OH GOD
cherry valley forever
todays bird
we're not kids anymore.

η₯ζ₯ / Permanent Vacation

Stranger Things

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shark vs the universe
πͺΌ
$LAYYYTER
styofa doing anything

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@somerandev
OH GOD

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
working on a 3d subtitles renderer because i hate my free time and have brainworms crawling in my arms (they already emptied my skull months ago)
added smoothing to my procedural level building tools for Godot!
yesterday I finished up the first iteration of my chatter "joining" intro for my Twitch interface I created in Godot
workin on some procedural level design tools for godot

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Part 4 of making a cutscene/events scripting language for game development.
Added β¨ENUMSβ¨. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature.
Part 3 of making a custom programming language for game!
After STRUGGLING for a week, finally got custom syntax declarations working. π
Since each project I use this for may require different structures for conditional statements/loops/etc., I wanted a way to define them on a per-project basis.
The custom syntax can be used immediately after declaring it. Still working on allowing the same syntax to be redeclared with different types... π€
GAAA, almost forgot to start crossposting here.
The October vibes are HITTIN, so I'm going to try daily posting my gamedev shenanigans again. Let's see if I can keep it up for the rest of the year. Please bear with me this first week as I finish making my programming language. π
So the programming language I'm working on is named "SillyScript". It's intended for scripting scenes in my games by generating JSON that the game interprets. It's technically more of a markup-language disguised as a traditional coding language.
You define common JSON structures using "def" that can then be repeated. Each scope represents either an array or dictionary based on whether the entries are labeled. So "lines of code" equate to array entries.
Also making a whole interactable demo for the documentation cause why not. The compiler is written in Haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier.
Omg, the first ever picture-only devlog?? Crazy.
Anywho, it maaaay seem like I haven't done much, BUT I wrote Steam descriptions, got page prepped, website/email registered!! Bunch of small stuff I needed to get out of the way.
In terms of GAME PRRROGRESS, finished FOUR environments for demo:
Spooky Cabin
Club House
Forest
And the Underwater I've been mainly working off of.
17 days until Next Fest...
Added system for various decor objects like rocks and tall-grass (or seaweed for underwater world). Helps make the world look a little more alive! :D
Still need to give them proper particles upon destruction. Maybe make the seaweed float up a little when rekt below? π€
20 days until Next Fest...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Sorry for no posts for the past monthish! Got burnt out; shouldn't have given myself crazy artificial deadlines. π
Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs!
21 days until Next Fest...
π Day 3.5 / 7 of Developing Steam Demo from Game Jam Game
bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool.
also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me (i told myself i would practice more with character modeling this year, so need an excuse to make more human models lol)
π Day 3 / 7 of Developing Steam Demo from Game Jam Game
Kinda finished skill making system AND IT'S BOOTY.
It's confusing and clunky to navigate. But worst of all, it's boring and derivative. I can do better.
πͺ Day 2 / 7 of Developing Steam Demo from Game Jam Game
The features I want to finish by day 7 are:
Skill making system (from randomly found components in the dungeons)
Random passive ability pickups (+ various stat upgrades like HP or Shark Teeth UP)
Basic overworld traversal system
Was busy today, but got some progress on a skill-making menu. I like magic circles, so there's gonna be magic circles.
β»οΈ Day 1 / 7 of Developing Steam Demo from Game Jam Game
One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects).
Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization.
Similar to how Mystery Dungeon/other roguelikes work.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
π€ Day 0 / 7 of Developing Steam Demo from Game Jam Game
New year new me. My goal has been to make a Steam demo/page for Teleport Man and have it ready by Feburary Next Fest..... but development is going way too slow for that to happen. Ugh, I really wanted something on Steam by then.
I enjoy Codfather development, so let's see if I can finish + release it as a Steam game in 1 month.
I'll allot 1 week to make Steam demo I like. IF I hate it, I stop working on it immediately and don't look back. XD
π Day 8 / 8 of Game Jam Dev for π Codfatherπ
AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles.
There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD
You can play it here! https://itch.io/jam/haxejam-2024-winter-jam/rate/3211331
Stuff I couldn't do but I wanted to:
Wanted pickup-able skills to be randomly distributed around the levels, unfortunately, there's only a couple skills given depending on the species you choose.
Wanted there to be passive status bonuses you could gain from random items like in a Vampire-Slayer-like, but alas, no time..
I wasn't able to add stealth mechanics or traps.
Originally the game was supposed to have Oregon Trail mechanics, where you would only enter dungeons at certain points and would be traveling on a greater overworld, but the scale definitely needed to be reduced for just a week's worth of dev
Also there's a bug that makes the final level crash on browsers randomly, so I'm not even sure if the game is beatable. It might be if you get a small enough seed on the final level.
ANYWAY, go rate 5/5 stars so I can get free money and also go play the other game jam games too! Thanks and good day!