Character assignment: complete!!!
Adorable character concept by Alex Braun (@axbraun) pictured below:
+ bonus render of the gecko in a bunch of different poses, avengers assemble style :P

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Character assignment: complete!!!
Adorable character concept by Alex Braun (@axbraun) pictured below:
+ bonus render of the gecko in a bunch of different poses, avengers assemble style :P

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Big Bang update 🌈
Dolores painted! OMG that’s the two of them done!! 🥳 Now it's time for the rigging/skinning, which is the last step before animating the scene!!
3 days left, oh my goodness it's very close but I think it’ll get done just in time 🙏 this has been an incredible journey and thank you for following it 💕✨
Julia Merkschien
Character Artist
artstation
More from «Artstation» here
Moon Texture - Shirt Transparency
One important feature on the Moon design are her see-trough shirt sleeves. This was a feature I was not unsure of how to achieve in toon shader so I asked our tutor Sang Yu for advice.
I used a similar technique as I had applied to the Water’s body to showcase transparency within a surface. It a simple process which simply required to adjust a few features on the shader. Since each section of the model was a separated object this process a become a lot easier.
Big Bang update 🥰☀️ topology and UVs
Now the pretty part of the workflow is over, we've entered the technical art. They don't look pretty again until we get to texturing (which I'm excited for because that means we get to paint them!)
This section is probably the most time consuming part, as there is a lot that has to happen so they can animate! It's also a different type of workflow, less creative and more logic now. In a big film studio like Disney, this section of the workflow might be done by a different department than the artists who did the character sculpts, then another department would later rig them, and another to animate them, another to render them, etc. I tried counting how many hours it took to trace out the grids over their bodies but I lost count after 20 hours, and I've done a couple more evenings since then! But they are both ready now, and I was lucky enough to listen to Taylor's discography a couple times over while I worked haha 🌈 Gotta get her that grammy!
Now we're up to the UVs - so think of a chocolate bunny for example - a 3D shape wrapped in coloured foil to look like fur and eyes etc - but when you unwrap it, it's just a lump of chocolate and all the colours were printed on a flat sheet of foil and wrapped around. That's how we paint assets in 3d - So I map out these meshes and guide the computer on where it would cut and unfold so it knows how to wrap over when we project on the detail and colours. See in the 2nd picture, next to Pepa are her UVs - those white outlines of shapes.
If you look at the 3rd pic - See the black and white checkers over Pepa's dress? That's how I know the mesh will receive it's texture correctly. If the squares are all twisted then the UVs arent good and I need to cut and arrange them in a better way so that they will be straight (See the cursed 4th pic for an example of bad UVs hehe - If I tried to paint her with those, the paint would stretch and warp, just like the checkers are doing)
I'm still going on this step and it'll take a few more hours, but once it's over we get to paint them 😉💛

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
so. many. spotttssss
Gilles Roman
Senior Textures Artist on Arcane @Fortiche Production
artstation
More from «Artstation» here
Character Texturing in ZBrush: Texturing the extra feathers and start colouring the eyes