KDM 1.5 Campaign - Part 12
Quarry is L2 Flower Knight, so it will be a long hunt.
First to reveal an event is Dario. Basic hunt event, roll 30: Rotten Faces. Everyone treads on disgusting rotten faces. Dario rolls 10, so gets a Skull basic resource. The others roll 7,6,6, passing the rotten faces without harm.
Second event revealer is Karl, who falls in a Pit (26): his roll is 2, so he gets a Broken Leg Severe Injury (-1 Permanent Movement). So far, so good.
Third event is Cinzia, who reveals a Dead Warrior (guys, we found Percival!). Nestore is the only one with 3 Understanding, so he investigates (2), getting Black Guard Style Secret Fighting Art! Not a lot useful, since heās Possessed and has no swords. Too bad, the SFA is very nice.
Next event revealer is Nestore (49), who reveals Pus Fields (wow guys, way to get lost in disgusting stuff!). We choose to carefully tread through them, so nothing happens, but we have to roll again on the Hunt Event Table. We get (82) Consuming Grass, so we have to find the straggler, who happens to be Karl (where are you going with a broken leg, idiot?). He rolls 1, which meant that he has to die. Since heās going to die, itās time to use the no-brainer lifetime reroll. New roll is 4, which is still low, but enough to save him: just his Stone Noses get archived. Thatās good, they are entirely replaceable.
We finally manage to get to the Forest Gate. Basic roll is 3, so we make everyone get a bleeding token and -1 Strength to be welcomed through the gate. After all, The Forest Wants What It Wants. All get +3 Insanity, +1 Understanding.
Now, we are treading the Abyssal Woods. Karl reveals Woolly Root, rolling 10 and being able to consume, he gets -1 Accuracy, +1 Evasion tokens. I begin suspecting that Karl is an idiot who wanders around through lava pulls and puts everything in its fucking pie hole.
Nestore goes on, revealing Sudden Life. Fortunately, the guys just get 1 damage to the Head, bypassing armor.
Now we reach the Faerie Ring, the showdown begins!
Showdown Phase - Flower Knight L2
Here we are, our first L2. A quick disclaimer: I am sure I cheated on this one, because mid-showdown my wife went away to fetch kids from Kindergarten, then I had to stow everything away quickly because my 3 years old was back (he put up a small showdown using Karl and the Flower Knight, though). I reconstructed from notes, but itās likely that this time some HLs were redrawn, AI was not in the correct order, and blood tokens were lost somewhere. That aside, I have very few pictures of the showdown, so it will be a quick recount of what happened. Also, we rolled so low.
First AI is Disarm. FK makes Cinzia Bloom inside the Faerie Ring (+1 Luck token on Cinzia, but since she has -10 it doesnāt really count. Attack at Speed 3 (1, 6, 10), so 2 Damage to Head and Legs, and Disarm.
Cinzia uses a movement to get her King Spear back, then she attacks (10, 3), hitting Retreating Feint (a Parry HL). Wound roll is 4, which usually would wound, but since Parry only lets critical hits pass, nothing happened. As a reaction, FK sidesteps three spaces.
Dario attacks with Cat Gut Bow (I wanted to use Claw Head Arrow, but I rolled two dice, so I was forced to go with that) (6,10), and hits Flowering Bustle. Wound roll is 4, so a failure. Reflex action is not applicable.
Karl goes fetching Flower Patches (5), he gets +1 Luck token and an Osseous Bloom.
Nestore moves inside the Faerie Ring and blocks.
Legendary AI Nature Reflection is drawn, targeting Nestore (2,3,7), one single hit which gets Blocked.
Cinzia moves and attacks (9,3), hitting its Fey Hilt (WR 3), failing to wound.
Nestore stays in place and blocks.
Dario finally uses Claw Head Arrow (1) and misses once again. I donāt know if the problem is the arrow (it was built at LY1 and used every showdown, it always missed) or the bow user (5 hunts, 2 Bow proficiencies): probably itās both.
Karl continues his stroll, picking flowers and being generally happy. Another +1 Luck token and a Lantern Bloom.
AI is Invitation, targeting Nestore (8, 8, 7): one hit gets Blocked and the other two are Dodged (thanks to Hyper-Sensitivity disorder). Rawhide rolls are 7, 1, so the net cost is just 1 survival. Not too shabby.
Dario uses Catās Eye Circlet (CEC). Cinzia attacks (7, 2), hitting Fey Breeches (WR 7, success), discarding Glissade AI card.
Nestore Blocks and moves in a better position, Karl draws near (treading at 4 Movement).
Time for a Vain Flourish, targeting Nestore (7, 6). One hit is blocked, the other is dodged (Rawhide roll is 4, survival is not recovered).
Cinzia uses Rawhide Headband to sort next AIs.
