I had this in mind that i wouldn't be surprised if i did it already and forgot but still:
A bit of a 4 point system to classify Doom's weapons even if very generalized because we gotta remember some details
Both shotguns (specially Super) tend to be better at close range, but the normal one can sometimes be ok at a distance if you try to snipe an enemy sometimes
BFG can be much better at close range because of its weird unique role and its invisible tracer system
Because of this, the BFG can also count as a hitscan weapon meaning it occupies at least 3 points in this image
Rocket launcher is obviously better at a distance since it stands out with its splash damage
Chaingun can sometimes be good at "sniping" enemies if you "tip tap" it because otherwise, it becomes innacurate when usually firing from a distance
Plasma rifle tends to have that recoil frame that later games, even D64, got rid of
its fast projectiles can still miss some enemies if they move around or even enter teleporters
















