Blender Base Meshes
A couple of base meshes I have modeled in Blender for later use in character creation within the program. I rather like how the female base mesh came out, personally.

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Blender Base Meshes
A couple of base meshes I have modeled in Blender for later use in character creation within the program. I rather like how the female base mesh came out, personally.

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Day 2 and I made some base models for some Wands. I’ve got some ideas for the normal mapping, and one of the wands will need some added polygons but for now as is my plan, here are the base meshes. From right to left we have: the broken boy at 684 face/650 verts the swirly boy (you’ll see later) at 268 faces/234 verts the bendy boy at 844 faces/810 verts the fancy boy at 876 faces/842 verts the nature boy (you’ll see later) at 364 face/330 verts Since these assets are designed to be held my a character and be up close to the camera their poly count is higher than they would be otherwise. Sidenote: I cleaned up the cauldron as well today, but I won’t be posting pictures of it until the texturing phase.