The Nearsighted Knight (translated 1, 2) by rui2simu (original 1, 2)

seen from Czechia

seen from Hungary

seen from Hungary
seen from United Kingdom
seen from United States
seen from Germany

seen from China

seen from Malaysia

seen from Germany
seen from United Kingdom
seen from TĂźrkiye
seen from United Kingdom

seen from Malaysia
seen from Malaysia

seen from Russia

seen from Italy

seen from Russia
seen from China
seen from China
seen from Uganda
The Nearsighted Knight (translated 1, 2) by rui2simu (original 1, 2)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Part of me wants to say this is by far the strangest homage to the training montages Conan undergoes in the 1982 movie, but by the time this ad came out we had not only already had the sequel, but also Red Sonja movie that nobody wants to talk about.
Also I have no idea what literally everything else in the ad is about, is it pure art? I don't believe anyone could say for sure.
All of that is eclipsed by literally everything else about Pocari Sweat as a product and a brand, which continued 30 years later and to this day.
I guess what I'm trying to say is that the continued success of this brand, and the bizaree nature of this ad, demonstrate two things:
There is nothing normal about boobplate or bikini armor;
If you must use them for marketing purposes, you should definitely get weird with it
â wincenworks
Sci-Fi Rounded/Curved Armor References
we know we usually post transformers writing stuff but as we navigate digital art, and for descriptions as a writer, we found ourselves seeking armor references for hard scifi future armor that is more rounded and curvy, and moreover not designed around human androcentric stereotype body norms. A lot of the entries in this photo may seem odd but that's because visually hard scifi set further in the future tends to assume that armor will be blocky and flat, half copying the modern military standards (even though rounded armor is a thing that heavier infantry armor right now tends to have), so we had to turn to settings that are not as realistic and whose in lore capabilities (such as energy shielding) are not either.
Fiction aside said norms are an actual problem soldiers of various militaries have complained about and that has also meant that gals whether cis or transfemmes who want to say, find a suit of recreated medieval plate armor often end up using armor accounting for modern engineering principles to actually account for comfort in the chest and having a variety of different curvatures (which of course men also have which is why we said androcentric stereotypes) apart from the fact that usually that's custom fit rather than standardized as modern military armor tends to be. Something we want to note off the bat is that some of the flaws in the armors presented above is the general lack of armor for the groin for lighter armor variants and favoring shin armor instead first, even though getting hit in the groin is painful for nearly everybody, and even if you've had a nullification surgery having your ability to go to the bathroom be impeded by injury is extremely inconvenient to say the least
So- we dug around from stuff we remembered for a variety of art references from official and/or in-game art from comics, videogames and shows that works on those principles while usually at least somewhat reflecting the current trajectory of offensive-defensive technology development, or in other words what armor in the future could look like assuming some radically new physics/chemical processes or changes in weaponry don't cause shifts. Some of the examples here are basically medieval armor redone as a spacesuit but that is a cool look. E.G. the Huntress of in-game RoR2 and RoR Returns art is actually not underarmored from a medieval perspective, a lot of professional infantry such as halberdiers and pikemen did not use leg armor much or at all in order to have higher mobility, and that is something that some tactical / special ops units today with skin tight clothing underneath somewhat reflect. for an archer, her space cuirass with arm bracers and ?leather/scifi material equivalent? banded tassets (the sideskirt armor over the cloth side skirts, tassets can also be at the front of the thigh) would actually be quite good for medieval times for the kind of combat she does.
Risk of Rain is not the only science fantasy influence we looked to, specific armors from Star Wars, Metroid, Halo, Mass Effect, XCOM 2, Half Life, (listed in order approaching realism) and Transformers (the odd one out as an inherently iterative franchise that can range from high fantasy isekai to superhero fantasy to to science fantasy to social scifi to hard scifi, Verity's armor is decidedly from a continuity that is 3 out of 5 of those genres) were also considered, along with the more hard scifi Expanse, Mars Tactics, and Selaco. The funny thing about armor design in scifi is that artists who want to make realistic considerations appear across all the different subgenres because that is something that helps with the scifi feel. We did our best to find stuff that uses convex armor principles, ie, curves outward and thus helps deflect or lesson blows away from say, one's heart or lungs. Rather than concave, which curves inward, which is why boobplate that goes past the extent of being realistically useful to the point of carving out breast shapes, which historically have only been used for ceremonial purposes or by people not expected to be in the fighting, such as commanders who hung back rather than leading from the front, because the problem with such armor is that a blow over either breast can more easily slip into into the middle and chip away or pierce into a vital area.
