The āGreatā War - Comic cover/poster
If you told me Iād be at a point to start making this into a comic, I think Iād call you insane! But Iām on the way for it to be released sometime soon, so hope you guys are just as excited as I am!
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The āGreatā War - Comic cover/poster
If you told me Iād be at a point to start making this into a comic, I think Iād call you insane! But Iām on the way for it to be released sometime soon, so hope you guys are just as excited as I am!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The āGreatā War - Comic cover/poster
If you told me Iād be at a point to start making this into a comic, I think Iād call you insane! But Iām on the way for it to be released sometime soon, so hope you guys are just as excited as I am!
Wait a minute .. you guys aren't here for art references!
See also: the Mongolian Naadam festival
HI I LOVE EVERYTHING YOUVE MAKE AND I JUST WOULD LIKE TO KNOW WHAT KIND OF BRUSHES YOU USE??? THE STREAKS ON THEM ARE SO PROMINENT AND CHALKY LIKE A CRAYON BUT BETTERRR!! THANK YOU AND I LOVE YOU ššššš
aww thank you! i switched over to using krita a couple months ago, so the brushes i use are different now - i use a brush i made myself for lineart, and for the soft chalky shading i use this "pencil-6 quick shade" from their default brush set
also let me shill for krita for a moment - if you have ever cursed photoshop for not being able to move a lasso selection across multiple layers, or for not being able to stack multiple masks on a single layer, or for not being able to do complex clipping mask stuff without your file becoming a rat's nest of layer groups - krita does all of that effortlessly, and it's free and open source and not shackled to a frankly evil subscription service
on a whim I made a palette game dedicated toā¦. UNUSUAL color palettes. feel free to participate in any way youād like
anyways send me some requests and a palette combo and iāll try to draw stuff for my own challenge lmao (though i might just draw stuff on my own idk)

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i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
āred and green are opposites š„°ā cool now how do i paint a tree with pinks and blues without it looking like a childās finger painting or incongruous blobs of rainbow vomit
ok i canāt explain it very well but im looking for tips and techniques for rendering art like
with specifically the highlights and colors being hues that compliment each other, donāt distract from the scene, and make it more interesting/visually appealing
is it too much to ask
gonna drop some sources I have saved on Pinterest! I don't know if these all link back to the original sources so apologies for that
cohesive but still contrasting
This kind of talks about color and composition
This is a bit about landscape specifically
Values & composition
Contrast in composition
Balance in colors & values
This one's more for palette building but I think it's useful and can be applied to the other ones
Cohesion within compositions/lighting
"Chromatic fringe" - I also see people using this with shading, they bring in a transition color that is a different hue than the base color or shadow, it makes it so that less vibrancy is lost and it doesn't get muddy!
This one specifically has a lot of process behind the style of painting you're looking for!
Also one of my favorite artists who makes bright and colorful art like this is Not Sorry Art on TikTok & YouTube, her website is here and it's<3 my fav. She has some videos where you can see her process
With the oranges painting you put as an example, I noticed they painted the lighter values more toward yellow - they also exaggerated the hues of the undertones of the photo, so I'm guessing they either did it in their head or bumped the saturation up to get a closer look! I really love these paintings you shared and I definitely share your desire to paint/draw like that :)
Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters!Ā
1. A characterās arc doesnāt need to grow linearly.Ā Your protagonist doesnāt have to go from being weak to strong, shy to confident, or novice to professional in one straight line. Itās more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present.Ā Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable.Ā This could be a scar, a unique hairstyle, an accent, or a location theyāre always found at, etc.
4. Make sure their dialogue matches their personality.Ā To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?Ā
5. Make your characters unpredictable.Ā Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When characterās decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor characterās a motive.Ā This isnāt to say that all your characters need deep, intricate motives. However, every character shouldĀ need or wantĀ something, and their actions should reflect that. Whatās the motive behind a side character who follows your protagonist on their adventure? Perhaps theyāve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting Ā
...that your audience won't hate.
This is a method I started using when NFTs were on the rise - thieves would have to put actual work into getting rid of the mark - and one that I am now grateful for with the arrival of AI. Why? Because anyone who tries to train an AI on my work will end up with random, disruptive color blobs.
I can't say for sure it'll stop theft entirely, but it WILL make your images annoying for databases to incorporate, and add an extra layer of inconvenience for thieves. So as far as I'm concerned, that's a win/win.
I'll be showing the steps in CSP, but it should all be pretty easy to replicate in Photoshop.
Now: let's use the above image as our new signature file. I set mine to be 2500 x 1000 pixels when I'm just starting out.
This post pissed off an AI weeb who, with their multiple accounts, decided to whine about how copyrights for smalltime artists are tyranny or something.
That gives me a fair indication that I'm doing something right. ;V
Let me also restate that no anti-theft measure is foolproof. There are going to be ways around watermarks, always. A properly determined individual can always figure out methods of removing it.
However: add enough layers of frustration, and most will not see the point in bothering. Removing a speckled watermark from multiple images takes the kind of time and effort AI bros are, rather famously, unwilling to put in. If they have to do it for a whole gallery, most won't go through the trouble.
That's the point.
This is real neat, gives an effect a lot like graffiti art with the overlapping
I forgot I have to be active here so hereās my Twitter tutorial on how to draw folds I made a while back to help a friend!

