Old Samus sketch

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Old Samus sketch

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6th map for the Tomb of Thunder campaign for Quake, named "Her Throne, Now Mine" (plot relevance in the title, oooo~)
It is a short map, but it's one that still took me 3 months to make, mostly for the final boss, which I had to code (even if I was using Cthon's as a base), model, texture, and design the final arena properly
But now it is done (aside from ironing out some stuff with the model like animations and texture) and am now on track to work on the secret level
Penny's Big Breakaway! Saw this being announced on the Nintendo Direct and this caught my eye so much I had to do a fan-art of it uwu
Sleepwalking Through Mud for my custom Quake campaign, Tomb of Thunder
This is the second map out of seven in the campaign and the first one I started working on, inspired by the way John Romero did things by making the first map the final map to work on to give the best first impression
WIP screenshots of map 5 of my custom Quake campaign, Tomb of Thunder
Spent way more time on this than I initially thought because at first I couldn't find a proper layout despite having a direction for it (parallel world gimmick) so I made isolated rooms that I felt were cool, until I was able to get a layout I was happy with, but I also had to take into consideration the journeys on both worlds so both feel fresh, which extended the work spent on the layout
Can't wait to detail it and light it c:

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Dissection of a Concrete Body, the fourth map out of seven of my custom Quake campaign, Tomb of Thunder
No Rot in the Cold, third map out of seven of my still WIP custom Quake campaign, Tomb of Thunder
Armor designs made for Librequake, quite proud of the cyborg-y design for the red armor, I thought it really conveys a mean, heavy feel to it in a cool way