Nestore gets in position to tank and blocks again. Dario attacks with accurate Cat Gut Bow (2), missing. Good job.
Karl is finally drawing close.
Stinging Breeze, Nestore is target (4, 7). A single hit which gets blocked. Flower Knight is finally in position to be hit while standing outside the Fairy Ring.
Dario uses CEC again, Nestore moves and Blocks. Karl attacks from Blind Spot (6, a close hit), hitting Fey Sabatons. Wound roll is 7, which results in a Critical Wound, discarding Hypervigilance mood.
Cinzia moves, using Rawhide Headband again.
Bladed Kick, targeting Nestore (7, 4): a single hit which gets Blocked.Ā
Dario uses accurate Cat Gut Bow (2), missing. Cinzia attacks (9, 3), hitting Writhing Flora (WR 10). Since her Luck is -9 though, no critical is scored. I have no record of which AI is discarded at this point.
Nestore blocks, while Karl attacks (6) and misses.
AI is Salute, so surprisingly Cinzia gets targeted. Attack roll is (2, 5, 10), so two hits, both to Body. Cinzia dodges one, the other hits for 2 damage. Since no injury was inflicted by the attack, Cinzia gets 2 Brain Damage more.
Nestore moves and uses Rawhide Headband, Karl moves out, Dario uses Catās Eye Circlet and Cinzia tries to attack (5,2), missing. Nestore gets 1 Bleeding Token because he exited the Fairy Ring.
Now FK performs Majestic Onslaught (thatās one of the three AI I really fear from FK). First, Dario Blooms in the Fairy Ring (adding damage to FK), then Dario is targeted (2, 5, 10), two hits (Head and Body). Head gets dodged, Body hits for 2 damage, knocking Dario down.
Cinzia moves and attacks from blind spot (2, 6), hitting Glowing Eyes (WR 1, failure), then dashes away (1 Bleeding token). Nestore moves and blocks. Karl gets repositioned, because movement 4. We left Dario on the ground, since heās not risking getting targeted by next AI.
AI is Stinging Breeze, targeting Nestore (2,5), nothing happens.
Karl attacks (8), hitting Furious Riposte. He rolls 2, failing to crit, so he triggers Basic Action against him (4,4,9), two hits to body, one to Waist for three damage each. Hit to Waist is dodged, two hits to Body cause two Serious Injuries (10, 8), a Broken Rib and then Karl is Bowled Over. Broken Rib is -1 permanent Speed (since you get to roll one dice at least, not that bad), then he gets 1 Bleeding token.
Nestore attacks with his shield (4,7), hitting another Furious Riposte (WR 1), getting attacked with basic action (4,9,10), the two hits are dodged (Rawhide roll recovers both).
Cinzia exits the Fairy Ring (1 Bleeding Token) and attacks from distance, hitting Fey Breastplate and Retreating Feint (WR 1, 2, both failures, the FK retreats three spaces towards the center of the Ring).
Dario stands up, exits the Ring getting 1 Bleeding Token, then Bandages himself. After this, he encourages Karl, who dashes away.
Appel, targeting Nestore (1, 6). The single hit is dodged (Rawhide does not recover this one).
Nestore Blocks. Dario attacks with accurate bow (6), hitting its Delicate Knee Joint (WR 10, critical), discarding Glissade and making all survivors recover 1 Survival.
Cinzia uses Rawhide Headband, Karl attacks (9), hitting Hypnoting Reflection (WR 2, failure because of Parry), and getting 2 Insanity as a Reflex reaction.
Salute, targeting Nestore (10, 10). One hit is blocked, the other is dodged (Rawhide roll 6, recovered Survival). Since nothing causes injury levels, Nestore gets pierced by its gaze, 2 Brain Damage.
Karl attacks (1) and misses, Cinzia attacks (4, 8), hits Armored Back and fails to wound. Nestore blocks and moves out, getting another Bleeding Token. Dario sorts HLs with CEC.
Another Stinging Breeze, targeting Nestore (10, 8), again another block and dodge (rawhide roll 8, recovered). Cinzia attacks (7, 10), hitting Delicate Shoulder Joint (WR 1) and Fey Helm Wings (WR 3), failing to wound.
Karl attacks from back (6), hitting Hypnotic Deflection (8), causing a Critical that wounds for Vain Flourish and triggers a Breakthrough (roll of 3, 1 Survival and +1 Luck token).
Nestore moves to be targeted next and blocks, Dario bandages Nestore.
Next AI is invitation, target Nestore (8,7,6). One hit is blocked, one is dodged (Rawhide roll does not recover, so 0 survival to dodge the second time), one hit to Arms passes. Nestore gets also Knockback 7 and a -1 Strength token.
Exactly now, the game has to be stopped because children arrived. I did my best to recover from here, but I continued this showdown the next day, alone.
