DP19-JP001 Millennium-Eyes Illusionist Level 2 DARK Spellcaster-Type Effect Monster ATK 0 DEF 1400 You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn. (1) (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.) (2) If an “Eyes Restrict” Fusion Monster or “Relinquished” is Special Summoned to the field: Add this card from your GY to your hand. DP19-JP003 Millennium Eyes Sacrifice / Millennium Eyes Restrict Level 1 DARK Spellcaster-Type Fusion Effect Monster ATK 0 DEF 0 Fusion Materials: “Relinquished” + 1 Effect Monster (1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can target 1 Effect Monster on your opponent’s field or in their GY; equip that target to this card. (2) This card gains ATK and DEF equal to the combined ATK and DEF of the monsters equipped to it by its own effect. (3) Monsters with the same name as any monster equipped to this card by its own effect cannot attack, also they have their effects negated (if any). DP19-JP004 Sacrifice Fusion / Relinquished Fusion Quick-Play Spell Card You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn. (1) Fusion Summon 1 “Eyes Restrict” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, or GY. (2) You can banish this card from your GY, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.) Atem’s edit note: as writ, they aren’t quite identical to most “equip a monster to another monster” effects. Most of those, in JP, are writ to just treat one thing as an Equip Card, and if you do, equip the newly-treated Equip Card to something. These, however, make you choose a mon first – which means I expect that if you fail to choose a mon, you don’t treat anything as an Equip Card, which means you may be able to find ways to save the target from leaving the field. I’ll keep a special eye out for rulings relating to these on release.