Armor designs made for Librequake, quite proud of the cyborg-y design for the red armor, I thought it really conveys a mean, heavy feel to it in a cool way

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Armor designs made for Librequake, quite proud of the cyborg-y design for the red armor, I thought it really conveys a mean, heavy feel to it in a cool way

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One of my contributions on the LibreQuake project was to redo the entire arsenal with new designs and animation, one of my proudest work in 3D low poly work c:
Gameplay footage from De:Coherence, an unreleased Quake engine game that was originally supposed to be released in 1997.