Now, only HL left is the trap, so we prepare to trigger it. Everyone moves back and a Rawhide Headband is used, then Nestore goes to trigger the trap (hits Restless Roots). Everybody gets dragged towards the Fairy Ring, but thanks to the movement, nobody enters. FK goes to the center of the ring and Nestore is bloomed there, with a +1 Luck token. Basic Action against Nestore is (4,1,7), so 1 hit to Arms, causing 2 Damage which Knock Nestore Down. Karl encourages Nestore to stand, turn has ended.
AI is Appel, targeting Nestore (4,10). One hit to Arms, which would cause a Severe Injury, so I use the lifetime reroll to reroll location, which is Legs. Damage is soaked, Nestore gets -1 Luck token. Collision with Dario is triggered.
Karl attacks (7), hitting Fey Breeches (WR 1, failure), then encourages Dario and dashes away (1 Bleeding token).
Dario uses CEC, moves and encourages Nestore. Cinzia attacks (9,4) hitting Fey Hilt (WR 10, but no critical because of the 9 -1 Luck tokens), discarding Stinging Breeze. After this, she dashes out of the way (getting Bleeding token).
Nestore moves in place and blocks again.
Majestic Onslaught, targeting Nestore. Karl is bloomed inside, attack vs Nestore is (6,4,4), which is a single hit that is easily blocked.
Karl dashs, attacks (10) hitting Retreating Feint (WR 4) and causing a critical wound (Nature Reflection is discarded) and causing another Breakthrough (8, + Survival and + Luck again). After this, Karl moves away.
Nestore attacks (5,6), missing twice and moving away (Bleeding token).
Dario bandages Karl. Cinzia moves and attacks (9,9), hitting Flowering Bundle (6, Bladed Kick discarded) and Delicate Knee Joint (8, Disarm is discarded).
Ok, this turn hurted a lot. Another Majestic Onslaught, blooming Nestore and targeting him. Attack is 4,5,4, all misses. So, the FK shrieks angrily, causing 6 brain damage to Cinzia (Brain Trauma: Lunacy, gets the Hoarder disorder), 7 to Dario (Brain Trauma: Memory loss: -2 Weapon Proficiency. Great. Now heās at 0 again), 6 to Nestore (Another Memory loss, so Nestore loses his single proficiency with shields) and 1 brain damage to Karl.
Now, Dario uses CEC. Karl attacks (3), missing.
Nestore attacks from Blind Spot (7,10), attacking its Armored Back (WR 10, Stinging Breeze is discarded) and Retreating Feint (WR 9, critical to discard Salute and trigger Breaktrough. Roll is 3, so +1 luck token and knocked down at edge of the Fairy Ring.
Cinzia just moves and sorts AI through Rawhide Headband.
AI is Appel, targeting Cinzia (4, 8): two hits to Arms and Body (knocked down), then Cinzia gets Knockback 7 and -1 Luck token (no problem, sheās back at -10).
Karl attacks again (10), hitting Furious Riposte (6, critical), discarding Invitation and triggering Breakthrough (roll is 9, so +1 Luck and +1 Survival). Karl dashes away (1 bleeding token) and encourages Cinzia.
Cinzia moves and sorts AI with Rawhide Headband. Dario does the same with CEC on Hit Locations.
Nestore attacks with shield (7,5), hitting Delicate Shoulder Joint and wounding with a critical which discards Majestic Onslaught, gives FK -1 Accuracy token, gives a free block to Nestore and +1 Survival, drawing a Lantern Bloom flower resource.
Appel targets Nestore (3,9), the hit is blocked.
Dario attacks with the accurate bow (7), hitting Fey Sabatons (4, wound), discarding Appel. Now the monster is down to its Basic Action.
Karl attacks and misses, Cinzia does the same. Karl dashes in position (bleeding token), Nestore does the same and blocks.
Basic Action, targeting Nestore (6,3,4): due to -1 Accuracy tokens, these rolls are all misses.
Dario uses CEC. Karl dashes and moves, attacking blind spot (7). This results in a hit to Fey Helm Wings, causing a critical which nets one Sighing Bloom and kills the Flower Knight.
Everyone gets 1 Hunt XP (Karl ages, getting Club as weapon type and gaining Trascended Masochist Fighting Art).
Dario and Nestore get 1 weapon proficiency, getting back to 1 point. Man, that guy sucks with bows.
Resource draw is Love Juice, 2 Monster Hides, ???, 3 Osseous Blooms, Warbling Bloom, 2 Lantern Blooms.
Also, we get a Flower Knight Badge, we trigger Sense Memory next Settlement Phase and add Petal Spiral to Innovation deck.
The hunt was unlucky, but bountiful. Time to go back and put these resources to good use!