This is true whether for pecs or tits it doesn't matter it's a bad idea. There is, from a point of view of ritual or fashion, nothing wrong with segmented boobplate, but for combat armor it is a terrible idea, unlike concave boobplate (which frankly is what a variety of historical armor designed for men look like which is yet another point for the appearance of the body is shaped by clothing showing how much of gender is a construct tally), cavalry heels (and as far as street brawls go as compared to muddy warfare if you're good at balance in high heels those things deliver quite the sharp kick, but there's a reason soldiers don't usually go past 1-inch in terms of heeled boots), battle skirts (again, tassets, such as the heavier scale mail ones used by ancient scythian men and women, and then you have stuff like hoplite battle skirts where the leather flaps would usually have an actual cloth skirt underneath, and then you have the lengthier scythian, assyrian, celtic, and persian skirts that with the scythians could be out of leather, banded, or scale mail. these are among many other societies who have a history of combat with skirted clothing), and so on.
We went for a mix of light, medium, and heavy armor on purpose, because different amounts are preferred based on needs regarding mobility and stealth, amount of combat where enemies landing a blow is expected and what kind of weapons are being used (and thus how to approach deescalation if possible), amount of other equipment being carried or that may need to be carried or carrying injured personnel, and availability.
Note- this is not a criticism of preparing for combat *without* armor that isn't just a kevlar weave or flame resistant material or something or less than that- some situations call for forgoing armor usage either because of needing to be able to move as fast as possible or get through very tight places, or because the setting is one where armor is a bad idea. For a different example, when you look at flight suits for pilots of aircraft and spacecraft, they often don't have much armor (of course, astronauts irl are not supposed to have to worry about combat in space and we hope things stay that way even though things around satellites are getting a bit heated), and even during World War II the downside of wearing flak vests on a big plane is it slows you down and if you need to get somewhere fast say to do repairs or grab a parachute or apply first aid, and technology later changed to make them much lighter.
For a different comparison, an almost absurd Catch-22 one, from scifi, in Battletech, mech pilots ideally use cooling suits to reduce chances of heat fatigue. But when that technology was lost to most societies after several rounds of galactic nuclear wars and key industrial assassinations, most pilots typically were practically down to their underwear. Given all this, it does make sense in a way that Samus's layers under her armor is basically a jumpsuit because of the amount of heat her armor could produce (with that said, we do want to eventually try drawing her with some light armor and flight suit stylization on top of that). We do fully intend to reblog this post with futuristic scifi flight and stealth getups that we took a liking to, eventually
A friend also recommended this linked thread on people going over armor designs as something to look at starting from the most recent and trawling backwards, it has been useful!
anyway, people probably want the names of these things in the image so they can look them up, so without further ado:
Something is coming up in the queue soon that may be considered by some to be political or controversial. This page is not meant to hold politics and will continue to refrain from openly taking political stances, however, this subject is something that the author of this page does not consider to be a political issue. Itâs the âboob-plateâ âissueâ. The subject of boob-plate on this page will only be explored from a standpoint of âpractical armor vs impractical armorâ and/or âhistorical armor vs unhistorical armorâ, and NOT âgood people vs bad peopleâ. The author of this page makes no moral judgement against people who like to see boob-plate armor in media, at least not any more so than I would for huge spiky pauldrons, ridiculous swords, or other unhistorical items that commonly appear in fiction. TL;DR: Any criticism of the idea of âboob-plateâ on this page is in NO WAY meant to be a criticism of the moral character of anyone who writes about it or draws it.
Born out of my general distaste for overly-fitted chest armor, Iâve decided to create a shirt so that I and other like-minded individuals can register our irritation with absurd and badly unrealistic breastplates. Itâs available here, and is also discounted until 7/15.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Ninja_nubâs Adeptus Sororitas
My boi be makinâ sum SoBs 4 Joazzzâs big 40k model project, and dare I say theyâre up there with the best depiction of the sisters I've seen. So i made some preview gifs just to show yeâs all the bodygroup options and combinations available so far. (still wip, most likely more stuff to come in the future)
Battle Sister:
You can swap out the heads with whatever you have
Seraphim:Â Â Â Â Â (retains most bodygroup options from regular SoB)
Hospitaller:
If you can override materials or have the submaterial tool in gmod the armor textures are compatible with Joazzzâs space marine detail props:
Best thing about these models though:
Iâve been told Ninj has plans to make em even more buff n beefier in future updates given the feedback, which makes sense given theyâre already monastic amazonian space knights. Release will probably be far off in the future when those changes are made.Â
Sorry for the low quality gifs
Finished the second champion for my Escher gang at the weekend. Stripes to tie in with Krokodil. Who says that Escher have to wear bikini armour to look kick-ass? đ
4 Character Design Tips Every Designer Needs to Know
If you're interested in character design, you've probably seen your share of tips. Some are good advice that should be followed, some are absurd, and some are misguided and pretentious attempts to apply blanket rules to a field with lots of variables. But there are a few rules that I believe are universal, and that far too many character designers seem to blatantly disregard. Here are some practical, common-sense tips you can use to make your characters' appearances feel more real and fit the characters better, without restricting your creative freedom to "their outfit must have X number of colors!" in the process.