abilities

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LVP1-JP011 Lightlord Dominion Kyrios (Kyrios, Dominion of the Lightsworn) Link Rating 3 LIGHT Warrior Link Effect Monster ATK 2400 Links: Up, Bottom Left, Bottom Right Materials: 3 monsters with the same Attribute but different Types You can only use the 1st and 2nd effects of this card’s name once per turn. (1) If this card is Link Summoned: You can send 1 card from your Deck to the GY. (2) If a card(s) is sent from your Deck to the GY: Send the top 3 cards of your Deck to the GY. (3) If this face-up card leaves the field due to your opponent’s card (by battle or card effect): You can target 1 card in your GY; add it to your hand.
LVP1-JP091 水晶機巧-ハリファイバー Crystron Halifiber Link Rating 2 WATER Machine Link Effect Monster ATK 1500 Links: Bottom Left, Bottom Right Materials: 2 monsters, including 1 or more Tuners You can only use each effect of this card’s name once per turn. (1) If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner monster from your hand or Deck; the effects of the monster Special Summoned by this effect cannot be activated during this turn. (2) During your opponent’s Main Phase or Battle Phase: You can banish this card; Special Summon 1 Tuner Synchro Monster from your Extra Deck (this Special Summon is treated as a Synchro Summon).
EXFO-JP031 天球の聖刻印 Tenkyuu no Seikokuin (Hieratic Seal of the Celestial Spheres) Link Rating 2 LIGHT Dragon Link Effect Monster ATK 0 Links: Bottom Left, Bottom Right Materials: 2 Dragon monsters You can only use the 2nd effect of this card’s name once per turn. (1) Once per turn during your opponent’s turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster you control or in your hand; return 1 face-up card on the field to the hand. (2) If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK and DEF 0.
Crystron Phoenix
Crystron Quan