HELLO, EVERYONE! I'm Kitty! I've written things like Antigone Will Take The Stairs Today and Aisling Green Kissed The Faerie Queen, and various other projects of varying medium and style. Today, I come to you with a 22-episode sci-fi audio drama I'm hoping to produce, starting in November and going into next year, and I'd love to hear your auditions!
EVERYONE DIES is a scripted science-fiction podcast about weird worlds, strange people, and hungry girls who hurt all over. This is an unpaid production, done for the love of collaboration and weird experimental fiction. There's a variety of roles available to audition for, on varying levels of time and commitment, and I welcome anyone of any experience level to give it a go. If that interests you, please proceed!
Further details (audition lines, requirements, submission form) can be found at the link below.
Everyone Dies is a scripted science-fiction podcast about weird worlds, strange people, and hungry girls who hurt all over. This is an unpai
(Regardless of whether you submit an audition or not, it would be great if you could reblog this and share it around. Thanks!!)
Auditions are now closed! Thank you to everyone who submitted. It ended up being upwards of 100 people, so it may be a few weeks before we can listen through all of them and get back to you - stay tuned!
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misc. campaign doodles! mostly the sort of stuff I tend to draw immediately after a game session, so it's very easy to see what kind of parts are my favorite bits, much to my eternal embarassment. but actually it's fine. because i'm having fun. and you should have fun with it too. look at how much fun i'm having (it's a lot) (unlike kumiko i wouldn't lie about this)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
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Free to watch ⢠No registration required ⢠HD streaming
If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long â and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
If you were ever taught not to bother anyone unless it's really, really important, you might now struggle with the idea that no really, your friends would love to hear from you just because and not only when one of you is in crisis
i feel like a lot of people see it as a flaw in storytelling when an actor's personality bleeds into or eclipses the typical characterization of their character but personally i think one of the funniest things abt taako adventurezone is that he is sometimes temporarily possessed by a deeply socially anxious nearing middle aged suburban father . its a core component of the character that i feel cannot be ignored
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Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Iâve made a couple references to this story on this blog and gotten questions asking for an explanation, so here we go. A full recounting of what my group started calling the Titanium Ear incident. Buckle up, boys and girls, Uncle Fork has a story to tell.
So this was back when a guy I knew asked me if I wanted in on a game. He was putting together a group for 1st ed. Fleur de Lys. For the unfamiliar, Games To Die For did a full write-up of The Laughing Rogue, a good introductory module, here. For this story, what you need to know is that FDL 1 isnât one of those Hollywood RPGs where the PCs are towering bags of hit points striding across battlefields to do grand heroics. Have you ever wondered what it would be like to play an RPG as Nameless Guard Number 15? FDL is that game. Get into a fight, and you might die. Get into a fight when you arenât prepared, and you will die.
Needless to say, I was extremely down to join.
We get together over a weekend and roll some Musketeers. The GM was running Against The Tyrant, a classic module where your Musketeers become rogue agents resisting a cruel despot, and we were all super excited. Party comp is a Treasoner, a Blaggart and a Vavasour, so I decide to make a Blazon for frontline survivability.
Meet Sir Antoine Viche dâArmilly, honest man among schemers. Iâve always argued that you should make your character have one significant difference to the rest of the group to make them stand out; here Sir Antoine is half a hero â in his mind, at least. Sort of a Don Quixote.
Anyways, for the first leg of the module, our Musketeers are up against Count Accolon, the Adder. This guy is serious bad news. Heâs got spies in the taverns. Heâs got prisoners hung up in gibbets. Heâs got a small army: a brutal corps the locals call the Red Guard. He got his name from poisoning his own brother. As a punishment for thievery, the Adder likes to cut off the thiefâs ear â and this is FDL 1, everyone is a thief of some kind (except Sir Antoine).
The hook: the Blaggartâs landlord has a beautiful daughter. Unlucky him. Why is that? Because the Adder took a fancy to the lass and sent the Red Guard to come⌠collect⌠her and carry her away to his castle to be his mistress. The Blaggartâs landlord is at his witsâ end about this, and in the absence of any real heroes, well, at least we had swords and knew halfways how to use them. We put our heads together and the Vavasour suggests a plan. Rather than fight our way into the castle, we could creep into the siege tunnels and slip past the Red Guard without a fight. All we need is a boat.
The Treasoner has a boat.
So phase one of the plan goes pretty well. We get into the castle, and after a few close calls, we find the hostage and start trying to make good on our escape. The problem: we had snuck into the siege tunnels in the Treasonerâs scull. That thing was a boat designed for one person, and we already had a hard time convincing the GM to let it carry four of us on the way in. As we try to get the hostage out, the GM puts his foot down.
âYou could only fit four people in the scull coming in. If you want to bring the hostage out, someone is going to have to stay behind.â
We all look around the table at each other. The Vavasour makes a half-hearted comment about leaving the daughter behind, but none of us wanted to get out of there without the hostage. Like it or not, someoneâs going to have to play hero.
Meet Sir Antoine Viche dâArmilly.
The rest of the party slips away with the hostage, and Sir Antoine gets captured by the Red Guard and dragged before the Adder in chains. The Adder starts monologuing, and as he winds up he finishes with: âYou have stolen something of mine, Musketeer. And do you know the punishment for thievery in this province?â
Oh yeah. The ears. Oops.
The Adder pulls out a knife, and I start idly planning out my next character. As he drags in Sir Antoine by the hair and starts to cut, I say â last ditch attempt â âI use Brace.â
Brace is a Blazon ability. It lets you resist a physical complication of magnitude 2 or less. Page 39, âa weapon being used to cause physical complications creates complications of a magnitude equal to its size category.â
A knife is size 1.
The knife bounces off. He canât cut through the ear. The Adder hacks and saws and swears but as long as I keep using Brace, nothing keeps happening. He could have cut Sir Antoineâs head off with a halberd easily, but cutting his ear off with a knife was like taking on leather with a pair of safety scissors.
The group is losing their minds at this point, and in game the Red Guard that dragged Sir Antoine into the Adderâs audience chamber are starting to look sidelong at each other as well. After about ten rounds of this I finally make my Slip Bonds check and get my hands free. Iâd been planning to leg it out of the window, but⌠you only get an opportunity like this once. I knock the knife out of the Adderâs hand, face down the Red Guard, and say, âAny of you gentlemen think youâll do better?â
So thatâs the story of the Titanium Ear. Always read your PCsâ abilities, GMs. Forkholster, out.
4 Comments
Lone Wulf commented:
LMAO this guy uses magnitude
Just trust your judgment dude, you can eyeball that shit
I know it sounds daunting for a new gm but its like learning to hit a fastball, you get a feel for it on the instinctive level
Iâve run hundreds of games of FDL and never needed to use mag
When a player comes up to you and says you just ran the best session they ever played and you didnât touch the mag rules once, ditch them
Lor commented:
No but how do I stop this happening in my game??? Iâve got a really cool idea for a prison break adventure and it wonât work if the blazon can just no-sell all my complications. Do I have to ban brace at my table?
Jon C Williams commented:
Let them keep using Brace, but start slamming them with increasing amounts of Mind damage every time. Your Musketeer might survive, but good luck enjoying it when theyâre eating strawberry yoghurt in a padded room. Tortureâs no joke.
Rockstar commented:
iâd have given the bbeg a pet lethean hound. with all the video game bloat clogging char sheets these days ability drain is the only way to kill a musketeer anymore