hey Iām a white trans girl, can I follow
Sure
seen from Croatia
seen from United States
seen from United States
seen from Chile

seen from Malaysia

seen from United States
seen from Bangladesh

seen from Italy

seen from United States

seen from United States

seen from United States
seen from United States
seen from China
seen from United States
seen from Maldives
seen from United States

seen from United States
seen from Maldives

seen from United States
seen from Croatia
hey Iām a white trans girl, can I follow
Sure

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
heyo Iāve been enamored with the concept of the Storm (Breath + Rage) aspect would you mind telling us a bit about it? personality traits, powers, etc??
As with all aspects, the personality and powers of a Storm hero is dependent mainly on the individual. No two people are alike, and that goes double for crosspects! That being said, you can generally see a few trends in Storm players:
1. Theyāre usually calm and even-tempered, if a little cold and distant, but have a tendency to explode with anger if pushed too far.
2. Their powers usually relate in some way to the weather, or else to strong emotion.
3. they almost exclusively have stormy gray eyes, of the sort that you see written about a lot in shitty romance novels.
Again, this is purely a case-by-case basis, and thereās plenty of exceptions to every rule! If you come across a Storm player for which these stereotypes do not apply, you shouldnāt be too surprised!
-Mod Psycho
ok, so uh this is kind of a weird question. Iām looking for help in the land I already have; Tranquility and Typhoons. I know the quest is to restore the natural storms that were stolen by the denizen, and I know that itās a mostly water-filled world with some smaller islands and one medium sized main island, but thatās all I know. do you have any suggestions for any other kind of landmarks, or the consorts, or anything? Itās ok if this is too complicated ahh you donāt need to do this thanks ily
You asked the wrong Muse this. Time to go completely Overboard! XDOkay so, for the consorts, I would recommend an amphibious species. Probably one that would do well with both storms and sunlight. Ones that can spend both long times above water and below water. Iām thinking that some sort of aquatic or sea snake with arms and legs. Little slither surfer dude buddies. āSsss ssss, Itāssss no fun. I want to ssssurf but the wavessss have been sssso calm. If only the PAGE wassss here. Ssss ssss. :(āSo for some landmarks I have several Ideas. First off is the PAGEāS HEADS. Large statues depicting a powerful PAGE who once brought STORMS to the world and mastering the art of the surf! They are located along the shores of the Islands, with the largest ones marking the shore of the Main island. They are supposedly the GUARDIANS OF THE ISLANDS, keeping the waters perfect, the monsters at bay, and the storms from hitting the land. Secondly is SLITHERSADDLE RESORT. It was a popular spot for TRAVELING SURFING AND SWIMMING SNAKES, but since the storms have left, and the PAGEāS HEADS WERE VANDALIZED the Resort, as well as the rest of the island, was abandoned due to the return of the CREATURES BURIED UNDER THE SAND. Third is VORTEX ISLAND. This unexplored island is surrounded by a LETHAL WIND. Legends say only the one who can WIELD THE WIND can make it onto the island Unharmed, and upon it is a LEGENDARY SLATE, said to be the BIRTHPLACE OF THE PAGE LONG PAST. Fourth is the TEMPLES OF THE SURF. These temples were places where the PAGE WAS SAID TO TRAIN. They used to be popular tourist spots on the many islands, but with the storms gone, the MONSTERS WITHIN were able to break free of their prisons. Legendary loot is also said to lay within, and in one of them even is THE PAGES VERY OWN (Your Strifekind). And finally, the final landmark I got. THE PERMUDIC PENTAGON. Any and all ships that sail through this area between five small islands are DRAGGED TO THE BOTTOM OF THE OCEAN. Legends say this is because of a DEADLY, POWERFUL CREATURE that took the life of THE ANCIENT PAGE.I hope this helps you out! Have fun surfing and sunbathing, and delving into ancient temples.~~Mod Taksy ^u^
SUP CUTIEs can I have an analysis for a Page of Breath (and also a cool weapon/power if it isn't against the rules to ask for 2 things at once š)
:0! Of course you can, cute bean! And my first Breath Aspect analysis too! Lucky.
(as a note, asking for small things like additional weapons etc in addition to an analysis is generally okay; itās larger things, like 2+ analyses that are unrelated in a single askĀ that arenāt. If youāre not sure if your requests are allowed to be grouped together, feel free to ask!)
Page: can be described as āone who inspires their Aspect in others, makes themselves from their Aspect, and exploits their Aspect to benefit othersā. Pages also tend to try very hard at acting according to their Aspectālike Jake trying very hard to be optimistic (and, indeed, succeeding). They also need to face their journey towards growth on their own and overcome their obstacles on their own in order to reach their full potential.
Breath: typically associated with freedom, movement, the wind, breath, agency, detachment, motivation, distance, individuality.
So, in total, a Page of Breath can be described asĀ āone who inspires freedom, movement, the wind(, etc) in others, makes themselves from freedom, movement, the wind(, etc), and exploits freedom, movement, the wind(, etc) to benefit othersā.Ā
In addition, as mentioned above, this Page will likely try very hard to be free, detached, individual, but have a difficult time with itāat least at first. Their starting point may be one of commitment and bonds in some way, holding them back as they try extremely hard to act within their Aspect and become free.
Possible Abilities:
So, since a Page of Breath inspires Breath in others, theyād be able to inspire others to become free, or inspire freedom and agency in others. In essence, theyād be able to inspire other people to become freer than they were, and to take control of their own lives according to their own decisions.Ā
Theyād also be able to inspire detachment in others--useful, if theyāre too close to an issue, or need the distance--and individuality.Ā
Past that, theyād also exploit freedom and movement to help others; whether their own or that of others. They would be able to use their own freedom, detachment, agency(, etc) to protect others, or utilize othersā freedom(, etc) to aid others.Ā
It can also be theorized that Pages can create something similar to JakeāsĀ āHope-field/bubbleā; in that case, this Pageās would likely be something that creates Breath within the bubble, similarly to how JakeāsĀ āinflictedā and created Hope within his (see: Brain-Ghost Dirk). Most likely would be something that wouldĀ āfreeā anyone who interacted with the bubble, creating agency and movement within it--regardless of if they actually wanted that freedom in the first place.
The scary part about it is that if youāre tied by Blood--such as relationships, like family, friends, etc--and you interact with this Breath-field/bubble, then itās very likely that it wouldĀ āfreeā you of that tie. How? Probably by washing away your sense of obligation to the people youāre tied to, but also likely by wiping away your emotions towards them.Ā
Emotions are, after all, another type of bond.
Past all of those are the usual windy and sometimes water-y powers that all Breath players get; other than the previous suggestion for the Breath-field/bubble, itās also possible that it would take a more literal suggestion and be filled with raging winds and cyclones.Ā
And finally (for this section), a Page of Breathās inverse is the Thief of Blood; be careful of Blood players, as they may create the bonds and confinement the Page works so hard to escape. However, they may also provide a stable rock for the Page to work off of.
Weapon:
As a note for the future, I need to know your strife specibus in order to do these--however, since I know yours, Sky, (Umbrellakind and Bladekind), letās move on. I also wonāt include grist costs, as Iām kind of crap at those; however, I will include alchemy recipe and the captchalogue code!
Rule Breaker
Code: c0lch112
Recipe: Ancient Athame || Fate/stay night S1 CDset
Description: An Anti-Thaumaturgy C Rank Noble Phantasm with the power to breakĀ āmagicalā contracts. I wonder...
Abstratus: Bladekind, Daggerkind
As placed in the description, this weapon is--essentially--Rule Breaker from Fate/stay night. However, in the absence ofĀ āmagicā--thaumaturgy, in the case of the original canon--this dagger will instead break any and all contracts and bonds upon a person with a single cut. Whatās more Breath-y than that?
alchemicallypotable said: HEY NERDS ;3c can i have some powers for a Page of Breath pls ty ily <3
HEY DORK ;3c no problem friendo
Windburn
Windburn is a move that gains power each time you level up on your echeladder. Itās an area effect that generates a icy wind that only affects the opponents youāre strifing! What [Windburn] does is it eventually strips away the protective oils of the skin that protect people from the sunās UV radiation, thus giving them terrible burns. Typically until the end game, it works like this: After [2] Turns, [Windburn] begins to afflict the opponent in increasing levels every [2] Turns after that on a scale of [Mild], [Irritating], [Painful], [Unbearable], and [Extreme]. [Mild] has a [20%]Chance for [Slow], with [+20%]Chance to every status after that. Not to mention it hurts like the dickens! Enemies also have [-10%]DEF and [-30%]CON. This lasts the whole battle!
-Mod Ama