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Some images from my last tutorial on background art. If youāre interested you read the full article here:Ā http://bakenius.blogspot.nl/2015/11/backgrounddesign-how-to-look-for-visual.html
Hello! If it's not too much to ask, could I request for a little view of your painting progress? I'm thinking of starting practising painting with your style and I'd like to see how to do it!
???? uh I hope this helps
Do you have any tips/thoughts on drawing stylized bug mandibles?? I have an anthro bug character and I am sTRUGGLING with their weird face (I remember a little while ago you mentioned not being a big fan of drawing realistic bugs so. Thought I'd ask lol)
alright here we go!!
== WARNING FOR CLOSE-UP INSECT PHOTOGRAPHY BELOW THE CUT and also hilarious plastic skulls that i slapped some mandibles on ==
my blog contains so many bugs anyway but i am just being polite in case of people who (understandably) find them scary to look at. however there's also some of my cartoony art under here too so hopefully that balances
SO as with all things i find it extremely helpful to use a reference. the original ref of my character (which i can't seem to find) was even more insecty than the current one - bug has been through a few iterations while getting simpler/easier for me to handle each time, and now they look kind of cuter and more concise than they did back then. BUT while the design got simpler, the basics have stayed more or less in place, so let's look at the original first
the first thing you should know is that Bug is, as i've mentioned before, kind of a mixed up amalgam of lots of different bugs. but i based their main face structure on an ant, because i like their faces and they often have bigger mandibles than wasps and such
(on with the show!)
Youāve probably answered this before, but do you have any advice for anyone wanting to make their own spec bio species? I tried making my own but I feel like theyāre too humanoid of designs but thatās also what Iām most comfortable withš
Donāt worry, Iām happy to answer! š¤²š¼
I found that finding a shape, even the most āunusable,ā āun-animal-ableā shape around you, and then replicating that shape as accurately as you can in a sinch (no streamlining! Shaky messed up lines are ENCOURAGED, living things are all imperfect squiggles, so minimize your erases and undos!) can help with silhouette ideas.
(The reason for that is that instead of deleting a ābadā drawing outright, you can start anew or copy only the parts you liked, and then boom! Youāve got one drawing youāre happy with and another youāll more likely than not return to in the future, however far.)
(A dozen fast, improvised designs can beat out a single painstakingly planned one. It seems counterintuitive that quantity can be better than quality, but thatās only if you know the quality ahead of time! When it comes to concept art, more is better at the very beginning.)
Once youāve replicated a handful of shapes, donāt add eyes and ears. In fact, donāt draw anything youād think of as something an animal would have. The frequent fallbacks are tails, claws, paws, toes, ears, horns, fur, wings, joints, teeth, snouts, and hexapedal, quadrupedal, and bipedal bodies with heads in the front. These things are not universal, they are just our earthly scope of our closest relatives.
Modeling an alien species after insects, birds, reptiles, or sea life will make your alien nonhuman, but still earthling. These categories wonāt necessarily arise in an alien world. Evolution doesnāt produce birds as we know them, evolution takes the most convenient source material and produces something to fill the niches birds occupy, and birds happened to be that source material.
I like to think about building a species like building a robot. How does a robot know where itās going? Light sensors, maybe. Those donāt need to be orbs, or even at the front. How do some robots move? They donāt necessarily need spines or toes or claws or tails. How is fuel acquired? Lots of earth animals happen to have a hole in the front that sucks it in and breaks it up for refinement. Does it only have to be this way?
The more you separate life from Earth and relate it more to processes, means to the goal of continuing oneās designās existence, creating more and more alien but still feasibly alive creatures becomes easier.
Above all, it should be fun. Researching biological precedent and basis from actual animals isnāt absolutely required, because those processes are based on logicāthrough which you can invent (or accidentally independently replicate) your own symbioses, organs, life cycles, and body chemistries.
Earth nature is like a template: working too closely from it can make you something thatās feasible, but could be recognizably earthly. Imagination is like raw resources: difficult to refine into something that makes total sense at first (from a lack of reference and guidance), but, with the right balance of templates and shots in the darkāyou can make something positively, confidently alien!
You donāt have to do this if you donāt want to of course! Itās not a rule set, and you arenāt doing anything wrong if you donāt do them. The ultimate goal is to enjoy creating, not just the end result. Your aliens should be fun for you to draw. The amount of worldbuilding you want to do is your choice alone and no one elseās. Stopping at a single species, culture, planet is perfectly OK. Donāt let guides or other worlds pressure you into making more than youāre craving to.
If you ever make any drafts, however small, Iād love to see them. Iām always down to hear about peopleās alien ideas, I sometimes throw in some fan art to help out. I wish you the best of luck, fun, and ease.
Another tutorial for you guys!
Let me know if there's anything specific you'd like me to do a tutorial on next :)

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ayo i found 2 pages with head angles of humans and animals, could be useful to anyone reading this
hoomans
animals
Holy FUCK, this is an amazing tool.
Reblogging for my artist fellows.
Reblog this!
This got big on Twitter but I never posted it here! A silly little presentation I made about drawing babies š¶