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Page of Storm + Dread of Mind ??
This can make either the Waste or Buff of Daze; these two numbers make -0.5, you see, and divide by two is -0.25, which can go either way.
Daze is the aspect of confusion; a whirlwind storm can leave your mind scrambled. I called in Psychoās help for some ideas on these God Tiers.
The Waste of Daze is either endlessly confused or endlessly introspective. If itās the first, you exist in a state of being constantly overwhelmed, barraged by concepts you canāt understand until you shut down entirely. SBURB threw you into a tutorial-less crash course, and it left you floundering; you may have failed to get your client into the game at all. If itās the second, you have no confusion when it comes to yourself; you know everything about yourself, you can process things as they come; but you fail to recognize when others are confused. You donāt help your allies, assuming theyāre as crystal clear on the solution as you are, and you donāt take advantage of your enemies, assuming that they know what youāre planning even if you have them bamboozled.
The Buff of Daze, on the other hand, is a master of misdirection. Interestingly, you may find a companion in the Dread of Chance, game-rigger extraordinaire. Taken from Psycho, you āuse cheap tricks to confuse the enemy, then multiply that by a millionāor nearly paralyze your own allies with indecision.ā Ventriloquism is probably a natural power of your God Tier. You have a lot of helpful potentialāas long as you make sure you account for your friends when you pull your tricks.
-Mod Pachi
sup bro caelia here sayin, šøš·š
hell yeah bro tumblr gained
tumblr user zenibo you are the best thanks thank you tumblr user zenibo
Aw shucks thanks tumblr user alchemicallypotable i love you very much youāre an awesome mutualĀ ššššššššš